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GPURenderPassEncoder

[<Interface>]
type GPURenderPassEncoder =
    abstract member ``end`` () : unit
    abstract member beginOcclusionQuery (queryIndex: float) : unit
    abstract member endOcclusionQuery () : unit
    abstract member executeBundles (bundles: Iterable<GPURenderBundle,obj,obj>) : unit
    abstract member executeBundles (bundles: GPURenderBundle array) : unit
    abstract member setBlendConstant (color: Iterable<float,obj,obj>) : unit
    abstract member setBlendConstant (color: GPUColor) : unit
    abstract member setScissorRect (x: float, y: float, width: float, height: float) : unit
    abstract member setStencilReference (reference: float) : unit
    abstract member setViewport (x: float, y: float, width: float, height: float, minDepth: float, maxDepth: float) : unit
AssemblyXantham.Fable.Core.TS
ImplementsGPURenderCommandsMixin, GPUObjectBase, GPUDebugCommandsMixin, GPUBindingCommandsMixin

Methods

abstract member ``end`` () : unit
abstract member beginOcclusionQuery (queryIndex: float) : unit
abstract member endOcclusionQuery () : unit
abstract member executeBundles (bundles: Iterable<GPURenderBundle,obj,obj>) : unit
abstract member executeBundles (bundles: GPURenderBundle array) : unit
abstract member setBlendConstant (color: Iterable<float,obj,obj>) : unit
abstract member setBlendConstant (color: GPUColor) : unit
abstract member setScissorRect (x: float, y: float, width: float, height: float) : unit
abstract member setStencilReference (reference: float) : unit
abstract member setViewport (x: float, y: float, width: float, height: float, minDepth: float, maxDepth: float) : unit