Socket
[<Interface>]
type Socket =
abstract member EventEmitter: EventEmitterConstructor with get, set
abstract member EventEmitterAsyncResource: EventEmitterAsyncResourceConstructor with get, set
abstract member captureRejectionSymbol: Symbol
abstract member captureRejections: bool with get, set
abstract member defaultMaxListeners: float with get, set
abstract member errorMonitor: Symbol
abstract member SymbolAsyncDispose () : Promise<unit>
static member addAbortListener (signal: AbortSignal, resource: Event -> unit) : Disposable
abstract member addListener (event: string, listener: obj array -> unit) : Socket
abstract member addListenerClose (listener: unit -> unit) : Socket
abstract member addListenerConnect (listener: unit -> unit) : Socket
abstract member addListenerError (listener: exn -> unit) : Socket
abstract member addListenerListening (listener: unit -> unit) : Socket
abstract member addListenerMessage (listener: Listener) : Socket
abstract member addMembership (multicastAddress: string, ?multicastInterface: string) : unit
abstract member addSourceSpecificMembership (sourceAddress: string, groupAddress: string, ?multicastInterface: string) : unit
abstract member address () : AddressInfo
abstract member bind (options: BindOptions, ?callback: (unit -> unit)) : Socket
abstract member bind (?callback: (unit -> unit)) : Socket
abstract member bind (?port: float, ?callback: (unit -> unit)) : Socket
abstract member bind (?port: float, ?address: string, ?callback: (unit -> unit)) : Socket
abstract member close (?callback: (unit -> unit)) : Socket
abstract member connect (port: float, callback: unit -> unit) : unit
abstract member connect (port: float, ?address: string, ?callback: (unit -> unit)) : unit
abstract member disconnect () : unit
abstract member dropMembership (multicastAddress: string, ?multicastInterface: string) : unit
abstract member dropSourceSpecificMembership (sourceAddress: string, groupAddress: string, ?multicastInterface: string) : unit
abstract member emit (event: U2<string,Symbol>, args: obj array) : bool
abstract member emitClose () : bool
abstract member emitConnect () : bool
abstract member emitError (err: exn) : bool
abstract member emitListening () : bool
abstract member emitMessage (msg: NonSharedBuffer, rinfo: RemoteInfo) : bool
abstract member eventNames () : U2<string,Symbol> array
static member getEventListeners (emitter: U2<EventEmitter<unit array>,EventTarget>, name: U2<string,Symbol>) : Function array
static member getMaxListeners (emitter: U2<EventEmitter<unit array>,EventTarget>) : float
abstract member getRecvBufferSize () : float
abstract member getSendBufferSize () : float
abstract member getSendQueueCount () : float
abstract member getSendQueueSize () : float
static member listenerCount (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>) : float
abstract member listenerCount (eventName: U2<string,Symbol>, ?listener: Function) : float
abstract member listeners (eventName: U2<string,Symbol>) : Function array
abstract member off (eventName: U2<string,Symbol>, listener: obj array -> unit) : Socket
static member on (emitter: EventTarget, eventName: string, ?options: StaticEventEmitterIteratorOptions) : AsyncIterator<obj array,obj,obj>
static member on (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>, ?options: StaticEventEmitterIteratorOptions) : AsyncIterator<obj array,obj,obj>
abstract member on (event: string, listener: obj array -> unit) : Socket
abstract member onClose (listener: unit -> unit) : Socket
abstract member onConnect (listener: unit -> unit) : Socket
abstract member onError (listener: exn -> unit) : Socket
abstract member onListening (listener: unit -> unit) : Socket
abstract member onMessage (listener: Listener) : Socket
static member once (emitter: EventTarget, eventName: string, ?options: StaticEventEmitterOptions) : Promise<obj array>
static member once (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>, ?options: StaticEventEmitterOptions) : Promise<obj array>
abstract member once (event: string, listener: obj array -> unit) : Socket
abstract member onceClose (listener: unit -> unit) : Socket
abstract member onceConnect (listener: unit -> unit) : Socket
abstract member onceError (listener: exn -> unit) : Socket
abstract member onceListening (listener: unit -> unit) : Socket
abstract member onceMessage (listener: Listener) : Socket
abstract member prependListener (event: string, listener: obj array -> unit) : Socket
abstract member prependListenerClose (listener: unit -> unit) : Socket
abstract member prependListenerConnect (listener: unit -> unit) : Socket
abstract member prependListenerError (listener: exn -> unit) : Socket
abstract member prependListenerListening (listener: unit -> unit) : Socket
abstract member prependListenerMessage (listener: Listener) : Socket
abstract member prependOnceListener (event: string, listener: obj array -> unit) : Socket
abstract member prependOnceListenerClose (listener: unit -> unit) : Socket
abstract member prependOnceListenerConnect (listener: unit -> unit) : Socket
abstract member prependOnceListenerError (listener: exn -> unit) : Socket
abstract member prependOnceListenerListening (listener: unit -> unit) : Socket
abstract member prependOnceListenerMessage (listener: Listener) : Socket
abstract member rawListeners (eventName: U2<string,Symbol>) : Function array
abstract member ref () : Socket
abstract member remoteAddress () : AddressInfo
abstract member removeAllListeners (?eventName: U2<string,Symbol>) : Socket
abstract member removeListener (eventName: U2<string,Symbol>, listener: obj array -> unit) : Socket
abstract member send (msg: BinaryLike, offset: float, length: float, ?callback: Callback6) : unit
abstract member send (msg: BinaryLike, offset: float, length: float, ?port: float, ?callback: Callback5) : unit
abstract member send (msg: BinaryLike, offset: float, length: float, ?port: float, ?address: string, ?callback: Callback4) : unit
abstract member send (msg: U14<string,BigInt64Array<U2<ArrayBuffer,SharedArrayBuffer>>,BigUint64Array<U2<ArrayBuffer,SharedArrayBuffer>>,DataView<U2<ArrayBuffer,SharedArrayBuffer>>,Float32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Float64Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int8Array<U2<ArrayBuffer,SharedArrayBuffer>>,obj array,Uint16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8ClampedArray<U2<ArrayBuffer,SharedArrayBuffer>>>, ?callback: Callback3) : unit
abstract member send (msg: U14<string,BigInt64Array<U2<ArrayBuffer,SharedArrayBuffer>>,BigUint64Array<U2<ArrayBuffer,SharedArrayBuffer>>,DataView<U2<ArrayBuffer,SharedArrayBuffer>>,Float32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Float64Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int8Array<U2<ArrayBuffer,SharedArrayBuffer>>,obj array,Uint16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8ClampedArray<U2<ArrayBuffer,SharedArrayBuffer>>>, ?port: float, ?callback: Callback2) : unit
abstract member send (msg: U14<string,BigInt64Array<U2<ArrayBuffer,SharedArrayBuffer>>,BigUint64Array<U2<ArrayBuffer,SharedArrayBuffer>>,DataView<U2<ArrayBuffer,SharedArrayBuffer>>,Float32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Float64Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int8Array<U2<ArrayBuffer,SharedArrayBuffer>>,obj array,Uint16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8ClampedArray<U2<ArrayBuffer,SharedArrayBuffer>>>, ?port: float, ?address: string, ?callback: Callback) : unit
abstract member setBroadcast (flag: bool) : unit
static member setMaxListeners (n: float option, eventTargets: U2<EventEmitter<unit array>,EventTarget> array) : unit
abstract member setMaxListeners (n: float) : Socket
abstract member setMulticastInterface (multicastInterface: string) : unit
abstract member setMulticastLoopback (flag: bool) : bool
abstract member setMulticastTTL (ttl: float) : float
abstract member setRecvBufferSize (size: float) : unit
abstract member setSendBufferSize (size: float) : unit
abstract member setTTL (ttl: float) : float
abstract member unref () : Socket| Assembly | Xantham.Fable.Node |
| Implements | EventEmitter<unit array> |
| Attributes | [<Interface>] [<Import>] |
Encapsulates the datagram functionality.
New instances of dgram.Socket are created using createSocket. The new keyword is not to be used to create dgram.Socket instances.
@since v0.1.99
Declared inside
AddListener | |
On | |
Once | |
PrependListener | |
PrependOnceListener | |
Send |
Properties
abstract member EventEmitter: EventEmitterConstructor with get, setabstract member EventEmitterAsyncResource: EventEmitterAsyncResourceConstructor with get, set
abstract member EventEmitterAsyncResource: EventEmitterAsyncResourceConstructor with get, setIntegrates EventEmitter with AsyncResource for EventEmitters that require manual async tracking. Specifically, all events emitted by instances of events.EventEmitterAsyncResource will run within its async context.
import { EventEmitterAsyncResource, EventEmitter } from 'node:events';
import { notStrictEqual, strictEqual } from 'node:assert';
import { executionAsyncId, triggerAsyncId } from 'node:async_hooks';
// Async tracking tooling will identify this as 'Q'.
const ee1 = new EventEmitterAsyncResource({ name: 'Q' });
// 'foo' listeners will run in the EventEmitters async context.
ee1.on('foo', () => {
strictEqual(executionAsyncId(), ee1.asyncId);
strictEqual(triggerAsyncId(), ee1.triggerAsyncId);
});
const ee2 = new EventEmitter();
// 'foo' listeners on ordinary EventEmitters that do not track async
// context, however, run in the same async context as the emit().
ee2.on('foo', () => {
notStrictEqual(executionAsyncId(), ee2.asyncId);
notStrictEqual(triggerAsyncId(), ee2.triggerAsyncId);
});
Promise.resolve().then(() => {
ee1.emit('foo');
ee2.emit('foo');
});
The EventEmitterAsyncResource class has the same methods and takes the same options as EventEmitter and AsyncResource themselves.
@since v17.4.0, v16.14.0
abstract member captureRejectionSymbol: Symbol
abstract member captureRejectionSymbol: SymbolValue: Symbol.for('nodejs.rejection')
See how to write a custom rejection handler.
@since v13.4.0, v12.16.0
abstract member captureRejections: bool with get, set
abstract member captureRejections: bool with get, setValue: boolean
Change the default captureRejections option on all new EventEmitter objects.
@since v13.4.0, v12.16.0
abstract member defaultMaxListeners: float with get, set
abstract member defaultMaxListeners: float with get, setBy default, a maximum of 10 listeners can be registered for any single event. This limit can be changed for individual EventEmitter instances using the emitter.setMaxListeners(n) method. To change the default for allEventEmitter instances, the events.defaultMaxListeners property can be used. If this value is not a positive number, a RangeError is thrown.
Take caution when setting the events.defaultMaxListeners because the change affects all EventEmitter instances, including those created before the change is made. However, calling emitter.setMaxListeners(n) still has precedence over events.defaultMaxListeners.
This is not a hard limit. The EventEmitter instance will allow more listeners to be added but will output a trace warning to stderr indicating that a "possible EventEmitter memory leak" has been detected. For any single EventEmitter, the emitter.getMaxListeners() and emitter.setMaxListeners() methods can be used to temporarily avoid this warning:
import { EventEmitter } from 'node:events';
const emitter = new EventEmitter();
emitter.setMaxListeners(emitter.getMaxListeners() + 1);
emitter.once('event', () => {
// do stuff
emitter.setMaxListeners(Math.max(emitter.getMaxListeners() - 1, 0));
});
The --trace-warnings command-line flag can be used to display the stack trace for such warnings.
The emitted warning can be inspected with process.on('warning') and will have the additional emitter, type, and count properties, referring to the event emitter instance, the event's name and the number of attached listeners, respectively. Its name property is set to 'MaxListenersExceededWarning'.
@since v0.11.2
abstract member errorMonitor: Symbol
abstract member errorMonitor: SymbolThis symbol shall be used to install a listener for only monitoring 'error' events. Listeners installed using this symbol are called before the regular 'error' listeners are called.
Installing a listener using this symbol does not change the behavior once an 'error' event is emitted. Therefore, the process will still crash if no regular 'error' listener is installed.
@since v13.6.0, v12.17.0
Methods
abstract member SymbolAsyncDispose () : Promise<unit>
abstract member SymbolAsyncDispose () : Promise<unit>Calls socket.close() and returns a promise that fulfills when the socket has closed.
@since v20.5.0
static member addAbortListener (signal: AbortSignal, resource: Event -> unit) : Disposable
static member addAbortListener (signal: AbortSignal, resource: Event -> unit) : DisposableListens once to the abort event on the provided signal.
Listening to the abort event on abort signals is unsafe and may lead to resource leaks since another third party with the signal can call e.stopImmediatePropagation(). Unfortunately Node.js cannot change this since it would violate the web standard. Additionally, the original API makes it easy to forget to remove listeners.
This API allows safely using AbortSignals in Node.js APIs by solving these two issues by listening to the event such that stopImmediatePropagation does not prevent the listener from running.
Returns a disposable so that it may be unsubscribed from more easily.
import { addAbortListener } from 'node:events';
function example(signal) {
let disposable;
try {
signal.addEventListener('abort', (e) => e.stopImmediatePropagation());
disposable = addAbortListener(signal, (e) => {
// Do something when signal is aborted.
});
} finally {
disposable?.[Symbol.dispose]();
}
}
@since v20.5.0
Returns. Disposable that removes the abort listener.
abstract member addListener (event: string, listener: obj array -> unit) : Socket
abstract member addListener (event: string, listener: obj array -> unit) : Socketevents.EventEmitter
- close
- connect
- error
- listening
- message
abstract member addListenerClose (listener: unit -> unit) : Socket
abstract member addListenerClose (listener: unit -> unit) : SocketaddListener(event: "close", listener: () => void): this
abstract member addListenerConnect (listener: unit -> unit) : Socket
abstract member addListenerConnect (listener: unit -> unit) : SocketaddListener(event: "connect", listener: () => void): this
abstract member addListenerError (listener: exn -> unit) : Socket
abstract member addListenerError (listener: exn -> unit) : SocketaddListener(event: "error", listener: (err: Error) => void): this
abstract member addListenerListening (listener: unit -> unit) : Socket
abstract member addListenerListening (listener: unit -> unit) : SocketaddListener(event: "listening", listener: () => void): this
abstract member addListenerMessage (listener: Listener) : Socket
abstract member addListenerMessage (listener: Listener) : SocketaddListener(event: "message", listener: (msg: NonSharedBuffer, rinfo: RemoteInfo) => void): this
abstract member addMembership (multicastAddress: string, ?multicastInterface: string) : unit
abstract member addMembership (multicastAddress: string, ?multicastInterface: string) : unitTells the kernel to join a multicast group at the given multicastAddress and multicastInterface using the IP_ADD_MEMBERSHIP socket option. If the multicastInterface argument is not specified, the operating system will choose one interface and will add membership to it. To add membership to every available interface, call addMembership multiple times, once per interface.
When called on an unbound socket, this method will implicitly bind to a random port, listening on all interfaces.
When sharing a UDP socket across multiple cluster workers, thesocket.addMembership() function must be called only once or anEADDRINUSE error will occur:
import cluster from 'node:cluster';
import dgram from 'node:dgram';
if (cluster.isPrimary) {
cluster.fork(); // Works ok.
cluster.fork(); // Fails with EADDRINUSE.
} else {
const s = dgram.createSocket('udp4');
s.bind(1234, () => {
s.addMembership('224.0.0.114');
});
}
@since v0.6.9
abstract member addSourceSpecificMembership (sourceAddress: string, groupAddress: string, ?multicastInterface: string) : unit
abstract member addSourceSpecificMembership (sourceAddress: string, groupAddress: string, ?multicastInterface: string) : unitTells the kernel to join a source-specific multicast channel at the given sourceAddress and groupAddress, using the multicastInterface with the IP_ADD_SOURCE_MEMBERSHIP socket option. If the multicastInterface argument is not specified, the operating system will choose one interface and will add membership to it. To add membership to every available interface, call socket.addSourceSpecificMembership() multiple times, once per interface.
When called on an unbound socket, this method will implicitly bind to a random port, listening on all interfaces.
@since v13.1.0, v12.16.0
abstract member address () : AddressInfo
abstract member address () : AddressInfoReturns an object containing the address information for a socket. For UDP sockets, this object will contain address, family, and port properties.
This method throws EBADF if called on an unbound socket.
@since v0.1.99
abstract member bind (options: BindOptions, ?callback: (unit -> unit)) : Socket
abstract member bind (options: BindOptions, ?callback: (unit -> unit)) : SocketFor UDP sockets, causes the dgram.Socket to listen for datagram messages on a named port and optional address. If port is not specified or is 0, the operating system will attempt to bind to a random port. If address is not specified, the operating system will attempt to listen on all addresses. Once binding is complete, a 'listening' event is emitted and the optional callback function is called.
Specifying both a 'listening' event listener and passing a callback to the socket.bind() method is not harmful but not very useful.
A bound datagram socket keeps the Node.js process running to receive datagram messages.
If binding fails, an 'error' event is generated. In rare case (e.g. attempting to bind with a closed socket), an Error may be thrown.
Example of a UDP server listening on port 41234:
import dgram from 'node:dgram';
const server = dgram.createSocket('udp4');
server.on('error', (err) => {
console.error(`server error:\n${err.stack}`);
server.close();
});
server.on('message', (msg, rinfo) => {
console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
});
server.on('listening', () => {
const address = server.address();
console.log(`server listening ${address.address}:${address.port}`);
});
server.bind(41234);
// Prints: server listening 0.0.0.0:41234
@since v0.1.99
| Parameter | |
|---|---|
callback | with no parameters. Called when binding is complete. |
abstract member bind (?callback: (unit -> unit)) : Socket
abstract member bind (?callback: (unit -> unit)) : SocketFor UDP sockets, causes the dgram.Socket to listen for datagram messages on a named port and optional address. If port is not specified or is 0, the operating system will attempt to bind to a random port. If address is not specified, the operating system will attempt to listen on all addresses. Once binding is complete, a 'listening' event is emitted and the optional callback function is called.
Specifying both a 'listening' event listener and passing a callback to the socket.bind() method is not harmful but not very useful.
A bound datagram socket keeps the Node.js process running to receive datagram messages.
If binding fails, an 'error' event is generated. In rare case (e.g. attempting to bind with a closed socket), an Error may be thrown.
Example of a UDP server listening on port 41234:
import dgram from 'node:dgram';
const server = dgram.createSocket('udp4');
server.on('error', (err) => {
console.error(`server error:\n${err.stack}`);
server.close();
});
server.on('message', (msg, rinfo) => {
console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
});
server.on('listening', () => {
const address = server.address();
console.log(`server listening ${address.address}:${address.port}`);
});
server.bind(41234);
// Prints: server listening 0.0.0.0:41234
@since v0.1.99
| Parameter | |
|---|---|
callback | with no parameters. Called when binding is complete. |
abstract member bind (?port: float, ?callback: (unit -> unit)) : Socket
abstract member bind (?port: float, ?callback: (unit -> unit)) : SocketFor UDP sockets, causes the dgram.Socket to listen for datagram messages on a named port and optional address. If port is not specified or is 0, the operating system will attempt to bind to a random port. If address is not specified, the operating system will attempt to listen on all addresses. Once binding is complete, a 'listening' event is emitted and the optional callback function is called.
Specifying both a 'listening' event listener and passing a callback to the socket.bind() method is not harmful but not very useful.
A bound datagram socket keeps the Node.js process running to receive datagram messages.
If binding fails, an 'error' event is generated. In rare case (e.g. attempting to bind with a closed socket), an Error may be thrown.
Example of a UDP server listening on port 41234:
import dgram from 'node:dgram';
const server = dgram.createSocket('udp4');
server.on('error', (err) => {
console.error(`server error:\n${err.stack}`);
server.close();
});
server.on('message', (msg, rinfo) => {
console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
});
server.on('listening', () => {
const address = server.address();
console.log(`server listening ${address.address}:${address.port}`);
});
server.bind(41234);
// Prints: server listening 0.0.0.0:41234
@since v0.1.99
| Parameter | |
|---|---|
callback | with no parameters. Called when binding is complete. |
abstract member bind (?port: float, ?address: string, ?callback: (unit -> unit)) : Socket
abstract member bind (?port: float, ?address: string, ?callback: (unit -> unit)) : SocketFor UDP sockets, causes the dgram.Socket to listen for datagram messages on a named port and optional address. If port is not specified or is 0, the operating system will attempt to bind to a random port. If address is not specified, the operating system will attempt to listen on all addresses. Once binding is complete, a 'listening' event is emitted and the optional callback function is called.
Specifying both a 'listening' event listener and passing a callback to the socket.bind() method is not harmful but not very useful.
A bound datagram socket keeps the Node.js process running to receive datagram messages.
If binding fails, an 'error' event is generated. In rare case (e.g. attempting to bind with a closed socket), an Error may be thrown.
Example of a UDP server listening on port 41234:
import dgram from 'node:dgram';
const server = dgram.createSocket('udp4');
server.on('error', (err) => {
console.error(`server error:\n${err.stack}`);
server.close();
});
server.on('message', (msg, rinfo) => {
console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
});
server.on('listening', () => {
const address = server.address();
console.log(`server listening ${address.address}:${address.port}`);
});
server.bind(41234);
// Prints: server listening 0.0.0.0:41234
@since v0.1.99
| Parameter | |
|---|---|
callback | with no parameters. Called when binding is complete. |
abstract member close (?callback: (unit -> unit)) : Socket
abstract member close (?callback: (unit -> unit)) : SocketClose the underlying socket and stop listening for data on it. If a callback is provided, it is added as a listener for the 'close' event.
@since v0.1.99
| Parameter | |
|---|---|
callback | Called when the socket has been closed. |
abstract member connect (port: float, callback: unit -> unit) : unit
abstract member connect (port: float, callback: unit -> unit) : unitAssociates the dgram.Socket to a remote address and port. Every message sent by this handle is automatically sent to that destination. Also, the socket will only receive messages from that remote peer. Trying to call connect() on an already connected socket will result in an ERR_SOCKET_DGRAM_IS_CONNECTED exception. If address is not provided, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default. Once the connection is complete, a 'connect' event is emitted and the optional callback function is called. In case of failure, the callback is called or, failing this, an 'error' event is emitted.
@since v12.0.0
| Parameter | |
|---|---|
callback | Called when the connection is completed or on error. |
abstract member connect (port: float, ?address: string, ?callback: (unit -> unit)) : unit
abstract member connect (port: float, ?address: string, ?callback: (unit -> unit)) : unitAssociates the dgram.Socket to a remote address and port. Every message sent by this handle is automatically sent to that destination. Also, the socket will only receive messages from that remote peer. Trying to call connect() on an already connected socket will result in an ERR_SOCKET_DGRAM_IS_CONNECTED exception. If address is not provided, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default. Once the connection is complete, a 'connect' event is emitted and the optional callback function is called. In case of failure, the callback is called or, failing this, an 'error' event is emitted.
@since v12.0.0
| Parameter | |
|---|---|
callback | Called when the connection is completed or on error. |
abstract member disconnect () : unit
abstract member disconnect () : unitA synchronous function that disassociates a connected dgram.Socket from its remote address. Trying to call disconnect() on an unbound or already disconnected socket will result in an ERR_SOCKET_DGRAM_NOT_CONNECTED exception.
@since v12.0.0
abstract member dropMembership (multicastAddress: string, ?multicastInterface: string) : unit
abstract member dropMembership (multicastAddress: string, ?multicastInterface: string) : unitInstructs the kernel to leave a multicast group at multicastAddress using the IP_DROP_MEMBERSHIP socket option. This method is automatically called by the kernel when the socket is closed or the process terminates, so most apps will never have reason to call this.
If multicastInterface is not specified, the operating system will attempt to drop membership on all valid interfaces.
@since v0.6.9
abstract member dropSourceSpecificMembership (sourceAddress: string, groupAddress: string, ?multicastInterface: string) : unit
abstract member dropSourceSpecificMembership (sourceAddress: string, groupAddress: string, ?multicastInterface: string) : unitInstructs the kernel to leave a source-specific multicast channel at the given sourceAddress and groupAddress using the IP_DROP_SOURCE_MEMBERSHIP socket option. This method is automatically called by the kernel when the socket is closed or the process terminates, so most apps will never have reason to call this.
If multicastInterface is not specified, the operating system will attempt to drop membership on all valid interfaces.
@since v13.1.0, v12.16.0
abstract member emit (event: U2<string,Symbol>, args: obj array) : bool
abstract member emit (event: U2<string,Symbol>, args: obj array) : boolSynchronously calls each of the listeners registered for the event named eventName, in the order they were registered, passing the supplied arguments to each.
Returns true if the event had listeners, false otherwise.
import { EventEmitter } from 'node:events';
const myEmitter = new EventEmitter();
// First listener
myEmitter.on('event', function firstListener() {
console.log('Helloooo! first listener');
});
// Second listener
myEmitter.on('event', function secondListener(arg1, arg2) {
console.log(`event with parameters ${arg1}, ${arg2} in second listener`);
});
// Third listener
myEmitter.on('event', function thirdListener(...args) {
const parameters = args.join(', ');
console.log(`event with parameters ${parameters} in third listener`);
});
console.log(myEmitter.listeners('event'));
myEmitter.emit('event', 1, 2, 3, 4, 5);
// Prints:
// [
// [Function: firstListener],
// [Function: secondListener],
// [Function: thirdListener]
// ]
// Helloooo! first listener
// event with parameters 1, 2 in second listener
// event with parameters 1, 2, 3, 4, 5 in third listener
abstract member emitClose () : bool
abstract member emitClose () : boolemit(event: "close"): boolean
abstract member emitConnect () : bool
abstract member emitConnect () : boolemit(event: "connect"): boolean
abstract member emitError (err: exn) : bool
abstract member emitError (err: exn) : boolemit(event: "error", err: Error): boolean
abstract member emitListening () : bool
abstract member emitListening () : boolemit(event: "listening"): boolean
abstract member emitMessage (msg: NonSharedBuffer, rinfo: RemoteInfo) : bool
abstract member emitMessage (msg: NonSharedBuffer, rinfo: RemoteInfo) : boolemit(event: "message", msg: NonSharedBuffer, rinfo: RemoteInfo): boolean
abstract member eventNames () : U2<string,Symbol> array
abstract member eventNames () : U2<string,Symbol> arrayReturns an array listing the events for which the emitter has registered listeners. The values in the array are strings or Symbols.
import { EventEmitter } from 'node:events';
const myEE = new EventEmitter();
myEE.on('foo', () => {});
myEE.on('bar', () => {});
const sym = Symbol('symbol');
myEE.on(sym, () => {});
console.log(myEE.eventNames());
// Prints: [ 'foo', 'bar', Symbol(symbol) ]
@since v6.0.0
static member getEventListeners (emitter: U2<EventEmitter<unit array>,EventTarget>, name: U2<string,Symbol>) : Function array
static member getEventListeners (emitter: U2<EventEmitter<unit array>,EventTarget>, name: U2<string,Symbol>) : Function arrayReturns a copy of the array of listeners for the event named eventName.
For EventEmitters this behaves exactly the same as calling .listeners on the emitter.
For EventTargets this is the only way to get the event listeners for the event target. This is useful for debugging and diagnostic purposes.
import { getEventListeners, EventEmitter } from 'node:events';
{
const ee = new EventEmitter();
const listener = () => console.log('Events are fun');
ee.on('foo', listener);
console.log(getEventListeners(ee, 'foo')); // [ [Function: listener] ]
}
{
const et = new EventTarget();
const listener = () => console.log('Events are fun');
et.addEventListener('foo', listener);
console.log(getEventListeners(et, 'foo')); // [ [Function: listener] ]
}
@since v15.2.0, v14.17.0
static member getMaxListeners (emitter: U2<EventEmitter<unit array>,EventTarget>) : float
static member getMaxListeners (emitter: U2<EventEmitter<unit array>,EventTarget>) : floatReturns the currently set max amount of listeners.
For EventEmitters this behaves exactly the same as calling .getMaxListeners on the emitter.
For EventTargets this is the only way to get the max event listeners for the event target. If the number of event handlers on a single EventTarget exceeds the max set, the EventTarget will print a warning.
import { getMaxListeners, setMaxListeners, EventEmitter } from 'node:events';
{
const ee = new EventEmitter();
console.log(getMaxListeners(ee)); // 10
setMaxListeners(11, ee);
console.log(getMaxListeners(ee)); // 11
}
{
const et = new EventTarget();
console.log(getMaxListeners(et)); // 10
setMaxListeners(11, et);
console.log(getMaxListeners(et)); // 11
}
@since v19.9.0
abstract member getRecvBufferSize () : float
abstract member getRecvBufferSize () : floatThis method throws ERR_SOCKET_BUFFER_SIZE if called on an unbound socket.
@since v8.7.0
Returns. the SO_RCVBUF socket receive buffer size in bytes.
abstract member getSendBufferSize () : float
abstract member getSendBufferSize () : floatThis method throws ERR_SOCKET_BUFFER_SIZE if called on an unbound socket.
@since v8.7.0
Returns. the SO_SNDBUF socket send buffer size in bytes.
abstract member getSendQueueCount () : float
abstract member getSendQueueCount () : float@since v18.8.0, v16.19.0
Returns. Number of send requests currently in the queue awaiting to be processed.
abstract member getSendQueueSize () : float
abstract member getSendQueueSize () : float@since v18.8.0, v16.19.0
Returns. Number of bytes queued for sending.
static member listenerCount (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>) : float
static member listenerCount (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>) : floatA class method that returns the number of listeners for the given eventName registered on the given emitter.
import { EventEmitter, listenerCount } from 'node:events';
const myEmitter = new EventEmitter();
myEmitter.on('event', () => {});
myEmitter.on('event', () => {});
console.log(listenerCount(myEmitter, 'event'));
// Prints: 2
@since v0.9.12
| Parameter | |
|---|---|
emitter | The emitter to query |
eventName | The event name |
abstract member listenerCount (eventName: U2<string,Symbol>, ?listener: Function) : float
abstract member listenerCount (eventName: U2<string,Symbol>, ?listener: Function) : floatReturns the number of listeners listening for the event named eventName. If listener is provided, it will return how many times the listener is found in the list of the listeners of the event.
@since v3.2.0
| Parameter | |
|---|---|
eventName | The name of the event being listened for |
listener | The event handler function |
abstract member listeners (eventName: U2<string,Symbol>) : Function array
abstract member listeners (eventName: U2<string,Symbol>) : Function arrayReturns a copy of the array of listeners for the event named eventName.
server.on('connection', (stream) => {
console.log('someone connected!');
});
console.log(util.inspect(server.listeners('connection')));
// Prints: [ [Function] ]
@since v0.1.26
abstract member off (eventName: U2<string,Symbol>, listener: obj array -> unit) : Socket
abstract member off (eventName: U2<string,Symbol>, listener: obj array -> unit) : SocketAlias for emitter.removeListener().
@since v10.0.0
static member on (emitter: EventTarget, eventName: string, ?options: StaticEventEmitterIteratorOptions) : AsyncIterator<obj array,obj,obj>
static member on (emitter: EventTarget, eventName: string, ?options: StaticEventEmitterIteratorOptions) : AsyncIterator<obj array,obj,obj>import { on, EventEmitter } from 'node:events';
import process from 'node:process';
const ee = new EventEmitter();
// Emit later on
process.nextTick(() => {
ee.emit('foo', 'bar');
ee.emit('foo', 42);
});
for await (const event of on(ee, 'foo')) {
// The execution of this inner block is synchronous and it
// processes one event at a time (even with await). Do not use
// if concurrent execution is required.
console.log(event); // prints ['bar'] [42]
}
// Unreachable here
Returns an AsyncIterator that iterates eventName events. It will throw if the EventEmitter emits 'error'. It removes all listeners when exiting the loop. The value returned by each iteration is an array composed of the emitted event arguments.
An AbortSignal can be used to cancel waiting on events:
import { on, EventEmitter } from 'node:events';
import process from 'node:process';
const ac = new AbortController();
(async () => {
const ee = new EventEmitter();
// Emit later on
process.nextTick(() => {
ee.emit('foo', 'bar');
ee.emit('foo', 42);
});
for await (const event of on(ee, 'foo', { signal: ac.signal })) {
// The execution of this inner block is synchronous and it
// processes one event at a time (even with await). Do not use
// if concurrent execution is required.
console.log(event); // prints ['bar'] [42]
}
// Unreachable here
})();
process.nextTick(() => ac.abort());
Use the close option to specify an array of event names that will end the iteration:
import { on, EventEmitter } from 'node:events';
import process from 'node:process';
const ee = new EventEmitter();
// Emit later on
process.nextTick(() => {
ee.emit('foo', 'bar');
ee.emit('foo', 42);
ee.emit('close');
});
for await (const event of on(ee, 'foo', { close: ['close'] })) {
console.log(event); // prints ['bar'] [42]
}
// the loop will exit after 'close' is emitted
console.log('done'); // prints 'done'
@since v13.6.0, v12.16.0
Returns. An AsyncIterator that iterates eventName events emitted by the emitter
static member on (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>, ?options: StaticEventEmitterIteratorOptions) : AsyncIterator<obj array,obj,obj>
static member on (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>, ?options: StaticEventEmitterIteratorOptions) : AsyncIterator<obj array,obj,obj>import { on, EventEmitter } from 'node:events';
import process from 'node:process';
const ee = new EventEmitter();
// Emit later on
process.nextTick(() => {
ee.emit('foo', 'bar');
ee.emit('foo', 42);
});
for await (const event of on(ee, 'foo')) {
// The execution of this inner block is synchronous and it
// processes one event at a time (even with await). Do not use
// if concurrent execution is required.
console.log(event); // prints ['bar'] [42]
}
// Unreachable here
Returns an AsyncIterator that iterates eventName events. It will throw if the EventEmitter emits 'error'. It removes all listeners when exiting the loop. The value returned by each iteration is an array composed of the emitted event arguments.
An AbortSignal can be used to cancel waiting on events:
import { on, EventEmitter } from 'node:events';
import process from 'node:process';
const ac = new AbortController();
(async () => {
const ee = new EventEmitter();
// Emit later on
process.nextTick(() => {
ee.emit('foo', 'bar');
ee.emit('foo', 42);
});
for await (const event of on(ee, 'foo', { signal: ac.signal })) {
// The execution of this inner block is synchronous and it
// processes one event at a time (even with await). Do not use
// if concurrent execution is required.
console.log(event); // prints ['bar'] [42]
}
// Unreachable here
})();
process.nextTick(() => ac.abort());
Use the close option to specify an array of event names that will end the iteration:
import { on, EventEmitter } from 'node:events';
import process from 'node:process';
const ee = new EventEmitter();
// Emit later on
process.nextTick(() => {
ee.emit('foo', 'bar');
ee.emit('foo', 42);
ee.emit('close');
});
for await (const event of on(ee, 'foo', { close: ['close'] })) {
console.log(event); // prints ['bar'] [42]
}
// the loop will exit after 'close' is emitted
console.log('done'); // prints 'done'
@since v13.6.0, v12.16.0
Returns. An AsyncIterator that iterates eventName events emitted by the emitter
abstract member on (event: string, listener: obj array -> unit) : Socket
abstract member on (event: string, listener: obj array -> unit) : SocketAdds the listener function to the end of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.
server.on('connection', (stream) => {
console.log('someone connected!');
});
Returns a reference to the EventEmitter, so that calls can be chained.
By default, event listeners are invoked in the order they are added. The emitter.prependListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.
import { EventEmitter } from 'node:events';
const myEE = new EventEmitter();
myEE.on('foo', () => console.log('a'));
myEE.prependListener('foo', () => console.log('b'));
myEE.emit('foo');
// Prints:
// b
// a
abstract member onClose (listener: unit -> unit) : Socket
abstract member onClose (listener: unit -> unit) : Socketon(event: "close", listener: () => void): this
abstract member onConnect (listener: unit -> unit) : Socket
abstract member onConnect (listener: unit -> unit) : Socketon(event: "connect", listener: () => void): this
abstract member onError (listener: exn -> unit) : Socket
abstract member onError (listener: exn -> unit) : Socketon(event: "error", listener: (err: Error) => void): this
abstract member onListening (listener: unit -> unit) : Socket
abstract member onListening (listener: unit -> unit) : Socketon(event: "listening", listener: () => void): this
abstract member onMessage (listener: Listener) : Socket
abstract member onMessage (listener: Listener) : Socketon(event: "message", listener: (msg: NonSharedBuffer, rinfo: RemoteInfo) => void): this
static member once (emitter: EventTarget, eventName: string, ?options: StaticEventEmitterOptions) : Promise<obj array>
static member once (emitter: EventTarget, eventName: string, ?options: StaticEventEmitterOptions) : Promise<obj array>Creates a Promise that is fulfilled when the EventEmitter emits the given event or that is rejected if the EventEmitter emits 'error' while waiting. The Promise will resolve with an array of all the arguments emitted to the given event.
This method is intentionally generic and works with the web platform EventTarget interface, which has no special'error' event semantics and does not listen to the 'error' event.
import { once, EventEmitter } from 'node:events';
import process from 'node:process';
const ee = new EventEmitter();
process.nextTick(() => {
ee.emit('myevent', 42);
});
const [value] = await once(ee, 'myevent');
console.log(value);
const err = new Error('kaboom');
process.nextTick(() => {
ee.emit('error', err);
});
try {
await once(ee, 'myevent');
} catch (err) {
console.error('error happened', err);
}
The special handling of the 'error' event is only used when events.once() is used to wait for another event. If events.once() is used to wait for the 'error' event itself, then it is treated as any other kind of event without special handling:
import { EventEmitter, once } from 'node:events';
const ee = new EventEmitter();
once(ee, 'error')
.then(([err]) => console.log('ok', err.message))
.catch((err) => console.error('error', err.message));
ee.emit('error', new Error('boom'));
// Prints: ok boom
An AbortSignal can be used to cancel waiting for the event:
import { EventEmitter, once } from 'node:events';
const ee = new EventEmitter();
const ac = new AbortController();
async function foo(emitter, event, signal) {
try {
await once(emitter, event, { signal });
console.log('event emitted!');
} catch (error) {
if (error.name === 'AbortError') {
console.error('Waiting for the event was canceled!');
} else {
console.error('There was an error', error.message);
}
}
}
foo(ee, 'foo', ac.signal);
ac.abort(); // Abort waiting for the event
ee.emit('foo'); // Prints: Waiting for the event was canceled!
@since v11.13.0, v10.16.0
static member once (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>, ?options: StaticEventEmitterOptions) : Promise<obj array>
static member once (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>, ?options: StaticEventEmitterOptions) : Promise<obj array>Creates a Promise that is fulfilled when the EventEmitter emits the given event or that is rejected if the EventEmitter emits 'error' while waiting. The Promise will resolve with an array of all the arguments emitted to the given event.
This method is intentionally generic and works with the web platform EventTarget interface, which has no special'error' event semantics and does not listen to the 'error' event.
import { once, EventEmitter } from 'node:events';
import process from 'node:process';
const ee = new EventEmitter();
process.nextTick(() => {
ee.emit('myevent', 42);
});
const [value] = await once(ee, 'myevent');
console.log(value);
const err = new Error('kaboom');
process.nextTick(() => {
ee.emit('error', err);
});
try {
await once(ee, 'myevent');
} catch (err) {
console.error('error happened', err);
}
The special handling of the 'error' event is only used when events.once() is used to wait for another event. If events.once() is used to wait for the 'error' event itself, then it is treated as any other kind of event without special handling:
import { EventEmitter, once } from 'node:events';
const ee = new EventEmitter();
once(ee, 'error')
.then(([err]) => console.log('ok', err.message))
.catch((err) => console.error('error', err.message));
ee.emit('error', new Error('boom'));
// Prints: ok boom
An AbortSignal can be used to cancel waiting for the event:
import { EventEmitter, once } from 'node:events';
const ee = new EventEmitter();
const ac = new AbortController();
async function foo(emitter, event, signal) {
try {
await once(emitter, event, { signal });
console.log('event emitted!');
} catch (error) {
if (error.name === 'AbortError') {
console.error('Waiting for the event was canceled!');
} else {
console.error('There was an error', error.message);
}
}
}
foo(ee, 'foo', ac.signal);
ac.abort(); // Abort waiting for the event
ee.emit('foo'); // Prints: Waiting for the event was canceled!
@since v11.13.0, v10.16.0
abstract member once (event: string, listener: obj array -> unit) : Socket
abstract member once (event: string, listener: obj array -> unit) : SocketAdds a one-timelistener function for the event named eventName. The next time eventName is triggered, this listener is removed and then invoked.
server.once('connection', (stream) => {
console.log('Ah, we have our first user!');
});
Returns a reference to the EventEmitter, so that calls can be chained.
By default, event listeners are invoked in the order they are added. The emitter.prependOnceListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.
import { EventEmitter } from 'node:events';
const myEE = new EventEmitter();
myEE.once('foo', () => console.log('a'));
myEE.prependOnceListener('foo', () => console.log('b'));
myEE.emit('foo');
// Prints:
// b
// a
abstract member onceClose (listener: unit -> unit) : Socket
abstract member onceClose (listener: unit -> unit) : Socketonce(event: "close", listener: () => void): this
abstract member onceConnect (listener: unit -> unit) : Socket
abstract member onceConnect (listener: unit -> unit) : Socketonce(event: "connect", listener: () => void): this
abstract member onceError (listener: exn -> unit) : Socket
abstract member onceError (listener: exn -> unit) : Socketonce(event: "error", listener: (err: Error) => void): this
abstract member onceListening (listener: unit -> unit) : Socket
abstract member onceListening (listener: unit -> unit) : Socketonce(event: "listening", listener: () => void): this
abstract member onceMessage (listener: Listener) : Socket
abstract member onceMessage (listener: Listener) : Socketonce(event: "message", listener: (msg: NonSharedBuffer, rinfo: RemoteInfo) => void): this
abstract member prependListener (event: string, listener: obj array -> unit) : Socket
abstract member prependListener (event: string, listener: obj array -> unit) : SocketAdds the listener function to the beginning of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.
server.prependListener('connection', (stream) => {
console.log('someone connected!');
});
Returns a reference to the EventEmitter, so that calls can be chained.
abstract member prependListenerClose (listener: unit -> unit) : Socket
abstract member prependListenerClose (listener: unit -> unit) : SocketprependListener(event: "close", listener: () => void): this
abstract member prependListenerConnect (listener: unit -> unit) : Socket
abstract member prependListenerConnect (listener: unit -> unit) : SocketprependListener(event: "connect", listener: () => void): this
abstract member prependListenerError (listener: exn -> unit) : Socket
abstract member prependListenerError (listener: exn -> unit) : SocketprependListener(event: "error", listener: (err: Error) => void): this
abstract member prependListenerListening (listener: unit -> unit) : Socket
abstract member prependListenerListening (listener: unit -> unit) : SocketprependListener(event: "listening", listener: () => void): this
abstract member prependListenerMessage (listener: Listener) : Socket
abstract member prependListenerMessage (listener: Listener) : SocketprependListener(event: "message", listener: (msg: NonSharedBuffer, rinfo: RemoteInfo) => void): this
abstract member prependOnceListener (event: string, listener: obj array -> unit) : Socket
abstract member prependOnceListener (event: string, listener: obj array -> unit) : SocketAdds a one-timelistener function for the event named eventName to the beginning of the listeners array. The next time eventName is triggered, this listener is removed, and then invoked.
server.prependOnceListener('connection', (stream) => {
console.log('Ah, we have our first user!');
});
Returns a reference to the EventEmitter, so that calls can be chained.
abstract member prependOnceListenerClose (listener: unit -> unit) : Socket
abstract member prependOnceListenerClose (listener: unit -> unit) : SocketprependOnceListener(event: "close", listener: () => void): this
abstract member prependOnceListenerConnect (listener: unit -> unit) : Socket
abstract member prependOnceListenerConnect (listener: unit -> unit) : SocketprependOnceListener(event: "connect", listener: () => void): this
abstract member prependOnceListenerError (listener: exn -> unit) : Socket
abstract member prependOnceListenerError (listener: exn -> unit) : SocketprependOnceListener(event: "error", listener: (err: Error) => void): this
abstract member prependOnceListenerListening (listener: unit -> unit) : Socket
abstract member prependOnceListenerListening (listener: unit -> unit) : SocketprependOnceListener(event: "listening", listener: () => void): this
abstract member prependOnceListenerMessage (listener: Listener) : Socket
abstract member prependOnceListenerMessage (listener: Listener) : SocketprependOnceListener(event: "message", listener: (msg: NonSharedBuffer, rinfo: RemoteInfo) => void): this
abstract member rawListeners (eventName: U2<string,Symbol>) : Function array
abstract member rawListeners (eventName: U2<string,Symbol>) : Function arrayReturns a copy of the array of listeners for the event named eventName, including any wrappers (such as those created by .once()).
import { EventEmitter } from 'node:events';
const emitter = new EventEmitter();
emitter.once('log', () => console.log('log once'));
// Returns a new Array with a function `onceWrapper` which has a property
// `listener` which contains the original listener bound above
const listeners = emitter.rawListeners('log');
const logFnWrapper = listeners[0];
// Logs "log once" to the console and does not unbind the `once` event
logFnWrapper.listener();
// Logs "log once" to the console and removes the listener
logFnWrapper();
emitter.on('log', () => console.log('log persistently'));
// Will return a new Array with a single function bound by `.on()` above
const newListeners = emitter.rawListeners('log');
// Logs "log persistently" twice
newListeners[0]();
emitter.emit('log');
@since v9.4.0
abstract member ref () : Socket
abstract member ref () : SocketBy default, binding a socket will cause it to block the Node.js process from exiting as long as the socket is open. The socket.unref() method can be used to exclude the socket from the reference counting that keeps the Node.js process active. The socket.ref() method adds the socket back to the reference counting and restores the default behavior.
Calling socket.ref() multiples times will have no additional effect.
The socket.ref() method returns a reference to the socket so calls can be chained.
@since v0.9.1
abstract member remoteAddress () : AddressInfo
abstract member remoteAddress () : AddressInfoReturns an object containing the address, family, and port of the remote endpoint. This method throws an ERR_SOCKET_DGRAM_NOT_CONNECTED exception if the socket is not connected.
@since v12.0.0
abstract member removeAllListeners (?eventName: U2<string,Symbol>) : Socket
abstract member removeAllListeners (?eventName: U2<string,Symbol>) : SocketRemoves all listeners, or those of the specified eventName.
It is bad practice to remove listeners added elsewhere in the code, particularly when the EventEmitter instance was created by some other component or module (e.g. sockets or file streams).
Returns a reference to the EventEmitter, so that calls can be chained.
@since v0.1.26
abstract member removeListener (eventName: U2<string,Symbol>, listener: obj array -> unit) : Socket
abstract member removeListener (eventName: U2<string,Symbol>, listener: obj array -> unit) : SocketRemoves the specified listener from the listener array for the event named eventName.
const callback = (stream) => {
console.log('someone connected!');
};
server.on('connection', callback);
// ...
server.removeListener('connection', callback);
removeListener() will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specified eventName, then removeListener() must be called multiple times to remove each instance.
Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any removeListener() or removeAllListeners() calls after emitting and before the last listener finishes execution will not remove them fromemit() in progress. Subsequent events behave as expected.
import { EventEmitter } from 'node:events';
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
const callbackA = () => {
console.log('A');
myEmitter.removeListener('event', callbackB);
};
const callbackB = () => {
console.log('B');
};
myEmitter.on('event', callbackA);
myEmitter.on('event', callbackB);
// callbackA removes listener callbackB but it will still be called.
// Internal listener array at time of emit [callbackA, callbackB]
myEmitter.emit('event');
// Prints:
// A
// B
// callbackB is now removed.
// Internal listener array [callbackA]
myEmitter.emit('event');
// Prints:
// A
Because listeners are managed using an internal array, calling this will change the position indices of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the emitter.listeners() method will need to be recreated.
When a single function has been added as a handler multiple times for a single event (as in the example below), removeListener() will remove the most recently added instance. In the example the once('ping') listener is removed:
import { EventEmitter } from 'node:events';
const ee = new EventEmitter();
function pong() {
console.log('pong');
}
ee.on('ping', pong);
ee.once('ping', pong);
ee.removeListener('ping', pong);
ee.emit('ping');
ee.emit('ping');
Returns a reference to the EventEmitter, so that calls can be chained.
@since v0.1.26
abstract member send (msg: BinaryLike, offset: float, length: float, ?callback: Callback6) : unit
abstract member send (msg: BinaryLike, offset: float, length: float, ?callback: Callback6) : unitBroadcasts a datagram on the socket. For connectionless sockets, the destination port and address must be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so the port and address arguments must not be set.
The msg argument contains the message to be sent. Depending on its type, different behavior can apply. If msg is a Buffer, any TypedArray or a DataView, the offset and length specify the offset within the Buffer where the message begins and the number of bytes in the message, respectively. If msg is a String, then it is automatically converted to a Buffer with 'utf8' encoding. With messages that contain multi-byte characters, offset and length will be calculated with respect to byte length and not the character position. If msg is an array, offset and length must not be specified.
The address argument is a string. If the value of address is a host name, DNS will be used to resolve the address of the host. If address is not provided or otherwise nullish, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default.
If the socket has not been previously bound with a call to bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0' for udp4 sockets, '::0' for udp6 sockets.)
An optional callback function may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse the buf object. DNS lookups delay the time to send for at least one tick of the Node.js event loop.
The only way to know for sure that the datagram has been sent is by using a callback. If an error occurs and a callback is given, the error will be passed as the first argument to the callback. If a callback is not given, the error is emitted as an 'error' event on the socket object.
Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a Buffer, a TypedArray, or a DataView.
This method throws ERR_SOCKET_BAD_PORT if called on an unbound socket.
Example of sending a UDP packet to a port on localhost;
import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';
const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.send(message, 41234, 'localhost', (err) => {
client.close();
});
Example of sending a UDP packet composed of multiple buffers to a port on127.0.0.1;
import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';
const buf1 = Buffer.from('Some ');
const buf2 = Buffer.from('bytes');
const client = dgram.createSocket('udp4');
client.send([buf1, buf2], 41234, (err) => {
client.close();
});
Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.
Example of sending a UDP packet using a socket connected to a port on localhost:
import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';
const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.connect(41234, 'localhost', (err) => {
client.send(message, (err) => {
client.close();
});
});
@since v0.1.99
| Parameter | |
|---|---|
msg | Message to be sent. |
offset | Offset in the buffer where the message starts. |
length | Number of bytes in the message. |
port | Destination port. |
address | Destination host name or IP address. |
callback | Called when the message has been sent. |
abstract member send (msg: BinaryLike, offset: float, length: float, ?port: float, ?callback: Callback5) : unit
abstract member send (msg: BinaryLike, offset: float, length: float, ?port: float, ?callback: Callback5) : unitBroadcasts a datagram on the socket. For connectionless sockets, the destination port and address must be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so the port and address arguments must not be set.
The msg argument contains the message to be sent. Depending on its type, different behavior can apply. If msg is a Buffer, any TypedArray or a DataView, the offset and length specify the offset within the Buffer where the message begins and the number of bytes in the message, respectively. If msg is a String, then it is automatically converted to a Buffer with 'utf8' encoding. With messages that contain multi-byte characters, offset and length will be calculated with respect to byte length and not the character position. If msg is an array, offset and length must not be specified.
The address argument is a string. If the value of address is a host name, DNS will be used to resolve the address of the host. If address is not provided or otherwise nullish, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default.
If the socket has not been previously bound with a call to bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0' for udp4 sockets, '::0' for udp6 sockets.)
An optional callback function may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse the buf object. DNS lookups delay the time to send for at least one tick of the Node.js event loop.
The only way to know for sure that the datagram has been sent is by using a callback. If an error occurs and a callback is given, the error will be passed as the first argument to the callback. If a callback is not given, the error is emitted as an 'error' event on the socket object.
Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a Buffer, a TypedArray, or a DataView.
This method throws ERR_SOCKET_BAD_PORT if called on an unbound socket.
Example of sending a UDP packet to a port on localhost;
import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';
const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.send(message, 41234, 'localhost', (err) => {
client.close();
});
Example of sending a UDP packet composed of multiple buffers to a port on127.0.0.1;
import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';
const buf1 = Buffer.from('Some ');
const buf2 = Buffer.from('bytes');
const client = dgram.createSocket('udp4');
client.send([buf1, buf2], 41234, (err) => {
client.close();
});
Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.
Example of sending a UDP packet using a socket connected to a port on localhost:
import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';
const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.connect(41234, 'localhost', (err) => {
client.send(message, (err) => {
client.close();
});
});
@since v0.1.99
| Parameter | |
|---|---|
msg | Message to be sent. |
offset | Offset in the buffer where the message starts. |
length | Number of bytes in the message. |
port | Destination port. |
address | Destination host name or IP address. |
callback | Called when the message has been sent. |
abstract member send (msg: BinaryLike, offset: float, length: float, ?port: float, ?address: string, ?callback: Callback4) : unit
abstract member send (msg: BinaryLike, offset: float, length: float, ?port: float, ?address: string, ?callback: Callback4) : unitBroadcasts a datagram on the socket. For connectionless sockets, the destination port and address must be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so the port and address arguments must not be set.
The msg argument contains the message to be sent. Depending on its type, different behavior can apply. If msg is a Buffer, any TypedArray or a DataView, the offset and length specify the offset within the Buffer where the message begins and the number of bytes in the message, respectively. If msg is a String, then it is automatically converted to a Buffer with 'utf8' encoding. With messages that contain multi-byte characters, offset and length will be calculated with respect to byte length and not the character position. If msg is an array, offset and length must not be specified.
The address argument is a string. If the value of address is a host name, DNS will be used to resolve the address of the host. If address is not provided or otherwise nullish, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default.
If the socket has not been previously bound with a call to bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0' for udp4 sockets, '::0' for udp6 sockets.)
An optional callback function may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse the buf object. DNS lookups delay the time to send for at least one tick of the Node.js event loop.
The only way to know for sure that the datagram has been sent is by using a callback. If an error occurs and a callback is given, the error will be passed as the first argument to the callback. If a callback is not given, the error is emitted as an 'error' event on the socket object.
Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a Buffer, a TypedArray, or a DataView.
This method throws ERR_SOCKET_BAD_PORT if called on an unbound socket.
Example of sending a UDP packet to a port on localhost;
import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';
const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.send(message, 41234, 'localhost', (err) => {
client.close();
});
Example of sending a UDP packet composed of multiple buffers to a port on127.0.0.1;
import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';
const buf1 = Buffer.from('Some ');
const buf2 = Buffer.from('bytes');
const client = dgram.createSocket('udp4');
client.send([buf1, buf2], 41234, (err) => {
client.close();
});
Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.
Example of sending a UDP packet using a socket connected to a port on localhost:
import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';
const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.connect(41234, 'localhost', (err) => {
client.send(message, (err) => {
client.close();
});
});
@since v0.1.99
| Parameter | |
|---|---|
msg | Message to be sent. |
offset | Offset in the buffer where the message starts. |
length | Number of bytes in the message. |
port | Destination port. |
address | Destination host name or IP address. |
callback | Called when the message has been sent. |
abstract member send (msg: U14<string,BigInt64Array<U2<ArrayBuffer,SharedArrayBuffer>>,BigUint64Array<U2<ArrayBuffer,SharedArrayBuffer>>,DataView<U2<ArrayBuffer,SharedArrayBuffer>>,Float32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Float64Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int8Array<U2<ArrayBuffer,SharedArrayBuffer>>,obj array,Uint16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8ClampedArray<U2<ArrayBuffer,SharedArrayBuffer>>>, ?callback: Callback3) : unit
abstract member send (msg: U14<string,BigInt64Array<U2<ArrayBuffer,SharedArrayBuffer>>,BigUint64Array<U2<ArrayBuffer,SharedArrayBuffer>>,DataView<U2<ArrayBuffer,SharedArrayBuffer>>,Float32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Float64Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int8Array<U2<ArrayBuffer,SharedArrayBuffer>>,obj array,Uint16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8ClampedArray<U2<ArrayBuffer,SharedArrayBuffer>>>, ?callback: Callback3) : unitBroadcasts a datagram on the socket. For connectionless sockets, the destination port and address must be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so the port and address arguments must not be set.
The msg argument contains the message to be sent. Depending on its type, different behavior can apply. If msg is a Buffer, any TypedArray or a DataView, the offset and length specify the offset within the Buffer where the message begins and the number of bytes in the message, respectively. If msg is a String, then it is automatically converted to a Buffer with 'utf8' encoding. With messages that contain multi-byte characters, offset and length will be calculated with respect to byte length and not the character position. If msg is an array, offset and length must not be specified.
The address argument is a string. If the value of address is a host name, DNS will be used to resolve the address of the host. If address is not provided or otherwise nullish, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default.
If the socket has not been previously bound with a call to bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0' for udp4 sockets, '::0' for udp6 sockets.)
An optional callback function may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse the buf object. DNS lookups delay the time to send for at least one tick of the Node.js event loop.
The only way to know for sure that the datagram has been sent is by using a callback. If an error occurs and a callback is given, the error will be passed as the first argument to the callback. If a callback is not given, the error is emitted as an 'error' event on the socket object.
Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a Buffer, a TypedArray, or a DataView.
This method throws ERR_SOCKET_BAD_PORT if called on an unbound socket.
Example of sending a UDP packet to a port on localhost;
import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';
const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.send(message, 41234, 'localhost', (err) => {
client.close();
});
Example of sending a UDP packet composed of multiple buffers to a port on127.0.0.1;
import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';
const buf1 = Buffer.from('Some ');
const buf2 = Buffer.from('bytes');
const client = dgram.createSocket('udp4');
client.send([buf1, buf2], 41234, (err) => {
client.close();
});
Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.
Example of sending a UDP packet using a socket connected to a port on localhost:
import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';
const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.connect(41234, 'localhost', (err) => {
client.send(message, (err) => {
client.close();
});
});
@since v0.1.99
| Parameter | |
|---|---|
msg | Message to be sent. |
offset | Offset in the buffer where the message starts. |
length | Number of bytes in the message. |
port | Destination port. |
address | Destination host name or IP address. |
callback | Called when the message has been sent. |
abstract member send (msg: U14<string,BigInt64Array<U2<ArrayBuffer,SharedArrayBuffer>>,BigUint64Array<U2<ArrayBuffer,SharedArrayBuffer>>,DataView<U2<ArrayBuffer,SharedArrayBuffer>>,Float32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Float64Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int8Array<U2<ArrayBuffer,SharedArrayBuffer>>,obj array,Uint16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8ClampedArray<U2<ArrayBuffer,SharedArrayBuffer>>>, ?port: float, ?callback: Callback2) : unit
abstract member send (msg: U14<string,BigInt64Array<U2<ArrayBuffer,SharedArrayBuffer>>,BigUint64Array<U2<ArrayBuffer,SharedArrayBuffer>>,DataView<U2<ArrayBuffer,SharedArrayBuffer>>,Float32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Float64Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int8Array<U2<ArrayBuffer,SharedArrayBuffer>>,obj array,Uint16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8ClampedArray<U2<ArrayBuffer,SharedArrayBuffer>>>, ?port: float, ?callback: Callback2) : unitBroadcasts a datagram on the socket. For connectionless sockets, the destination port and address must be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so the port and address arguments must not be set.
The msg argument contains the message to be sent. Depending on its type, different behavior can apply. If msg is a Buffer, any TypedArray or a DataView, the offset and length specify the offset within the Buffer where the message begins and the number of bytes in the message, respectively. If msg is a String, then it is automatically converted to a Buffer with 'utf8' encoding. With messages that contain multi-byte characters, offset and length will be calculated with respect to byte length and not the character position. If msg is an array, offset and length must not be specified.
The address argument is a string. If the value of address is a host name, DNS will be used to resolve the address of the host. If address is not provided or otherwise nullish, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default.
If the socket has not been previously bound with a call to bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0' for udp4 sockets, '::0' for udp6 sockets.)
An optional callback function may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse the buf object. DNS lookups delay the time to send for at least one tick of the Node.js event loop.
The only way to know for sure that the datagram has been sent is by using a callback. If an error occurs and a callback is given, the error will be passed as the first argument to the callback. If a callback is not given, the error is emitted as an 'error' event on the socket object.
Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a Buffer, a TypedArray, or a DataView.
This method throws ERR_SOCKET_BAD_PORT if called on an unbound socket.
Example of sending a UDP packet to a port on localhost;
import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';
const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.send(message, 41234, 'localhost', (err) => {
client.close();
});
Example of sending a UDP packet composed of multiple buffers to a port on127.0.0.1;
import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';
const buf1 = Buffer.from('Some ');
const buf2 = Buffer.from('bytes');
const client = dgram.createSocket('udp4');
client.send([buf1, buf2], 41234, (err) => {
client.close();
});
Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.
Example of sending a UDP packet using a socket connected to a port on localhost:
import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';
const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.connect(41234, 'localhost', (err) => {
client.send(message, (err) => {
client.close();
});
});
@since v0.1.99
| Parameter | |
|---|---|
msg | Message to be sent. |
offset | Offset in the buffer where the message starts. |
length | Number of bytes in the message. |
port | Destination port. |
address | Destination host name or IP address. |
callback | Called when the message has been sent. |
abstract member send (msg: U14<string,BigInt64Array<U2<ArrayBuffer,SharedArrayBuffer>>,BigUint64Array<U2<ArrayBuffer,SharedArrayBuffer>>,DataView<U2<ArrayBuffer,SharedArrayBuffer>>,Float32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Float64Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int8Array<U2<ArrayBuffer,SharedArrayBuffer>>,obj array,Uint16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8ClampedArray<U2<ArrayBuffer,SharedArrayBuffer>>>, ?port: float, ?address: string, ?callback: Callback) : unit
abstract member send (msg: U14<string,BigInt64Array<U2<ArrayBuffer,SharedArrayBuffer>>,BigUint64Array<U2<ArrayBuffer,SharedArrayBuffer>>,DataView<U2<ArrayBuffer,SharedArrayBuffer>>,Float32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Float64Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int8Array<U2<ArrayBuffer,SharedArrayBuffer>>,obj array,Uint16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8ClampedArray<U2<ArrayBuffer,SharedArrayBuffer>>>, ?port: float, ?address: string, ?callback: Callback) : unitBroadcasts a datagram on the socket. For connectionless sockets, the destination port and address must be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so the port and address arguments must not be set.
The msg argument contains the message to be sent. Depending on its type, different behavior can apply. If msg is a Buffer, any TypedArray or a DataView, the offset and length specify the offset within the Buffer where the message begins and the number of bytes in the message, respectively. If msg is a String, then it is automatically converted to a Buffer with 'utf8' encoding. With messages that contain multi-byte characters, offset and length will be calculated with respect to byte length and not the character position. If msg is an array, offset and length must not be specified.
The address argument is a string. If the value of address is a host name, DNS will be used to resolve the address of the host. If address is not provided or otherwise nullish, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default.
If the socket has not been previously bound with a call to bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0' for udp4 sockets, '::0' for udp6 sockets.)
An optional callback function may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse the buf object. DNS lookups delay the time to send for at least one tick of the Node.js event loop.
The only way to know for sure that the datagram has been sent is by using a callback. If an error occurs and a callback is given, the error will be passed as the first argument to the callback. If a callback is not given, the error is emitted as an 'error' event on the socket object.
Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a Buffer, a TypedArray, or a DataView.
This method throws ERR_SOCKET_BAD_PORT if called on an unbound socket.
Example of sending a UDP packet to a port on localhost;
import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';
const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.send(message, 41234, 'localhost', (err) => {
client.close();
});
Example of sending a UDP packet composed of multiple buffers to a port on127.0.0.1;
import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';
const buf1 = Buffer.from('Some ');
const buf2 = Buffer.from('bytes');
const client = dgram.createSocket('udp4');
client.send([buf1, buf2], 41234, (err) => {
client.close();
});
Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.
Example of sending a UDP packet using a socket connected to a port on localhost:
import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';
const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.connect(41234, 'localhost', (err) => {
client.send(message, (err) => {
client.close();
});
});
@since v0.1.99
| Parameter | |
|---|---|
msg | Message to be sent. |
offset | Offset in the buffer where the message starts. |
length | Number of bytes in the message. |
port | Destination port. |
address | Destination host name or IP address. |
callback | Called when the message has been sent. |
abstract member setBroadcast (flag: bool) : unit
abstract member setBroadcast (flag: bool) : unitSets or clears the SO_BROADCAST socket option. When set to true, UDP packets may be sent to a local interface's broadcast address.
This method throws EBADF if called on an unbound socket.
@since v0.6.9
static member setMaxListeners (n: float option, eventTargets: U2<EventEmitter<unit array>,EventTarget> array) : unit
static member setMaxListeners (n: float option, eventTargets: U2<EventEmitter<unit array>,EventTarget> array) : unitimport { setMaxListeners, EventEmitter } from 'node:events';
const target = new EventTarget();
const emitter = new EventEmitter();
setMaxListeners(5, target, emitter);
@since v15.4.0
| Parameter | |
|---|---|
n | A non-negative number. The maximum number of listeners per EventTarget event. |
eventTargets | Zero or more or instances. If none are specified, n is set as the default max for all newly created and objects. |
abstract member setMaxListeners (n: float) : Socket
abstract member setMaxListeners (n: float) : SocketBy default EventEmitters will print a warning if more than 10 listeners are added for a particular event. This is a useful default that helps finding memory leaks. The emitter.setMaxListeners() method allows the limit to be modified for this specific EventEmitter instance. The value can be set to Infinity (or 0) to indicate an unlimited number of listeners.
Returns a reference to the EventEmitter, so that calls can be chained.
@since v0.3.5
abstract member setMulticastInterface (multicastInterface: string) : unit
abstract member setMulticastInterface (multicastInterface: string) : unitAll references to scope in this section are referring to IPv6 Zone Indices, which are defined by RFC 4007. In string form, an IP with a scope index is written as 'IP%scope' where scope is an interface name or interface number.
Sets the default outgoing multicast interface of the socket to a chosen interface or back to system interface selection. The multicastInterface must be a valid string representation of an IP from the socket's family.
For IPv4 sockets, this should be the IP configured for the desired physical interface. All packets sent to multicast on the socket will be sent on the interface determined by the most recent successful use of this call.
For IPv6 sockets, multicastInterface should include a scope to indicate the interface as in the examples that follow. In IPv6, individual send calls can also use explicit scope in addresses, so only packets sent to a multicast address without specifying an explicit scope are affected by the most recent successful use of this call.
This method throws EBADF if called on an unbound socket.
Example: IPv6 outgoing multicast interface
On most systems, where scope format uses the interface name:
const socket = dgram.createSocket('udp6');
socket.bind(1234, () => {
socket.setMulticastInterface('::%eth1');
});
On Windows, where scope format uses an interface number:
const socket = dgram.createSocket('udp6');
socket.bind(1234, () => {
socket.setMulticastInterface('::%2');
});
Example: IPv4 outgoing multicast interface
All systems use an IP of the host on the desired physical interface:
const socket = dgram.createSocket('udp4');
socket.bind(1234, () => {
socket.setMulticastInterface('10.0.0.2');
});
@since v8.6.0
abstract member setMulticastTTL (ttl: float) : float
abstract member setMulticastTTL (ttl: float) : floatSets the IP_MULTICAST_TTL socket option. While TTL generally stands for "Time to Live", in this context it specifies the number of IP hops that a packet is allowed to travel through, specifically for multicast traffic. Each router or gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded.
The ttl argument may be between 0 and 255. The default on most systems is 1.
This method throws EBADF if called on an unbound socket.
@since v0.3.8
abstract member setRecvBufferSize (size: float) : unit
abstract member setRecvBufferSize (size: float) : unitSets the SO_RCVBUF socket option. Sets the maximum socket receive buffer in bytes.
This method throws ERR_SOCKET_BUFFER_SIZE if called on an unbound socket.
@since v8.7.0
abstract member setSendBufferSize (size: float) : unit
abstract member setSendBufferSize (size: float) : unitSets the SO_SNDBUF socket option. Sets the maximum socket send buffer in bytes.
This method throws ERR_SOCKET_BUFFER_SIZE if called on an unbound socket.
@since v8.7.0
abstract member setTTL (ttl: float) : float
abstract member setTTL (ttl: float) : floatSets the IP_TTL socket option. While TTL generally stands for "Time to Live", in this context it specifies the number of IP hops that a packet is allowed to travel through. Each router or gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded. Changing TTL values is typically done for network probes or when multicasting.
The ttl argument may be between 1 and 255. The default on most systems is 64.
This method throws EBADF if called on an unbound socket.
@since v0.1.101
abstract member unref () : Socket
abstract member unref () : SocketBy default, binding a socket will cause it to block the Node.js process from exiting as long as the socket is open. The socket.unref() method can be used to exclude the socket from the reference counting that keeps the Node.js process active, allowing the process to exit even if the socket is still listening.
Calling socket.unref() multiple times will have no additional effect.
The socket.unref() method returns a reference to the socket so calls can be chained.
@since v0.9.1