Priority
[<Interface>]
type Priority =
abstract member PRIORITY_ABOVE_NORMAL: float
abstract member PRIORITY_BELOW_NORMAL: float
abstract member PRIORITY_HIGH: float
abstract member PRIORITY_HIGHEST: float
abstract member PRIORITY_LOW: float
abstract member PRIORITY_NORMAL: float
static member Create (PRIORITY_LOW: float, PRIORITY_BELOW_NORMAL: float, PRIORITY_NORMAL: float, PRIORITY_ABOVE_NORMAL: float, PRIORITY_HIGH: float, PRIORITY_HIGHEST: float) : Priority
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| Assembly | Xantham.Fable.Node |
| Attributes | [<Interface>] |
Properties
abstract member PRIORITY_ABOVE_NORMAL: float
abstract member PRIORITY_BELOW_NORMAL: float
abstract member PRIORITY_HIGH: float
abstract member PRIORITY_HIGHEST: float
abstract member PRIORITY_LOW: float
abstract member PRIORITY_NORMAL: float
Methods
static member Create (PRIORITY_LOW: float, PRIORITY_BELOW_NORMAL: float, PRIORITY_NORMAL: float, PRIORITY_ABOVE_NORMAL: float, PRIORITY_HIGH: float, PRIORITY_HIGHEST: float) : Priority