GamepadHapticActuator
[<Interface>]
type GamepadHapticActuator =
static member Create (playEffect: Func<GamepadHapticEffectType,GamepadEffectParameters option,Promise<GamepadHapticsResult>>, reset: unit -> Promise<GamepadHapticsResult>) : GamepadHapticActuator
abstract member playEffect (type: GamepadHapticEffectType, ?params: GamepadEffectParameters) : Promise<GamepadHapticsResult>
abstract member reset () : Promise<GamepadHapticsResult>
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| Assembly | Xantham.Fable.Core.TS |
| Attributes | [<Interface>] |
Methods
static member Create (playEffect: Func<GamepadHapticEffectType,GamepadEffectParameters option,Promise<GamepadHapticsResult>>, reset: unit -> Promise<GamepadHapticsResult>) : GamepadHapticActuator
abstract member playEffect (type: GamepadHapticEffectType, ?params: GamepadEffectParameters) : Promise<GamepadHapticsResult>
abstract member reset () : Promise<GamepadHapticsResult>