GamepadEffectParameters
[<Interface>]
type GamepadEffectParameters =
abstract member duration: float option with get, set
abstract member leftTrigger: float option with get, set
abstract member rightTrigger: float option with get, set
abstract member startDelay: float option with get, set
abstract member strongMagnitude: float option with get, set
abstract member weakMagnitude: float option with get, set
static member Create (?duration: float, ?leftTrigger: float, ?rightTrigger: float, ?startDelay: float, ?strongMagnitude: float, ?weakMagnitude: float) : GamepadEffectParameters
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| Assembly | Xantham.Fable.Core.TS |
| Attributes | [<Interface>] |
Properties
abstract member duration: float option with get, set
abstract member leftTrigger: float option with get, set
abstract member rightTrigger: float option with get, set
abstract member startDelay: float option with get, set
abstract member strongMagnitude: float option with get, set
abstract member weakMagnitude: float option with get, set
Methods
static member Create (?duration: float, ?leftTrigger: float, ?rightTrigger: float, ?startDelay: float, ?strongMagnitude: float, ?weakMagnitude: float) : GamepadEffectParameters