GPURenderBundleEncoderDescriptor
[<Interface>]
type GPURenderBundleEncoderDescriptor =
abstract member depthReadOnly: bool option with get, set
abstract member stencilReadOnly: bool option with get, set
static member Create (colorFormats: GPUTextureFormat option array, ?depthReadOnly: bool, ?stencilReadOnly: bool, ?label: string, ?depthStencilFormat: GPUTextureFormat, ?sampleCount: float) : GPURenderBundleEncoderDescriptor
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| Assembly | Xantham.Fable.Core.TS |
| Implements | GPURenderPassLayout |
| Attributes | [<Interface>] |
Properties
abstract member depthReadOnly: bool option with get, set
abstract member stencilReadOnly: bool option with get, set
Methods
static member Create (colorFormats: GPUTextureFormat option array, ?depthReadOnly: bool, ?stencilReadOnly: bool, ?label: string, ?depthStencilFormat: GPUTextureFormat, ?sampleCount: float) : GPURenderBundleEncoderDescriptor