GPUTextureBindingLayout
[<Interface>]
type GPUTextureBindingLayout =
abstract member multisampled: bool option with get, set
abstract member sampleType: GPUTextureSampleType option with get, set
abstract member viewDimension: GPUTextureViewDimension option with get, set
static member Create (?multisampled: bool, ?sampleType: GPUTextureSampleType, ?viewDimension: GPUTextureViewDimension) : GPUTextureBindingLayout
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| Assembly | Xantham.Fable.Core.TS |
| Attributes | [<Interface>] |
Properties
abstract member multisampled: bool option with get, set
abstract member sampleType: GPUTextureSampleType option with get, set
abstract member viewDimension: GPUTextureViewDimension option with get, set
Methods
static member Create (?multisampled: bool, ?sampleType: GPUTextureSampleType, ?viewDimension: GPUTextureViewDimension) : GPUTextureBindingLayout