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GPUDepthStencilState

[<Interface>]
type GPUDepthStencilState =
    abstract member depthBias: float option with get, set
    abstract member depthBiasClamp: float option with get, set
    abstract member depthBiasSlopeScale: float option with get, set
    abstract member depthCompare: GPUCompareFunction option with get, set
    abstract member depthWriteEnabled: bool option with get, set
    abstract member format: GPUTextureFormat with get, set
    abstract member stencilBack: GPUStencilFaceState option with get, set
    abstract member stencilFront: GPUStencilFaceState option with get, set
    abstract member stencilReadMask: float option with get, set
    abstract member stencilWriteMask: float option with get, set
    static member Create (format: GPUTextureFormat, ?depthBias: float, ?depthBiasClamp: float, ?depthBiasSlopeScale: float, ?depthCompare: GPUCompareFunction, ?depthWriteEnabled: bool, ?stencilBack: GPUStencilFaceState, ?stencilFront: GPUStencilFaceState, ?stencilReadMask: float, ?stencilWriteMask: float) : GPUDepthStencilState
AssemblyXantham.Fable.Core.TS
Attributes[<Interface>]

Properties

abstract member depthBias: float option with get, set
abstract member depthBiasClamp: float option with get, set
abstract member depthBiasSlopeScale: float option with get, set
abstract member depthCompare: GPUCompareFunction option with get, set
abstract member depthWriteEnabled: bool option with get, set
abstract member format: GPUTextureFormat with get, set
abstract member stencilBack: GPUStencilFaceState option with get, set
abstract member stencilFront: GPUStencilFaceState option with get, set
abstract member stencilReadMask: float option with get, set
abstract member stencilWriteMask: float option with get, set

Methods

static member Create (format: GPUTextureFormat, ?depthBias: float, ?depthBiasClamp: float, ?depthBiasSlopeScale: float, ?depthCompare: GPUCompareFunction, ?depthWriteEnabled: bool, ?stencilBack: GPUStencilFaceState, ?stencilFront: GPUStencilFaceState, ?stencilReadMask: float, ?stencilWriteMask: float) : GPUDepthStencilState