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GPURenderPassLayout

[<Interface>]
type GPURenderPassLayout =
    abstract member colorFormats: GPUTextureFormat option array with get, set
    abstract member depthStencilFormat: GPUTextureFormat option with get, set
    abstract member sampleCount: float option with get, set
    static member Create (colorFormats: GPUTextureFormat option array, ?depthStencilFormat: GPUTextureFormat, ?sampleCount: float, ?label: string) : GPURenderPassLayout
AssemblyXantham.Fable.Core.TS
ImplementsGPUObjectDescriptorBase
Attributes[<Interface>]

Properties

abstract member colorFormats: GPUTextureFormat option array with get, set
abstract member depthStencilFormat: GPUTextureFormat option with get, set
abstract member sampleCount: float option with get, set

Methods

static member Create (colorFormats: GPUTextureFormat option array, ?depthStencilFormat: GPUTextureFormat, ?sampleCount: float, ?label: string) : GPURenderPassLayout