GPURenderPassDepthStencilAttachment
[<Interface>]
type GPURenderPassDepthStencilAttachment =
abstract member depthClearValue: float option with get, set
abstract member depthLoadOp: GPULoadOp option with get, set
abstract member depthReadOnly: bool option with get, set
abstract member depthStoreOp: GPUStoreOp option with get, set
abstract member stencilClearValue: float option with get, set
abstract member stencilLoadOp: GPULoadOp option with get, set
abstract member stencilReadOnly: bool option with get, set
abstract member stencilStoreOp: GPUStoreOp option with get, set
abstract member view: U2<GPUTexture,GPUTextureView> with get, set
static member Create (view: U2<GPUTexture,GPUTextureView>, ?depthClearValue: float, ?depthLoadOp: GPULoadOp, ?depthReadOnly: bool, ?depthStoreOp: GPUStoreOp, ?stencilClearValue: float, ?stencilLoadOp: GPULoadOp, ?stencilReadOnly: bool, ?stencilStoreOp: GPUStoreOp) : GPURenderPassDepthStencilAttachment
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| Assembly | Xantham.Fable.Core.TS |
| Attributes | [<Interface>] |
Properties
abstract member depthClearValue: float option with get, set
abstract member depthLoadOp: GPULoadOp option with get, set
abstract member depthReadOnly: bool option with get, set
abstract member depthStoreOp: GPUStoreOp option with get, set
abstract member stencilClearValue: float option with get, set
abstract member stencilLoadOp: GPULoadOp option with get, set
abstract member stencilReadOnly: bool option with get, set
abstract member stencilStoreOp: GPUStoreOp option with get, set
abstract member view: U2<GPUTexture,GPUTextureView> with get, set
Methods
static member Create (view: U2<GPUTexture,GPUTextureView>, ?depthClearValue: float, ?depthLoadOp: GPULoadOp, ?depthReadOnly: bool, ?depthStoreOp: GPUStoreOp, ?stencilClearValue: float, ?stencilLoadOp: GPULoadOp, ?stencilReadOnly: bool, ?stencilStoreOp: GPUStoreOp) : GPURenderPassDepthStencilAttachment