CanvasPath
[<Interface>]
type CanvasPath =
abstract member arc (x: float, y: float, radius: float, startAngle: float, endAngle: float, ?counterclockwise: bool) : unit
abstract member arcTo (x1: float, y1: float, x2: float, y2: float, radius: float) : unit
abstract member bezierCurveTo (cp1x: float, cp1y: float, cp2x: float, cp2y: float, x: float, y: float) : unit
abstract member closePath () : unit
abstract member ellipse (x: float, y: float, radiusX: float, radiusY: float, rotation: float, startAngle: float, endAngle: float, ?counterclockwise: bool) : unit
abstract member lineTo (x: float, y: float) : unit
abstract member moveTo (x: float, y: float) : unit
abstract member quadraticCurveTo (cpx: float, cpy: float, x: float, y: float) : unit
abstract member rect (x: float, y: float, w: float, h: float) : unit
abstract member roundRect (x: float, y: float, w: float, h: float, ?radii: U3<float,DOMPointInit,Iterable<U2<float,DOMPointInit>,obj,obj>>) : unit
abstract member roundRect (x: float, y: float, w: float, h: float, ?radii: U3<float,U2<float,DOMPointInit> array,DOMPointInit>) : unit
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| Assembly | Xantham.Fable.Core.TS |
Methods
abstract member arc (x: float, y: float, radius: float, startAngle: float, endAngle: float, ?counterclockwise: bool) : unit
abstract member arcTo (x1: float, y1: float, x2: float, y2: float, radius: float) : unit
abstract member bezierCurveTo (cp1x: float, cp1y: float, cp2x: float, cp2y: float, x: float, y: float) : unit
abstract member closePath () : unit
abstract member ellipse (x: float, y: float, radiusX: float, radiusY: float, rotation: float, startAngle: float, endAngle: float, ?counterclockwise: bool) : unit
abstract member lineTo (x: float, y: float) : unit
abstract member moveTo (x: float, y: float) : unit
abstract member quadraticCurveTo (cpx: float, cpy: float, x: float, y: float) : unit
abstract member rect (x: float, y: float, w: float, h: float) : unit
abstract member roundRect (x: float, y: float, w: float, h: float, ?radii: U3<float,DOMPointInit,Iterable<U2<float,DOMPointInit>,obj,obj>>) : unit
abstract member roundRect (x: float, y: float, w: float, h: float, ?radii: U3<float,U2<float,DOMPointInit> array,DOMPointInit>) : unit