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Priority

[<Interface>]
type Priority =
    abstract member PRIORITY_ABOVE_NORMAL: float
    abstract member PRIORITY_BELOW_NORMAL: float
    abstract member PRIORITY_HIGH: float
    abstract member PRIORITY_HIGHEST: float
    abstract member PRIORITY_LOW: float
    abstract member PRIORITY_NORMAL: float
    static member Create (PRIORITY_LOW: float, PRIORITY_BELOW_NORMAL: float, PRIORITY_NORMAL: float, PRIORITY_ABOVE_NORMAL: float, PRIORITY_HIGH: float, PRIORITY_HIGHEST: float) : Priority
AssemblyXantham.Fable.Node
Attributes[<Interface>]

Properties

abstract member PRIORITY_ABOVE_NORMAL: float
abstract member PRIORITY_BELOW_NORMAL: float
abstract member PRIORITY_HIGH: float
abstract member PRIORITY_HIGHEST: float
abstract member PRIORITY_LOW: float
abstract member PRIORITY_NORMAL: float

Methods

static member Create (PRIORITY_LOW: float, PRIORITY_BELOW_NORMAL: float, PRIORITY_NORMAL: float, PRIORITY_ABOVE_NORMAL: float, PRIORITY_HIGH: float, PRIORITY_HIGHEST: float) : Priority