The async graph on .NET
This page covers how asynchronous work fits into a synchronous, re-runnable dependency graph on .NET. It explains where tasks enter the graph, what happens to superseded requests, which thread owns the graph, and what changes on JavaScript through Fable. Suspension covers the pending channel itself.
Async as a property of every computation
Solid 2.0 removed createResource. Its release notes give the reason as "all computations". Async is no longer a separate primitive. Every computation can be pending, and loading boundaries became constructs of the graph, not of the renderer. Ranvier follows the same model:
- Any memo, effect or boundary becomes Pending when it reads a pending value. It needs no special constructor to do so.
- Values that genuinely arrive later come from two constructors, both implemented:
createAsynccomputes the value from a task.createAsyncSourceis settled by hand.
Tasks enter at the edge of a body
Implemented.
A body that re-runs from the top cannot await in the middle of a run. If it did, a re-run would restart the body while an earlier run was still waiting. Instead, the body returns a task, and the engine awaits it:
let profile =
createAsync (fun _ (ct: CancellationToken) ->
let id = userId.Value // tracked: read before the first await
fetchUserAsync (id, ct)) // Task<User>; the engine awaits it and marks the memo Pending
createAsync (compute: Previous<'T> -> CancellationToken -> Task<'T>)returns anAsyncMemo<'T>. It is lazy: the first read starts a flight, and the memo is Pending until the task completes. When a source that the body read changes, the next read starts a new flight.- Dependencies are tracked only in the synchronous part of the body, before the first
awaitthat suspends. A signal read after that point is not a dependency, so changing it does not start a new flight. Read every input before the firstawait. - The primitive is
Task<'T>, notValueTask<'T>, because the engine keeps a flight and may consult it again. AValueTaskcannot be awaited twice. createAsyncSource<'T> ()returns anAsyncSource<'T>that starts Pending.Settle valuepublishes a value, andFail exnpublishes a failure.Settleapplies no equality cutoff: settling the same value twice still wakes every reader.
If the body reads a pending source before it returns a task, the async memo waits on that source. No flight starts until the source settles.
Superseded flights
Implemented.
A new flight supersedes one that is still in progress. GraphOptions.FlightPolicy controls what happens to the older flight:
| Policy | Old token cancelled | Superseded result discarded | Every result applied |
|---|---|---|---|
CancelPrevious (default) | Yes | Yes | No |
KeepLatest | No | Yes | No |
Queue | No | No | Yes, in the order the flights started |
FinishCurrent starts no flight while one is in progress. The flight finishes, and every change during it folds into one trailing run against the current inputs; the memo stays pending until that run settles.
Pass the CancellationToken to the I/O that the flight performs. Under CancelPrevious, the superseded I/O then stops. Solid has no token to cancel, so this policy is a .NET addition.
Every flight's exception is observed, including a superseded flight's and one raised after its memo or graph was disposed. TaskScheduler.UnobservedTaskException receives none of them. Async and pending maps the policies to the names used by R3, SignalsDotnet and CommunityToolkit.Mvvm.
Not implemented
Exploratory. The following ideas from the design research have not been built:
- an
Async<'T>adapter for cold, restartable F# async workflows - a streaming memo over
IAsyncEnumerable<'T>, matching Solid's async-iterable results - a drop-while-running policy, which ignores changes while a flight is in progress (R3
Drop) - a coalescing policy that publishes the finished flight's result before the trailing run (SignalsDotnet
ScheduleNext, R3ThrottleFirstLast);FinishCurrentkeeps the memo pending until the trailing run settles - debounce and throttle, as a flight policy or as a combinator
A streaming memo will live as long as its owner scope, as every other node does. Losing its last reader will not pause or stop the stream. Disposing the owner cancels the stream's token and disposes its enumerator. Create a streaming memo in the same scope as its readers. A memo created in a longer-lived scope, such as the graph's root, keeps pulling from its producer after its readers are gone.
A streaming memo will reject FlightPolicy.Queue. That policy applies every result in start order, so a new stream's values would apply only once every earlier stream completed, and an infinite stream never completes. CancelPrevious and KeepLatest will apply to streams as they do to tasks.
A stream that completes without yielding a value will settle the memo as Failed with InvalidOperationException. A stream that completes after yielding keeps its last value.
Threads and dispatch
Implemented.
JavaScript has one thread, so Solid's graph never has to ask which thread a completion arrives on. On .NET, a task usually completes on the thread pool. Ranvier gives each graph an owning thread and marshals completions back to it.
- Ownership. A graph belongs to the thread that constructed it. Under
ThreadAffinity = Guarded(the default), a signal write, node creation, batch, flush, disposal or stale read from another thread raisesInvalidOperationException, and the error message names both threads.Uncheckedremoves the check. UseUncheckedfor Fable, or when every write is known to arrive on one thread.Serialisedaccepts any thread on the construction context, one at a time; see Hopping synchronisation contexts. - Inbox. Completions from other threads, such as
AsyncSource.Settleand finishedAsyncMemoflights, go into the graph's inbox.Graph.Pump ()applies them in arrival order on the owning thread and then flushes effects. - Dispatcher.
GraphOptions.Dispatchercontrols how the owning thread learns that work is waiting:
Dispatcher | Behaviour |
|---|---|
None, with a SynchronizationContext present at construction | Posts the drain to that context. UI threads in WPF, WinForms and Avalonia work this way with no further setup. |
None, with no SynchronizationContext | Uses ManualDispatcher. |
Some (ManualDispatcher ()) | The inbox fills and is drained when the owning thread calls graph.Pump (). |
Some (ImmediateDispatcher ()) | Drains on the thread that posted. Under Guarded, an off-thread drain raises and the work stays queued. |
A console app, server or test usually has no SynchronizationContext, so it gets ManualDispatcher. An off-thread settle is then visible only after graph.Pump (). A missing pump produces a stall, which is easy to diagnose, where the alternative is a race, which is not. The same behaviour makes async code deterministic in tests: the test decides when each flight settles.
A message queue belongs at this boundary, one message per drain. It does not belong between nodes. Inside the graph, a write settles synchronously before the next line runs.
Contracts lists which operations each thread may call and where each kind of work runs.
Where tracking state lives
Tracking must not follow an await into its continuation. Code that resumes after an await is outside the synchronous window in which reads are recorded. For this reason, the tracking context is held by the graph and scoped to a single run. The ambient graph that the create* functions use flows with the async context of graph.Activate (). A guarded graph is ambient on the activating thread only, so code on another thread must activate a graph before it creates nodes. An activation inside an async body is invisible to other work on the activating thread while the body is suspended.
Hopping synchronisation contexts
Implemented. A Blazor Server circuit serialises work but runs it on different pool threads. Under Guarded, a graph owned by one of those threads rejects writes that arrive on the next one. Under Unchecked, the writes land but the thread check is gone. ThreadAffinity.Serialised accepts an entry from any thread on the context captured at construction, and raises when a second thread enters while one is inside the graph. Settles and dispatched work from outside the graph are queued to the context, so they run serialised with rendering. Activation flows with the execution context, as under Unchecked. Contracts lists the rules, and Blazor Server shows one graph per circuit. Blazor WebAssembly is single-threaded and works under the default.
Ownership and disposal
Implemented.
A pending node has to outlive the loss of its last subscriber, or its flight would complete into a disposed node. On .NET, an in-flight task also holds a strong reference to the node. Teardown is therefore deterministic:
- Nodes belong to an owner scope.
createRootcreates a scope, and disposing that scope disposes everything under it. - Disposing an async memo cancels its flight's token.
- A node that is Pending when it is disposed becomes Failed with
ObjectDisposedException, so nothing waits on it indefinitely.
Contracts gives the owner of each node an API returns, and of each node created inside a computation.
One source, two targets
The core is written in F# that compiles both on .NET and through Fable to JavaScript. Where the two targets differ, the difference is a construction-time option on GraphOptions, not a conditional branch in the graph:
- Equality. The default
JsIdentityPolicymatches JavaScript's===. It compares primitives and strings by value and reference types by reference. On .NET it compares other value types by value, andfloatuses IEEE equality, so ananwrite is not cut off.StructuralPolicyuses structural equality where a native build wants it. - Exceptions. Suspension uses a throw on both targets, so user code looks the same on both. This is one more reason resumable code was rejected: Fable cannot compile it, so it would have produced code that builds on one target and not on the other.
- Threads. JavaScript has one thread and ignores the dispatcher machinery.
The Fable target is implemented; see Fable (JavaScript) target. On the browser, Solid's own signals (through Partas.Solid) are the natural choice for rendering. A second graph is useful mainly for models that are shared with a .NET server. See Ecosystem.
Outside the scope of the core
Ranvier is a reactive core, not a UI framework. It has no DOM layer and no template compiler. In Solid, a compiler that extracts templates provides the fine-grained DOM performance, and that is a separate and much larger body of work than the graph. On native .NET hosts such as Avalonia, WPF, MAUI and Blazor, the host toolkit does the rendering, so that work does not arise.