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GPURenderPipelineDescriptor

[<Interface>]
type GPURenderPipelineDescriptor =
    abstract member depthStencil: GPUDepthStencilState option with get, set
    abstract member fragment: GPUFragmentState option with get, set
    abstract member multisample: GPUMultisampleState option with get, set
    abstract member primitive: GPUPrimitiveState option with get, set
    abstract member vertex: GPUVertexState with get, set
    static member Create (vertex: GPUVertexState, layout: U2<string,GPUPipelineLayout>, ?depthStencil: GPUDepthStencilState, ?fragment: GPUFragmentState, ?multisample: GPUMultisampleState, ?primitive: GPUPrimitiveState, ?label: string) : GPURenderPipelineDescriptor
AssemblyXantham.Fable.Core.TS
ImplementsGPUPipelineDescriptorBase
Attributes[<Interface>]

Properties

abstract member depthStencil: GPUDepthStencilState option with get, set
abstract member fragment: GPUFragmentState option with get, set
abstract member multisample: GPUMultisampleState option with get, set
abstract member primitive: GPUPrimitiveState option with get, set
abstract member vertex: GPUVertexState with get, set

Methods

static member Create (vertex: GPUVertexState, layout: U2<string,GPUPipelineLayout>, ?depthStencil: GPUDepthStencilState, ?fragment: GPUFragmentState, ?multisample: GPUMultisampleState, ?primitive: GPUPrimitiveState, ?label: string) : GPURenderPipelineDescriptor