GPUStorageTextureBindingLayout
[<Interface>]
type GPUStorageTextureBindingLayout =
abstract member access: GPUStorageTextureAccess option with get, set
abstract member format: GPUTextureFormat with get, set
abstract member viewDimension: GPUTextureViewDimension option with get, set
static member Create (format: GPUTextureFormat, ?access: GPUStorageTextureAccess, ?viewDimension: GPUTextureViewDimension) : GPUStorageTextureBindingLayout
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| Assembly | Xantham.Fable.Core.TS |
| Attributes | [<Interface>] |
Properties
abstract member access: GPUStorageTextureAccess option with get, set
abstract member format: GPUTextureFormat with get, set
abstract member viewDimension: GPUTextureViewDimension option with get, set
Methods
static member Create (format: GPUTextureFormat, ?access: GPUStorageTextureAccess, ?viewDimension: GPUTextureViewDimension) : GPUStorageTextureBindingLayout