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GPURenderPassDepthStencilAttachment

[<Interface>]
type GPURenderPassDepthStencilAttachment =
    abstract member depthClearValue: float option with get, set
    abstract member depthLoadOp: GPULoadOp option with get, set
    abstract member depthReadOnly: bool option with get, set
    abstract member depthStoreOp: GPUStoreOp option with get, set
    abstract member stencilClearValue: float option with get, set
    abstract member stencilLoadOp: GPULoadOp option with get, set
    abstract member stencilReadOnly: bool option with get, set
    abstract member stencilStoreOp: GPUStoreOp option with get, set
    abstract member view: U2<GPUTexture,GPUTextureView> with get, set
    static member Create (view: U2<GPUTexture,GPUTextureView>, ?depthClearValue: float, ?depthLoadOp: GPULoadOp, ?depthReadOnly: bool, ?depthStoreOp: GPUStoreOp, ?stencilClearValue: float, ?stencilLoadOp: GPULoadOp, ?stencilReadOnly: bool, ?stencilStoreOp: GPUStoreOp) : GPURenderPassDepthStencilAttachment
AssemblyXantham.Fable.Core.TS
Attributes[<Interface>]

Properties

abstract member depthClearValue: float option with get, set
abstract member depthLoadOp: GPULoadOp option with get, set
abstract member depthReadOnly: bool option with get, set
abstract member depthStoreOp: GPUStoreOp option with get, set
abstract member stencilClearValue: float option with get, set
abstract member stencilLoadOp: GPULoadOp option with get, set
abstract member stencilReadOnly: bool option with get, set
abstract member stencilStoreOp: GPUStoreOp option with get, set
abstract member view: U2<GPUTexture,GPUTextureView> with get, set

Methods

static member Create (view: U2<GPUTexture,GPUTextureView>, ?depthClearValue: float, ?depthLoadOp: GPULoadOp, ?depthReadOnly: bool, ?depthStoreOp: GPUStoreOp, ?stencilClearValue: float, ?stencilLoadOp: GPULoadOp, ?stencilReadOnly: bool, ?stencilStoreOp: GPUStoreOp) : GPURenderPassDepthStencilAttachment