GPURenderPassEncoder
[<Interface>]
type GPURenderPassEncoder =
abstract member ``end`` () : unit
abstract member beginOcclusionQuery (queryIndex: float) : unit
abstract member endOcclusionQuery () : unit
abstract member executeBundles (bundles: Iterable<GPURenderBundle,obj,obj>) : unit
abstract member executeBundles (bundles: GPURenderBundle array) : unit
abstract member setBlendConstant (color: Iterable<float,obj,obj>) : unit
abstract member setBlendConstant (color: GPUColor) : unit
abstract member setScissorRect (x: float, y: float, width: float, height: float) : unit
abstract member setStencilReference (reference: float) : unit
abstract member setViewport (x: float, y: float, width: float, height: float, minDepth: float, maxDepth: float) : unit
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| Assembly | Xantham.Fable.Core.TS |
| Implements | GPURenderCommandsMixin, GPUObjectBase, GPUDebugCommandsMixin, GPUBindingCommandsMixin |
Methods
abstract member ``end`` () : unit
abstract member beginOcclusionQuery (queryIndex: float) : unit
abstract member endOcclusionQuery () : unit
abstract member executeBundles (bundles: Iterable<GPURenderBundle,obj,obj>) : unit
abstract member executeBundles (bundles: GPURenderBundle array) : unit
abstract member setBlendConstant (color: Iterable<float,obj,obj>) : unit
abstract member setBlendConstant (color: GPUColor) : unit
abstract member setScissorRect (x: float, y: float, width: float, height: float) : unit
abstract member setStencilReference (reference: float) : unit
abstract member setViewport (x: float, y: float, width: float, height: float, minDepth: float, maxDepth: float) : unit