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WEBGL_multi_draw

[<Interface>]
type WEBGL_multi_draw =
    abstract member multiDrawArraysInstancedWEBGL (mode: float, firstsList: U2<Int32Array<ArrayBufferLike>,Iterable<float,obj,obj>>, firstsOffset: float, countsList: U2<Int32Array<ArrayBufferLike>,Iterable<float,obj,obj>>, countsOffset: float, instanceCountsList: U2<Int32Array<ArrayBufferLike>,Iterable<float,obj,obj>>, instanceCountsOffset: float, drawcount: float) : unit
    abstract member multiDrawArraysInstancedWEBGL (mode: float, firstsList: U2<float array,Int32Array<ArrayBufferLike>>, firstsOffset: float, countsList: U2<float array,Int32Array<ArrayBufferLike>>, countsOffset: float, instanceCountsList: U2<float array,Int32Array<ArrayBufferLike>>, instanceCountsOffset: float, drawcount: float) : unit
    abstract member multiDrawArraysWEBGL (mode: float, firstsList: U2<Int32Array<ArrayBufferLike>,Iterable<float,obj,obj>>, firstsOffset: float, countsList: U2<Int32Array<ArrayBufferLike>,Iterable<float,obj,obj>>, countsOffset: float, drawcount: float) : unit
    abstract member multiDrawArraysWEBGL (mode: float, firstsList: U2<float array,Int32Array<ArrayBufferLike>>, firstsOffset: float, countsList: U2<float array,Int32Array<ArrayBufferLike>>, countsOffset: float, drawcount: float) : unit
    abstract member multiDrawElementsInstancedWEBGL (mode: float, countsList: U2<Int32Array<ArrayBufferLike>,Iterable<float,obj,obj>>, countsOffset: float, type: float, offsetsList: U2<Int32Array<ArrayBufferLike>,Iterable<float,obj,obj>>, offsetsOffset: float, instanceCountsList: U2<Int32Array<ArrayBufferLike>,Iterable<float,obj,obj>>, instanceCountsOffset: float, drawcount: float) : unit
    abstract member multiDrawElementsInstancedWEBGL (mode: float, countsList: U2<float array,Int32Array<ArrayBufferLike>>, countsOffset: float, type: float, offsetsList: U2<float array,Int32Array<ArrayBufferLike>>, offsetsOffset: float, instanceCountsList: U2<float array,Int32Array<ArrayBufferLike>>, instanceCountsOffset: float, drawcount: float) : unit
    abstract member multiDrawElementsWEBGL (mode: float, countsList: U2<Int32Array<ArrayBufferLike>,Iterable<float,obj,obj>>, countsOffset: float, type: float, offsetsList: U2<Int32Array<ArrayBufferLike>,Iterable<float,obj,obj>>, offsetsOffset: float, drawcount: float) : unit
    abstract member multiDrawElementsWEBGL (mode: float, countsList: U2<float array,Int32Array<ArrayBufferLike>>, countsOffset: float, type: float, offsetsList: U2<float array,Int32Array<ArrayBufferLike>>, offsetsOffset: float, drawcount: float) : unit
AssemblyXantham.Fable.Core.TS

Methods

abstract member multiDrawArraysInstancedWEBGL (mode: float, firstsList: U2<Int32Array<ArrayBufferLike>,Iterable<float,obj,obj>>, firstsOffset: float, countsList: U2<Int32Array<ArrayBufferLike>,Iterable<float,obj,obj>>, countsOffset: float, instanceCountsList: U2<Int32Array<ArrayBufferLike>,Iterable<float,obj,obj>>, instanceCountsOffset: float, drawcount: float) : unit
abstract member multiDrawArraysInstancedWEBGL (mode: float, firstsList: U2<float array,Int32Array<ArrayBufferLike>>, firstsOffset: float, countsList: U2<float array,Int32Array<ArrayBufferLike>>, countsOffset: float, instanceCountsList: U2<float array,Int32Array<ArrayBufferLike>>, instanceCountsOffset: float, drawcount: float) : unit
abstract member multiDrawArraysWEBGL (mode: float, firstsList: U2<Int32Array<ArrayBufferLike>,Iterable<float,obj,obj>>, firstsOffset: float, countsList: U2<Int32Array<ArrayBufferLike>,Iterable<float,obj,obj>>, countsOffset: float, drawcount: float) : unit
abstract member multiDrawArraysWEBGL (mode: float, firstsList: U2<float array,Int32Array<ArrayBufferLike>>, firstsOffset: float, countsList: U2<float array,Int32Array<ArrayBufferLike>>, countsOffset: float, drawcount: float) : unit
abstract member multiDrawElementsInstancedWEBGL (mode: float, countsList: U2<Int32Array<ArrayBufferLike>,Iterable<float,obj,obj>>, countsOffset: float, type: float, offsetsList: U2<Int32Array<ArrayBufferLike>,Iterable<float,obj,obj>>, offsetsOffset: float, instanceCountsList: U2<Int32Array<ArrayBufferLike>,Iterable<float,obj,obj>>, instanceCountsOffset: float, drawcount: float) : unit
abstract member multiDrawElementsInstancedWEBGL (mode: float, countsList: U2<float array,Int32Array<ArrayBufferLike>>, countsOffset: float, type: float, offsetsList: U2<float array,Int32Array<ArrayBufferLike>>, offsetsOffset: float, instanceCountsList: U2<float array,Int32Array<ArrayBufferLike>>, instanceCountsOffset: float, drawcount: float) : unit
abstract member multiDrawElementsWEBGL (mode: float, countsList: U2<Int32Array<ArrayBufferLike>,Iterable<float,obj,obj>>, countsOffset: float, type: float, offsetsList: U2<Int32Array<ArrayBufferLike>,Iterable<float,obj,obj>>, offsetsOffset: float, drawcount: float) : unit
abstract member multiDrawElementsWEBGL (mode: float, countsList: U2<float array,Int32Array<ArrayBufferLike>>, countsOffset: float, type: float, offsetsList: U2<float array,Int32Array<ArrayBufferLike>>, offsetsOffset: float, drawcount: float) : unit