GPUBindingCommandsMixin
[<Interface>]
type GPUBindingCommandsMixin =
abstract member setBindGroup (index: float, ?bindGroup: GPUBindGroup, ?dynamicOffsets: Iterable<float,obj,obj>) : unit
abstract member setBindGroup (index: float, bindGroup: GPUBindGroup option, dynamicOffsetsData: Uint32Array<ArrayBufferLike>, dynamicOffsetsDataStart: float, dynamicOffsetsDataLength: float) : unit
abstract member setBindGroup (index: float, ?bindGroup: GPUBindGroup, ?dynamicOffsets: float array) : unit
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| Assembly | Xantham.Fable.Core.TS |
Methods
abstract member setBindGroup (index: float, ?bindGroup: GPUBindGroup, ?dynamicOffsets: Iterable<float,obj,obj>) : unit
abstract member setBindGroup (index: float, bindGroup: GPUBindGroup option, dynamicOffsetsData: Uint32Array<ArrayBufferLike>, dynamicOffsetsDataStart: float, dynamicOffsetsDataLength: float) : unit
abstract member setBindGroup (index: float, ?bindGroup: GPUBindGroup, ?dynamicOffsets: float array) : unit