GPURenderPipelineDescriptor
[<Interface>]
type GPURenderPipelineDescriptor =
abstract member depthStencil: GPUDepthStencilState option with get, set
abstract member fragment: GPUFragmentState option with get, set
abstract member multisample: GPUMultisampleState option with get, set
abstract member primitive: GPUPrimitiveState option with get, set
abstract member vertex: GPUVertexState with get, set
static member Create (vertex: GPUVertexState, layout: U2<string,GPUPipelineLayout>, ?depthStencil: GPUDepthStencilState, ?fragment: GPUFragmentState, ?multisample: GPUMultisampleState, ?primitive: GPUPrimitiveState, ?label: string) : GPURenderPipelineDescriptor
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| Assembly | Xantham.Fable.Core.TS |
| Implements | GPUPipelineDescriptorBase |
| Attributes | [<Interface>] |
Properties
abstract member depthStencil: GPUDepthStencilState option with get, set
abstract member fragment: GPUFragmentState option with get, set
abstract member multisample: GPUMultisampleState option with get, set
abstract member primitive: GPUPrimitiveState option with get, set
abstract member vertex: GPUVertexState with get, set
Methods
static member Create (vertex: GPUVertexState, layout: U2<string,GPUPipelineLayout>, ?depthStencil: GPUDepthStencilState, ?fragment: GPUFragmentState, ?multisample: GPUMultisampleState, ?primitive: GPUPrimitiveState, ?label: string) : GPURenderPipelineDescriptor