GPUTextureDescriptor
[<Interface>]
type GPUTextureDescriptor =
abstract member dimension: GPUTextureDimension option with get, set
abstract member format: GPUTextureFormat with get, set
abstract member mipLevelCount: float option with get, set
abstract member sampleCount: float option with get, set
abstract member size: GPUExtent3D with get, set
abstract member usage: float with get, set
abstract member viewFormats: GPUTextureFormat array option with get, set
static member Create (format: GPUTextureFormat, size: GPUExtent3D, usage: float, ?dimension: GPUTextureDimension, ?mipLevelCount: float, ?sampleCount: float, ?viewFormats: GPUTextureFormat array, ?label: string) : GPUTextureDescriptor
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| Assembly | Xantham.Fable.Core.TS |
| Implements | GPUObjectDescriptorBase |
| Attributes | [<Interface>] |
Properties
abstract member dimension: GPUTextureDimension option with get, set
abstract member format: GPUTextureFormat with get, set
abstract member mipLevelCount: float option with get, set
abstract member sampleCount: float option with get, set
abstract member size: GPUExtent3D with get, set
abstract member usage: float with get, set
abstract member viewFormats: GPUTextureFormat array option with get, set
Methods
static member Create (format: GPUTextureFormat, size: GPUExtent3D, usage: float, ?dimension: GPUTextureDimension, ?mipLevelCount: float, ?sampleCount: float, ?viewFormats: GPUTextureFormat array, ?label: string) : GPUTextureDescriptor