abstract member binding: float with get, set
abstract member buffer: GPUBufferBindingLayout option with get, set
abstract member externalTexture: GPUExternalTextureBindingLayout option with get, set
abstract member sampler: GPUSamplerBindingLayout option with get, set
abstract member storageTexture: GPUStorageTextureBindingLayout option with get, set
abstract member texture: GPUTextureBindingLayout option with get, set
abstract member visibility: float with get, set
static member Create (binding: float, visibility: float, ?buffer: GPUBufferBindingLayout, ?externalTexture: GPUExternalTextureBindingLayout, ?sampler: GPUSamplerBindingLayout, ?storageTexture: GPUStorageTextureBindingLayout, ?texture: GPUTextureBindingLayout) : GPUBindGroupLayoutEntry