GPURenderPassLayout
[<Interface>]
type GPURenderPassLayout =
abstract member colorFormats: GPUTextureFormat option array with get, set
abstract member depthStencilFormat: GPUTextureFormat option with get, set
abstract member sampleCount: float option with get, set
static member Create (colorFormats: GPUTextureFormat option array, ?depthStencilFormat: GPUTextureFormat, ?sampleCount: float, ?label: string) : GPURenderPassLayout
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| Assembly | Xantham.Fable.Core.TS |
| Implements | GPUObjectDescriptorBase |
| Attributes | [<Interface>] |
Properties
abstract member colorFormats: GPUTextureFormat option array with get, set
abstract member depthStencilFormat: GPUTextureFormat option with get, set
abstract member sampleCount: float option with get, set
Methods
static member Create (colorFormats: GPUTextureFormat option array, ?depthStencilFormat: GPUTextureFormat, ?sampleCount: float, ?label: string) : GPURenderPassLayout