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Socket

[<Interface>]
type Socket =
    abstract member EventEmitter: EventEmitterConstructor with get, set
    abstract member EventEmitterAsyncResource: EventEmitterAsyncResourceConstructor with get, set
    abstract member captureRejectionSymbol: Symbol
    abstract member captureRejections: bool with get, set
    abstract member defaultMaxListeners: float with get, set
    abstract member errorMonitor: Symbol
    abstract member SymbolAsyncDispose () : Promise<unit>
    static member addAbortListener (signal: AbortSignal, resource: Event -> unit) : Disposable
    abstract member addListener (event: string, listener: obj array -> unit) : Socket
    abstract member addListenerClose (listener: unit -> unit) : Socket
    abstract member addListenerConnect (listener: unit -> unit) : Socket
    abstract member addListenerError (listener: exn -> unit) : Socket
    abstract member addListenerListening (listener: unit -> unit) : Socket
    abstract member addListenerMessage (listener: Listener) : Socket
    abstract member addMembership (multicastAddress: string, ?multicastInterface: string) : unit
    abstract member addSourceSpecificMembership (sourceAddress: string, groupAddress: string, ?multicastInterface: string) : unit
    abstract member address () : AddressInfo
    abstract member bind (options: BindOptions, ?callback: (unit -> unit)) : Socket
    abstract member bind (?callback: (unit -> unit)) : Socket
    abstract member bind (?port: float, ?callback: (unit -> unit)) : Socket
    abstract member bind (?port: float, ?address: string, ?callback: (unit -> unit)) : Socket
    abstract member close (?callback: (unit -> unit)) : Socket
    abstract member connect (port: float, callback: unit -> unit) : unit
    abstract member connect (port: float, ?address: string, ?callback: (unit -> unit)) : unit
    abstract member disconnect () : unit
    abstract member dropMembership (multicastAddress: string, ?multicastInterface: string) : unit
    abstract member dropSourceSpecificMembership (sourceAddress: string, groupAddress: string, ?multicastInterface: string) : unit
    abstract member emit (event: U2<string,Symbol>, args: obj array) : bool
    abstract member emitClose () : bool
    abstract member emitConnect () : bool
    abstract member emitError (err: exn) : bool
    abstract member emitListening () : bool
    abstract member emitMessage (msg: NonSharedBuffer, rinfo: RemoteInfo) : bool
    abstract member eventNames () : U2<string,Symbol> array
    static member getEventListeners (emitter: U2<EventEmitter<unit array>,EventTarget>, name: U2<string,Symbol>) : Function array
    static member getMaxListeners (emitter: U2<EventEmitter<unit array>,EventTarget>) : float
    abstract member getRecvBufferSize () : float
    abstract member getSendBufferSize () : float
    abstract member getSendQueueCount () : float
    abstract member getSendQueueSize () : float
    static member listenerCount (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>) : float
    abstract member listenerCount (eventName: U2<string,Symbol>, ?listener: Function) : float
    abstract member listeners (eventName: U2<string,Symbol>) : Function array
    abstract member off (eventName: U2<string,Symbol>, listener: obj array -> unit) : Socket
    static member on (emitter: EventTarget, eventName: string, ?options: StaticEventEmitterIteratorOptions) : AsyncIterator<obj array,obj,obj>
    static member on (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>, ?options: StaticEventEmitterIteratorOptions) : AsyncIterator<obj array,obj,obj>
    abstract member on (event: string, listener: obj array -> unit) : Socket
    abstract member onClose (listener: unit -> unit) : Socket
    abstract member onConnect (listener: unit -> unit) : Socket
    abstract member onError (listener: exn -> unit) : Socket
    abstract member onListening (listener: unit -> unit) : Socket
    abstract member onMessage (listener: Listener) : Socket
    static member once (emitter: EventTarget, eventName: string, ?options: StaticEventEmitterOptions) : Promise<obj array>
    static member once (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>, ?options: StaticEventEmitterOptions) : Promise<obj array>
    abstract member once (event: string, listener: obj array -> unit) : Socket
    abstract member onceClose (listener: unit -> unit) : Socket
    abstract member onceConnect (listener: unit -> unit) : Socket
    abstract member onceError (listener: exn -> unit) : Socket
    abstract member onceListening (listener: unit -> unit) : Socket
    abstract member onceMessage (listener: Listener) : Socket
    abstract member prependListener (event: string, listener: obj array -> unit) : Socket
    abstract member prependListenerClose (listener: unit -> unit) : Socket
    abstract member prependListenerConnect (listener: unit -> unit) : Socket
    abstract member prependListenerError (listener: exn -> unit) : Socket
    abstract member prependListenerListening (listener: unit -> unit) : Socket
    abstract member prependListenerMessage (listener: Listener) : Socket
    abstract member prependOnceListener (event: string, listener: obj array -> unit) : Socket
    abstract member prependOnceListenerClose (listener: unit -> unit) : Socket
    abstract member prependOnceListenerConnect (listener: unit -> unit) : Socket
    abstract member prependOnceListenerError (listener: exn -> unit) : Socket
    abstract member prependOnceListenerListening (listener: unit -> unit) : Socket
    abstract member prependOnceListenerMessage (listener: Listener) : Socket
    abstract member rawListeners (eventName: U2<string,Symbol>) : Function array
    abstract member ref () : Socket
    abstract member remoteAddress () : AddressInfo
    abstract member removeAllListeners (?eventName: U2<string,Symbol>) : Socket
    abstract member removeListener (eventName: U2<string,Symbol>, listener: obj array -> unit) : Socket
    abstract member send (msg: BinaryLike, offset: float, length: float, ?callback: Callback6) : unit
    abstract member send (msg: BinaryLike, offset: float, length: float, ?port: float, ?callback: Callback5) : unit
    abstract member send (msg: BinaryLike, offset: float, length: float, ?port: float, ?address: string, ?callback: Callback4) : unit
    abstract member send (msg: U14<string,BigInt64Array<U2<ArrayBuffer,SharedArrayBuffer>>,BigUint64Array<U2<ArrayBuffer,SharedArrayBuffer>>,DataView<U2<ArrayBuffer,SharedArrayBuffer>>,Float32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Float64Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int8Array<U2<ArrayBuffer,SharedArrayBuffer>>,obj array,Uint16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8ClampedArray<U2<ArrayBuffer,SharedArrayBuffer>>>, ?callback: Callback3) : unit
    abstract member send (msg: U14<string,BigInt64Array<U2<ArrayBuffer,SharedArrayBuffer>>,BigUint64Array<U2<ArrayBuffer,SharedArrayBuffer>>,DataView<U2<ArrayBuffer,SharedArrayBuffer>>,Float32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Float64Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int8Array<U2<ArrayBuffer,SharedArrayBuffer>>,obj array,Uint16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8ClampedArray<U2<ArrayBuffer,SharedArrayBuffer>>>, ?port: float, ?callback: Callback2) : unit
    abstract member send (msg: U14<string,BigInt64Array<U2<ArrayBuffer,SharedArrayBuffer>>,BigUint64Array<U2<ArrayBuffer,SharedArrayBuffer>>,DataView<U2<ArrayBuffer,SharedArrayBuffer>>,Float32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Float64Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int8Array<U2<ArrayBuffer,SharedArrayBuffer>>,obj array,Uint16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8ClampedArray<U2<ArrayBuffer,SharedArrayBuffer>>>, ?port: float, ?address: string, ?callback: Callback) : unit
    abstract member setBroadcast (flag: bool) : unit
    static member setMaxListeners (n: float option, eventTargets: U2<EventEmitter<unit array>,EventTarget> array) : unit
    abstract member setMaxListeners (n: float) : Socket
    abstract member setMulticastInterface (multicastInterface: string) : unit
    abstract member setMulticastLoopback (flag: bool) : bool
    abstract member setMulticastTTL (ttl: float) : float
    abstract member setRecvBufferSize (size: float) : unit
    abstract member setSendBufferSize (size: float) : unit
    abstract member setTTL (ttl: float) : float
    abstract member unref () : Socket
AssemblyXantham.Fable.Node
ImplementsEventEmitter<unit array>
Attributes[<Interface>] [<Import>]

Encapsulates the datagram functionality.

New instances of dgram.Socket are created using createSocket. The new keyword is not to be used to create dgram.Socket instances.

@since v0.1.99

Declared inside

AddListener
On
Once
PrependListener
PrependOnceListener
Send

Properties

abstract member EventEmitter: EventEmitterConstructor with get, set
abstract member EventEmitterAsyncResource: EventEmitterAsyncResourceConstructor with get, set

Integrates EventEmitter with AsyncResource for EventEmitters that require manual async tracking. Specifically, all events emitted by instances of events.EventEmitterAsyncResource will run within its async context.

import { EventEmitterAsyncResource, EventEmitter } from 'node:events';
import { notStrictEqual, strictEqual } from 'node:assert';
import { executionAsyncId, triggerAsyncId } from 'node:async_hooks';

// Async tracking tooling will identify this as 'Q'.
const ee1 = new EventEmitterAsyncResource({ name: 'Q' });

// 'foo' listeners will run in the EventEmitters async context.
ee1.on('foo', () => {
strictEqual(executionAsyncId(), ee1.asyncId);
strictEqual(triggerAsyncId(), ee1.triggerAsyncId);
});

const ee2 = new EventEmitter();

// 'foo' listeners on ordinary EventEmitters that do not track async
// context, however, run in the same async context as the emit().
ee2.on('foo', () => {
notStrictEqual(executionAsyncId(), ee2.asyncId);
notStrictEqual(triggerAsyncId(), ee2.triggerAsyncId);
});

Promise.resolve().then(() => {
ee1.emit('foo');
ee2.emit('foo');
});

The EventEmitterAsyncResource class has the same methods and takes the same options as EventEmitter and AsyncResource themselves.

@since v17.4.0, v16.14.0

abstract member captureRejectionSymbol: Symbol

Value: Symbol.for('nodejs.rejection')

See how to write a custom rejection handler.

@since v13.4.0, v12.16.0

abstract member captureRejections: bool with get, set

Value: boolean

Change the default captureRejections option on all new EventEmitter objects.

@since v13.4.0, v12.16.0

abstract member defaultMaxListeners: float with get, set

By default, a maximum of 10 listeners can be registered for any single event. This limit can be changed for individual EventEmitter instances using the emitter.setMaxListeners(n) method. To change the default for allEventEmitter instances, the events.defaultMaxListeners property can be used. If this value is not a positive number, a RangeError is thrown.

Take caution when setting the events.defaultMaxListeners because the change affects all EventEmitter instances, including those created before the change is made. However, calling emitter.setMaxListeners(n) still has precedence over events.defaultMaxListeners.

This is not a hard limit. The EventEmitter instance will allow more listeners to be added but will output a trace warning to stderr indicating that a "possible EventEmitter memory leak" has been detected. For any single EventEmitter, the emitter.getMaxListeners() and emitter.setMaxListeners() methods can be used to temporarily avoid this warning:

import { EventEmitter } from 'node:events';
const emitter = new EventEmitter();
emitter.setMaxListeners(emitter.getMaxListeners() + 1);
emitter.once('event', () => {
// do stuff
emitter.setMaxListeners(Math.max(emitter.getMaxListeners() - 1, 0));
});

The --trace-warnings command-line flag can be used to display the stack trace for such warnings.

The emitted warning can be inspected with process.on('warning') and will have the additional emitter, type, and count properties, referring to the event emitter instance, the event's name and the number of attached listeners, respectively. Its name property is set to 'MaxListenersExceededWarning'.

@since v0.11.2

abstract member errorMonitor: Symbol

This symbol shall be used to install a listener for only monitoring 'error' events. Listeners installed using this symbol are called before the regular 'error' listeners are called.

Installing a listener using this symbol does not change the behavior once an 'error' event is emitted. Therefore, the process will still crash if no regular 'error' listener is installed.

@since v13.6.0, v12.17.0

Methods

abstract member SymbolAsyncDispose () : Promise<unit>

Calls socket.close() and returns a promise that fulfills when the socket has closed.

@since v20.5.0

static member addAbortListener (signal: AbortSignal, resource: Event -> unit) : Disposable

Listens once to the abort event on the provided signal.

Listening to the abort event on abort signals is unsafe and may lead to resource leaks since another third party with the signal can call e.stopImmediatePropagation(). Unfortunately Node.js cannot change this since it would violate the web standard. Additionally, the original API makes it easy to forget to remove listeners.

This API allows safely using AbortSignals in Node.js APIs by solving these two issues by listening to the event such that stopImmediatePropagation does not prevent the listener from running.

Returns a disposable so that it may be unsubscribed from more easily.

import { addAbortListener } from 'node:events';

function example(signal) {
let disposable;
try {
signal.addEventListener('abort', (e) => e.stopImmediatePropagation());
disposable = addAbortListener(signal, (e) => {
// Do something when signal is aborted.
});
} finally {
disposable?.[Symbol.dispose]();
}
}

@since v20.5.0

Returns. Disposable that removes the abort listener.

abstract member addListener (event: string, listener: obj array -> unit) : Socket

events.EventEmitter

  1. close
  2. connect
  3. error
  4. listening
  5. message
abstract member addListenerClose (listener: unit -> unit) : Socket
addListener(event: "close", listener: () => void): this
abstract member addListenerConnect (listener: unit -> unit) : Socket
addListener(event: "connect", listener: () => void): this
abstract member addListenerError (listener: exn -> unit) : Socket
addListener(event: "error", listener: (err: Error) => void): this
abstract member addListenerListening (listener: unit -> unit) : Socket
addListener(event: "listening", listener: () => void): this
abstract member addListenerMessage (listener: Listener) : Socket
addListener(event: "message", listener: (msg: NonSharedBuffer, rinfo: RemoteInfo) => void): this
abstract member addMembership (multicastAddress: string, ?multicastInterface: string) : unit

Tells the kernel to join a multicast group at the given multicastAddress and multicastInterface using the IP_ADD_MEMBERSHIP socket option. If the multicastInterface argument is not specified, the operating system will choose one interface and will add membership to it. To add membership to every available interface, call addMembership multiple times, once per interface.

When called on an unbound socket, this method will implicitly bind to a random port, listening on all interfaces.

When sharing a UDP socket across multiple cluster workers, thesocket.addMembership() function must be called only once or anEADDRINUSE error will occur:

import cluster from 'node:cluster';
import dgram from 'node:dgram';

if (cluster.isPrimary) {
cluster.fork(); // Works ok.
cluster.fork(); // Fails with EADDRINUSE.
} else {
const s = dgram.createSocket('udp4');
s.bind(1234, () => {
s.addMembership('224.0.0.114');
});
}

@since v0.6.9

abstract member addSourceSpecificMembership (sourceAddress: string, groupAddress: string, ?multicastInterface: string) : unit

Tells the kernel to join a source-specific multicast channel at the given sourceAddress and groupAddress, using the multicastInterface with the IP_ADD_SOURCE_MEMBERSHIP socket option. If the multicastInterface argument is not specified, the operating system will choose one interface and will add membership to it. To add membership to every available interface, call socket.addSourceSpecificMembership() multiple times, once per interface.

When called on an unbound socket, this method will implicitly bind to a random port, listening on all interfaces.

@since v13.1.0, v12.16.0

abstract member address () : AddressInfo

Returns an object containing the address information for a socket. For UDP sockets, this object will contain address, family, and port properties.

This method throws EBADF if called on an unbound socket.

@since v0.1.99

abstract member bind (options: BindOptions, ?callback: (unit -> unit)) : Socket

For UDP sockets, causes the dgram.Socket to listen for datagram messages on a named port and optional address. If port is not specified or is 0, the operating system will attempt to bind to a random port. If address is not specified, the operating system will attempt to listen on all addresses. Once binding is complete, a 'listening' event is emitted and the optional callback function is called.

Specifying both a 'listening' event listener and passing a callback to the socket.bind() method is not harmful but not very useful.

A bound datagram socket keeps the Node.js process running to receive datagram messages.

If binding fails, an 'error' event is generated. In rare case (e.g. attempting to bind with a closed socket), an Error may be thrown.

Example of a UDP server listening on port 41234:

import dgram from 'node:dgram';

const server = dgram.createSocket('udp4');

server.on('error', (err) => {
console.error(`server error:\n${err.stack}`);
server.close();
});

server.on('message', (msg, rinfo) => {
console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
});

server.on('listening', () => {
const address = server.address();
console.log(`server listening ${address.address}:${address.port}`);
});

server.bind(41234);
// Prints: server listening 0.0.0.0:41234

@since v0.1.99

Parameter
callbackwith no parameters. Called when binding is complete.
abstract member bind (?callback: (unit -> unit)) : Socket

For UDP sockets, causes the dgram.Socket to listen for datagram messages on a named port and optional address. If port is not specified or is 0, the operating system will attempt to bind to a random port. If address is not specified, the operating system will attempt to listen on all addresses. Once binding is complete, a 'listening' event is emitted and the optional callback function is called.

Specifying both a 'listening' event listener and passing a callback to the socket.bind() method is not harmful but not very useful.

A bound datagram socket keeps the Node.js process running to receive datagram messages.

If binding fails, an 'error' event is generated. In rare case (e.g. attempting to bind with a closed socket), an Error may be thrown.

Example of a UDP server listening on port 41234:

import dgram from 'node:dgram';

const server = dgram.createSocket('udp4');

server.on('error', (err) => {
console.error(`server error:\n${err.stack}`);
server.close();
});

server.on('message', (msg, rinfo) => {
console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
});

server.on('listening', () => {
const address = server.address();
console.log(`server listening ${address.address}:${address.port}`);
});

server.bind(41234);
// Prints: server listening 0.0.0.0:41234

@since v0.1.99

Parameter
callbackwith no parameters. Called when binding is complete.
abstract member bind (?port: float, ?callback: (unit -> unit)) : Socket

For UDP sockets, causes the dgram.Socket to listen for datagram messages on a named port and optional address. If port is not specified or is 0, the operating system will attempt to bind to a random port. If address is not specified, the operating system will attempt to listen on all addresses. Once binding is complete, a 'listening' event is emitted and the optional callback function is called.

Specifying both a 'listening' event listener and passing a callback to the socket.bind() method is not harmful but not very useful.

A bound datagram socket keeps the Node.js process running to receive datagram messages.

If binding fails, an 'error' event is generated. In rare case (e.g. attempting to bind with a closed socket), an Error may be thrown.

Example of a UDP server listening on port 41234:

import dgram from 'node:dgram';

const server = dgram.createSocket('udp4');

server.on('error', (err) => {
console.error(`server error:\n${err.stack}`);
server.close();
});

server.on('message', (msg, rinfo) => {
console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
});

server.on('listening', () => {
const address = server.address();
console.log(`server listening ${address.address}:${address.port}`);
});

server.bind(41234);
// Prints: server listening 0.0.0.0:41234

@since v0.1.99

Parameter
callbackwith no parameters. Called when binding is complete.
abstract member bind (?port: float, ?address: string, ?callback: (unit -> unit)) : Socket

For UDP sockets, causes the dgram.Socket to listen for datagram messages on a named port and optional address. If port is not specified or is 0, the operating system will attempt to bind to a random port. If address is not specified, the operating system will attempt to listen on all addresses. Once binding is complete, a 'listening' event is emitted and the optional callback function is called.

Specifying both a 'listening' event listener and passing a callback to the socket.bind() method is not harmful but not very useful.

A bound datagram socket keeps the Node.js process running to receive datagram messages.

If binding fails, an 'error' event is generated. In rare case (e.g. attempting to bind with a closed socket), an Error may be thrown.

Example of a UDP server listening on port 41234:

import dgram from 'node:dgram';

const server = dgram.createSocket('udp4');

server.on('error', (err) => {
console.error(`server error:\n${err.stack}`);
server.close();
});

server.on('message', (msg, rinfo) => {
console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
});

server.on('listening', () => {
const address = server.address();
console.log(`server listening ${address.address}:${address.port}`);
});

server.bind(41234);
// Prints: server listening 0.0.0.0:41234

@since v0.1.99

Parameter
callbackwith no parameters. Called when binding is complete.
abstract member close (?callback: (unit -> unit)) : Socket

Close the underlying socket and stop listening for data on it. If a callback is provided, it is added as a listener for the 'close' event.

@since v0.1.99

Parameter
callbackCalled when the socket has been closed.
abstract member connect (port: float, callback: unit -> unit) : unit

Associates the dgram.Socket to a remote address and port. Every message sent by this handle is automatically sent to that destination. Also, the socket will only receive messages from that remote peer. Trying to call connect() on an already connected socket will result in an ERR_SOCKET_DGRAM_IS_CONNECTED exception. If address is not provided, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default. Once the connection is complete, a 'connect' event is emitted and the optional callback function is called. In case of failure, the callback is called or, failing this, an 'error' event is emitted.

@since v12.0.0

Parameter
callbackCalled when the connection is completed or on error.
abstract member connect (port: float, ?address: string, ?callback: (unit -> unit)) : unit

Associates the dgram.Socket to a remote address and port. Every message sent by this handle is automatically sent to that destination. Also, the socket will only receive messages from that remote peer. Trying to call connect() on an already connected socket will result in an ERR_SOCKET_DGRAM_IS_CONNECTED exception. If address is not provided, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default. Once the connection is complete, a 'connect' event is emitted and the optional callback function is called. In case of failure, the callback is called or, failing this, an 'error' event is emitted.

@since v12.0.0

Parameter
callbackCalled when the connection is completed or on error.
abstract member disconnect () : unit

A synchronous function that disassociates a connected dgram.Socket from its remote address. Trying to call disconnect() on an unbound or already disconnected socket will result in an ERR_SOCKET_DGRAM_NOT_CONNECTED exception.

@since v12.0.0

abstract member dropMembership (multicastAddress: string, ?multicastInterface: string) : unit

Instructs the kernel to leave a multicast group at multicastAddress using the IP_DROP_MEMBERSHIP socket option. This method is automatically called by the kernel when the socket is closed or the process terminates, so most apps will never have reason to call this.

If multicastInterface is not specified, the operating system will attempt to drop membership on all valid interfaces.

@since v0.6.9

abstract member dropSourceSpecificMembership (sourceAddress: string, groupAddress: string, ?multicastInterface: string) : unit

Instructs the kernel to leave a source-specific multicast channel at the given sourceAddress and groupAddress using the IP_DROP_SOURCE_MEMBERSHIP socket option. This method is automatically called by the kernel when the socket is closed or the process terminates, so most apps will never have reason to call this.

If multicastInterface is not specified, the operating system will attempt to drop membership on all valid interfaces.

@since v13.1.0, v12.16.0

abstract member emit (event: U2<string,Symbol>, args: obj array) : bool

Synchronously calls each of the listeners registered for the event named eventName, in the order they were registered, passing the supplied arguments to each.

Returns true if the event had listeners, false otherwise.

import { EventEmitter } from 'node:events';
const myEmitter = new EventEmitter();

// First listener
myEmitter.on('event', function firstListener() {
console.log('Helloooo! first listener');
});
// Second listener
myEmitter.on('event', function secondListener(arg1, arg2) {
console.log(`event with parameters ${arg1}, ${arg2} in second listener`);
});
// Third listener
myEmitter.on('event', function thirdListener(...args) {
const parameters = args.join(', ');
console.log(`event with parameters ${parameters} in third listener`);
});

console.log(myEmitter.listeners('event'));

myEmitter.emit('event', 1, 2, 3, 4, 5);

// Prints:
// [
//   [Function: firstListener],
//   [Function: secondListener],
//   [Function: thirdListener]
// ]
// Helloooo! first listener
// event with parameters 1, 2 in second listener
// event with parameters 1, 2, 3, 4, 5 in third listener
abstract member emitClose () : bool
emit(event: "close"): boolean
abstract member emitConnect () : bool
emit(event: "connect"): boolean
abstract member emitError (err: exn) : bool
emit(event: "error", err: Error): boolean
abstract member emitListening () : bool
emit(event: "listening"): boolean
abstract member emitMessage (msg: NonSharedBuffer, rinfo: RemoteInfo) : bool
emit(event: "message", msg: NonSharedBuffer, rinfo: RemoteInfo): boolean
abstract member eventNames () : U2<string,Symbol> array

Returns an array listing the events for which the emitter has registered listeners. The values in the array are strings or Symbols.

import { EventEmitter } from 'node:events';

const myEE = new EventEmitter();
myEE.on('foo', () => {});
myEE.on('bar', () => {});

const sym = Symbol('symbol');
myEE.on(sym, () => {});

console.log(myEE.eventNames());
// Prints: [ 'foo', 'bar', Symbol(symbol) ]

@since v6.0.0

static member getEventListeners (emitter: U2<EventEmitter<unit array>,EventTarget>, name: U2<string,Symbol>) : Function array

Returns a copy of the array of listeners for the event named eventName.

For EventEmitters this behaves exactly the same as calling .listeners on the emitter.

For EventTargets this is the only way to get the event listeners for the event target. This is useful for debugging and diagnostic purposes.

import { getEventListeners, EventEmitter } from 'node:events';

{
const ee = new EventEmitter();
const listener = () => console.log('Events are fun');
ee.on('foo', listener);
console.log(getEventListeners(ee, 'foo')); // [ [Function: listener] ]
}
{
const et = new EventTarget();
const listener = () => console.log('Events are fun');
et.addEventListener('foo', listener);
console.log(getEventListeners(et, 'foo')); // [ [Function: listener] ]
}

@since v15.2.0, v14.17.0

static member getMaxListeners (emitter: U2<EventEmitter<unit array>,EventTarget>) : float

Returns the currently set max amount of listeners.

For EventEmitters this behaves exactly the same as calling .getMaxListeners on the emitter.

For EventTargets this is the only way to get the max event listeners for the event target. If the number of event handlers on a single EventTarget exceeds the max set, the EventTarget will print a warning.

import { getMaxListeners, setMaxListeners, EventEmitter } from 'node:events';

{
const ee = new EventEmitter();
console.log(getMaxListeners(ee)); // 10
setMaxListeners(11, ee);
console.log(getMaxListeners(ee)); // 11
}
{
const et = new EventTarget();
console.log(getMaxListeners(et)); // 10
setMaxListeners(11, et);
console.log(getMaxListeners(et)); // 11
}

@since v19.9.0

abstract member getRecvBufferSize () : float

This method throws ERR_SOCKET_BUFFER_SIZE if called on an unbound socket.

@since v8.7.0

Returns. the SO_RCVBUF socket receive buffer size in bytes.

abstract member getSendBufferSize () : float

This method throws ERR_SOCKET_BUFFER_SIZE if called on an unbound socket.

@since v8.7.0

Returns. the SO_SNDBUF socket send buffer size in bytes.

abstract member getSendQueueCount () : float

@since v18.8.0, v16.19.0

Returns. Number of send requests currently in the queue awaiting to be processed.

abstract member getSendQueueSize () : float

@since v18.8.0, v16.19.0

Returns. Number of bytes queued for sending.

static member listenerCount (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>) : float

A class method that returns the number of listeners for the given eventName registered on the given emitter.

import { EventEmitter, listenerCount } from 'node:events';

const myEmitter = new EventEmitter();
myEmitter.on('event', () => {});
myEmitter.on('event', () => {});
console.log(listenerCount(myEmitter, 'event'));
// Prints: 2

@since v0.9.12

Parameter
emitterThe emitter to query
eventNameThe event name
abstract member listenerCount (eventName: U2<string,Symbol>, ?listener: Function) : float

Returns the number of listeners listening for the event named eventName. If listener is provided, it will return how many times the listener is found in the list of the listeners of the event.

@since v3.2.0

Parameter
eventNameThe name of the event being listened for
listenerThe event handler function
abstract member listeners (eventName: U2<string,Symbol>) : Function array

Returns a copy of the array of listeners for the event named eventName.

server.on('connection', (stream) => {
console.log('someone connected!');
});
console.log(util.inspect(server.listeners('connection')));
// Prints: [ [Function] ]

@since v0.1.26

abstract member off (eventName: U2<string,Symbol>, listener: obj array -> unit) : Socket

Alias for emitter.removeListener().

@since v10.0.0

static member on (emitter: EventTarget, eventName: string, ?options: StaticEventEmitterIteratorOptions) : AsyncIterator<obj array,obj,obj>
import { on, EventEmitter } from 'node:events';
import process from 'node:process';

const ee = new EventEmitter();

// Emit later on
process.nextTick(() => {
ee.emit('foo', 'bar');
ee.emit('foo', 42);
});

for await (const event of on(ee, 'foo')) {
// The execution of this inner block is synchronous and it
// processes one event at a time (even with await). Do not use
// if concurrent execution is required.
console.log(event); // prints ['bar'] [42]
}
// Unreachable here

Returns an AsyncIterator that iterates eventName events. It will throw if the EventEmitter emits 'error'. It removes all listeners when exiting the loop. The value returned by each iteration is an array composed of the emitted event arguments.

An AbortSignal can be used to cancel waiting on events:

import { on, EventEmitter } from 'node:events';
import process from 'node:process';

const ac = new AbortController();

(async () => {
const ee = new EventEmitter();

// Emit later on
process.nextTick(() => {
ee.emit('foo', 'bar');
ee.emit('foo', 42);
});

for await (const event of on(ee, 'foo', { signal: ac.signal })) {
// The execution of this inner block is synchronous and it
// processes one event at a time (even with await). Do not use
// if concurrent execution is required.
console.log(event); // prints ['bar'] [42]
}
// Unreachable here
})();

process.nextTick(() => ac.abort());

Use the close option to specify an array of event names that will end the iteration:

import { on, EventEmitter } from 'node:events';
import process from 'node:process';

const ee = new EventEmitter();

// Emit later on
process.nextTick(() => {
ee.emit('foo', 'bar');
ee.emit('foo', 42);
ee.emit('close');
});

for await (const event of on(ee, 'foo', { close: ['close'] })) {
console.log(event); // prints ['bar'] [42]
}
// the loop will exit after 'close' is emitted
console.log('done'); // prints 'done'

@since v13.6.0, v12.16.0

Returns. An AsyncIterator that iterates eventName events emitted by the emitter

static member on (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>, ?options: StaticEventEmitterIteratorOptions) : AsyncIterator<obj array,obj,obj>
import { on, EventEmitter } from 'node:events';
import process from 'node:process';

const ee = new EventEmitter();

// Emit later on
process.nextTick(() => {
ee.emit('foo', 'bar');
ee.emit('foo', 42);
});

for await (const event of on(ee, 'foo')) {
// The execution of this inner block is synchronous and it
// processes one event at a time (even with await). Do not use
// if concurrent execution is required.
console.log(event); // prints ['bar'] [42]
}
// Unreachable here

Returns an AsyncIterator that iterates eventName events. It will throw if the EventEmitter emits 'error'. It removes all listeners when exiting the loop. The value returned by each iteration is an array composed of the emitted event arguments.

An AbortSignal can be used to cancel waiting on events:

import { on, EventEmitter } from 'node:events';
import process from 'node:process';

const ac = new AbortController();

(async () => {
const ee = new EventEmitter();

// Emit later on
process.nextTick(() => {
ee.emit('foo', 'bar');
ee.emit('foo', 42);
});

for await (const event of on(ee, 'foo', { signal: ac.signal })) {
// The execution of this inner block is synchronous and it
// processes one event at a time (even with await). Do not use
// if concurrent execution is required.
console.log(event); // prints ['bar'] [42]
}
// Unreachable here
})();

process.nextTick(() => ac.abort());

Use the close option to specify an array of event names that will end the iteration:

import { on, EventEmitter } from 'node:events';
import process from 'node:process';

const ee = new EventEmitter();

// Emit later on
process.nextTick(() => {
ee.emit('foo', 'bar');
ee.emit('foo', 42);
ee.emit('close');
});

for await (const event of on(ee, 'foo', { close: ['close'] })) {
console.log(event); // prints ['bar'] [42]
}
// the loop will exit after 'close' is emitted
console.log('done'); // prints 'done'

@since v13.6.0, v12.16.0

Returns. An AsyncIterator that iterates eventName events emitted by the emitter

abstract member on (event: string, listener: obj array -> unit) : Socket

Adds the listener function to the end of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

server.on('connection', (stream) => {
console.log('someone connected!');
});

Returns a reference to the EventEmitter, so that calls can be chained.

By default, event listeners are invoked in the order they are added. The emitter.prependListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

import { EventEmitter } from 'node:events';
const myEE = new EventEmitter();
myEE.on('foo', () => console.log('a'));
myEE.prependListener('foo', () => console.log('b'));
myEE.emit('foo');
// Prints:
//   b
//   a
abstract member onClose (listener: unit -> unit) : Socket
on(event: "close", listener: () => void): this
abstract member onConnect (listener: unit -> unit) : Socket
on(event: "connect", listener: () => void): this
abstract member onError (listener: exn -> unit) : Socket
on(event: "error", listener: (err: Error) => void): this
abstract member onListening (listener: unit -> unit) : Socket
on(event: "listening", listener: () => void): this
abstract member onMessage (listener: Listener) : Socket
on(event: "message", listener: (msg: NonSharedBuffer, rinfo: RemoteInfo) => void): this
static member once (emitter: EventTarget, eventName: string, ?options: StaticEventEmitterOptions) : Promise<obj array>

Creates a Promise that is fulfilled when the EventEmitter emits the given event or that is rejected if the EventEmitter emits 'error' while waiting. The Promise will resolve with an array of all the arguments emitted to the given event.

This method is intentionally generic and works with the web platform EventTarget interface, which has no special'error' event semantics and does not listen to the 'error' event.

import { once, EventEmitter } from 'node:events';
import process from 'node:process';

const ee = new EventEmitter();

process.nextTick(() => {
ee.emit('myevent', 42);
});

const [value] = await once(ee, 'myevent');
console.log(value);

const err = new Error('kaboom');
process.nextTick(() => {
ee.emit('error', err);
});

try {
await once(ee, 'myevent');
} catch (err) {
console.error('error happened', err);
}

The special handling of the 'error' event is only used when events.once() is used to wait for another event. If events.once() is used to wait for the 'error' event itself, then it is treated as any other kind of event without special handling:

import { EventEmitter, once } from 'node:events';

const ee = new EventEmitter();

once(ee, 'error')
.then(([err]) => console.log('ok', err.message))
.catch((err) => console.error('error', err.message));

ee.emit('error', new Error('boom'));

// Prints: ok boom

An AbortSignal can be used to cancel waiting for the event:

import { EventEmitter, once } from 'node:events';

const ee = new EventEmitter();
const ac = new AbortController();

async function foo(emitter, event, signal) {
try {
await once(emitter, event, { signal });
console.log('event emitted!');
} catch (error) {
if (error.name === 'AbortError') {
console.error('Waiting for the event was canceled!');
} else {
console.error('There was an error', error.message);
}
}
}

foo(ee, 'foo', ac.signal);
ac.abort(); // Abort waiting for the event
ee.emit('foo'); // Prints: Waiting for the event was canceled!

@since v11.13.0, v10.16.0

static member once (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>, ?options: StaticEventEmitterOptions) : Promise<obj array>

Creates a Promise that is fulfilled when the EventEmitter emits the given event or that is rejected if the EventEmitter emits 'error' while waiting. The Promise will resolve with an array of all the arguments emitted to the given event.

This method is intentionally generic and works with the web platform EventTarget interface, which has no special'error' event semantics and does not listen to the 'error' event.

import { once, EventEmitter } from 'node:events';
import process from 'node:process';

const ee = new EventEmitter();

process.nextTick(() => {
ee.emit('myevent', 42);
});

const [value] = await once(ee, 'myevent');
console.log(value);

const err = new Error('kaboom');
process.nextTick(() => {
ee.emit('error', err);
});

try {
await once(ee, 'myevent');
} catch (err) {
console.error('error happened', err);
}

The special handling of the 'error' event is only used when events.once() is used to wait for another event. If events.once() is used to wait for the 'error' event itself, then it is treated as any other kind of event without special handling:

import { EventEmitter, once } from 'node:events';

const ee = new EventEmitter();

once(ee, 'error')
.then(([err]) => console.log('ok', err.message))
.catch((err) => console.error('error', err.message));

ee.emit('error', new Error('boom'));

// Prints: ok boom

An AbortSignal can be used to cancel waiting for the event:

import { EventEmitter, once } from 'node:events';

const ee = new EventEmitter();
const ac = new AbortController();

async function foo(emitter, event, signal) {
try {
await once(emitter, event, { signal });
console.log('event emitted!');
} catch (error) {
if (error.name === 'AbortError') {
console.error('Waiting for the event was canceled!');
} else {
console.error('There was an error', error.message);
}
}
}

foo(ee, 'foo', ac.signal);
ac.abort(); // Abort waiting for the event
ee.emit('foo'); // Prints: Waiting for the event was canceled!

@since v11.13.0, v10.16.0

abstract member once (event: string, listener: obj array -> unit) : Socket

Adds a one-timelistener function for the event named eventName. The next time eventName is triggered, this listener is removed and then invoked.

server.once('connection', (stream) => {
console.log('Ah, we have our first user!');
});

Returns a reference to the EventEmitter, so that calls can be chained.

By default, event listeners are invoked in the order they are added. The emitter.prependOnceListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

import { EventEmitter } from 'node:events';
const myEE = new EventEmitter();
myEE.once('foo', () => console.log('a'));
myEE.prependOnceListener('foo', () => console.log('b'));
myEE.emit('foo');
// Prints:
//   b
//   a
abstract member onceClose (listener: unit -> unit) : Socket
once(event: "close", listener: () => void): this
abstract member onceConnect (listener: unit -> unit) : Socket
once(event: "connect", listener: () => void): this
abstract member onceError (listener: exn -> unit) : Socket
once(event: "error", listener: (err: Error) => void): this
abstract member onceListening (listener: unit -> unit) : Socket
once(event: "listening", listener: () => void): this
abstract member onceMessage (listener: Listener) : Socket
once(event: "message", listener: (msg: NonSharedBuffer, rinfo: RemoteInfo) => void): this
abstract member prependListener (event: string, listener: obj array -> unit) : Socket

Adds the listener function to the beginning of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

server.prependListener('connection', (stream) => {
console.log('someone connected!');
});

Returns a reference to the EventEmitter, so that calls can be chained.

abstract member prependListenerClose (listener: unit -> unit) : Socket
prependListener(event: "close", listener: () => void): this
abstract member prependListenerConnect (listener: unit -> unit) : Socket
prependListener(event: "connect", listener: () => void): this
abstract member prependListenerError (listener: exn -> unit) : Socket
prependListener(event: "error", listener: (err: Error) => void): this
abstract member prependListenerListening (listener: unit -> unit) : Socket
prependListener(event: "listening", listener: () => void): this
abstract member prependListenerMessage (listener: Listener) : Socket
prependListener(event: "message", listener: (msg: NonSharedBuffer, rinfo: RemoteInfo) => void): this
abstract member prependOnceListener (event: string, listener: obj array -> unit) : Socket

Adds a one-timelistener function for the event named eventName to the beginning of the listeners array. The next time eventName is triggered, this listener is removed, and then invoked.

server.prependOnceListener('connection', (stream) => {
console.log('Ah, we have our first user!');
});

Returns a reference to the EventEmitter, so that calls can be chained.

abstract member prependOnceListenerClose (listener: unit -> unit) : Socket
prependOnceListener(event: "close", listener: () => void): this
abstract member prependOnceListenerConnect (listener: unit -> unit) : Socket
prependOnceListener(event: "connect", listener: () => void): this
abstract member prependOnceListenerError (listener: exn -> unit) : Socket
prependOnceListener(event: "error", listener: (err: Error) => void): this
abstract member prependOnceListenerListening (listener: unit -> unit) : Socket
prependOnceListener(event: "listening", listener: () => void): this
abstract member prependOnceListenerMessage (listener: Listener) : Socket
prependOnceListener(event: "message", listener: (msg: NonSharedBuffer, rinfo: RemoteInfo) => void): this
abstract member rawListeners (eventName: U2<string,Symbol>) : Function array

Returns a copy of the array of listeners for the event named eventName, including any wrappers (such as those created by .once()).

import { EventEmitter } from 'node:events';
const emitter = new EventEmitter();
emitter.once('log', () => console.log('log once'));

// Returns a new Array with a function `onceWrapper` which has a property
// `listener` which contains the original listener bound above
const listeners = emitter.rawListeners('log');
const logFnWrapper = listeners[0];

// Logs "log once" to the console and does not unbind the `once` event
logFnWrapper.listener();

// Logs "log once" to the console and removes the listener
logFnWrapper();

emitter.on('log', () => console.log('log persistently'));
// Will return a new Array with a single function bound by `.on()` above
const newListeners = emitter.rawListeners('log');

// Logs "log persistently" twice
newListeners[0]();
emitter.emit('log');

@since v9.4.0

abstract member ref () : Socket

By default, binding a socket will cause it to block the Node.js process from exiting as long as the socket is open. The socket.unref() method can be used to exclude the socket from the reference counting that keeps the Node.js process active. The socket.ref() method adds the socket back to the reference counting and restores the default behavior.

Calling socket.ref() multiples times will have no additional effect.

The socket.ref() method returns a reference to the socket so calls can be chained.

@since v0.9.1

abstract member remoteAddress () : AddressInfo

Returns an object containing the address, family, and port of the remote endpoint. This method throws an ERR_SOCKET_DGRAM_NOT_CONNECTED exception if the socket is not connected.

@since v12.0.0

abstract member removeAllListeners (?eventName: U2<string,Symbol>) : Socket

Removes all listeners, or those of the specified eventName.

It is bad practice to remove listeners added elsewhere in the code, particularly when the EventEmitter instance was created by some other component or module (e.g. sockets or file streams).

Returns a reference to the EventEmitter, so that calls can be chained.

@since v0.1.26

abstract member removeListener (eventName: U2<string,Symbol>, listener: obj array -> unit) : Socket

Removes the specified listener from the listener array for the event named eventName.

const callback = (stream) => {
console.log('someone connected!');
};
server.on('connection', callback);
// ...
server.removeListener('connection', callback);

removeListener() will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specified eventName, then removeListener() must be called multiple times to remove each instance.

Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any removeListener() or removeAllListeners() calls after emitting and before the last listener finishes execution will not remove them fromemit() in progress. Subsequent events behave as expected.

import { EventEmitter } from 'node:events';
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();

const callbackA = () => {
console.log('A');
myEmitter.removeListener('event', callbackB);
};

const callbackB = () => {
console.log('B');
};

myEmitter.on('event', callbackA);

myEmitter.on('event', callbackB);

// callbackA removes listener callbackB but it will still be called.
// Internal listener array at time of emit [callbackA, callbackB]
myEmitter.emit('event');
// Prints:
//   A
//   B

// callbackB is now removed.
// Internal listener array [callbackA]
myEmitter.emit('event');
// Prints:
//   A

Because listeners are managed using an internal array, calling this will change the position indices of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the emitter.listeners() method will need to be recreated.

When a single function has been added as a handler multiple times for a single event (as in the example below), removeListener() will remove the most recently added instance. In the example the once('ping') listener is removed:

import { EventEmitter } from 'node:events';
const ee = new EventEmitter();

function pong() {
console.log('pong');
}

ee.on('ping', pong);
ee.once('ping', pong);
ee.removeListener('ping', pong);

ee.emit('ping');
ee.emit('ping');

Returns a reference to the EventEmitter, so that calls can be chained.

@since v0.1.26

abstract member send (msg: BinaryLike, offset: float, length: float, ?callback: Callback6) : unit

Broadcasts a datagram on the socket. For connectionless sockets, the destination port and address must be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so the port and address arguments must not be set.

The msg argument contains the message to be sent. Depending on its type, different behavior can apply. If msg is a Buffer, any TypedArray or a DataView, the offset and length specify the offset within the Buffer where the message begins and the number of bytes in the message, respectively. If msg is a String, then it is automatically converted to a Buffer with 'utf8' encoding. With messages that contain multi-byte characters, offset and length will be calculated with respect to byte length and not the character position. If msg is an array, offset and length must not be specified.

The address argument is a string. If the value of address is a host name, DNS will be used to resolve the address of the host. If address is not provided or otherwise nullish, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default.

If the socket has not been previously bound with a call to bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0' for udp4 sockets, '::0' for udp6 sockets.)

An optional callback function may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse the buf object. DNS lookups delay the time to send for at least one tick of the Node.js event loop.

The only way to know for sure that the datagram has been sent is by using a callback. If an error occurs and a callback is given, the error will be passed as the first argument to the callback. If a callback is not given, the error is emitted as an 'error' event on the socket object.

Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a Buffer, a TypedArray, or a DataView.

This method throws ERR_SOCKET_BAD_PORT if called on an unbound socket.

Example of sending a UDP packet to a port on localhost;

import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';

const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.send(message, 41234, 'localhost', (err) => {
client.close();
});

Example of sending a UDP packet composed of multiple buffers to a port on127.0.0.1;

import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';

const buf1 = Buffer.from('Some ');
const buf2 = Buffer.from('bytes');
const client = dgram.createSocket('udp4');
client.send([buf1, buf2], 41234, (err) => {
client.close();
});

Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.

Example of sending a UDP packet using a socket connected to a port on localhost:

import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';

const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.connect(41234, 'localhost', (err) => {
client.send(message, (err) => {
client.close();
});
});

@since v0.1.99

Parameter
msgMessage to be sent.
offsetOffset in the buffer where the message starts.
lengthNumber of bytes in the message.
portDestination port.
addressDestination host name or IP address.
callbackCalled when the message has been sent.
abstract member send (msg: BinaryLike, offset: float, length: float, ?port: float, ?callback: Callback5) : unit

Broadcasts a datagram on the socket. For connectionless sockets, the destination port and address must be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so the port and address arguments must not be set.

The msg argument contains the message to be sent. Depending on its type, different behavior can apply. If msg is a Buffer, any TypedArray or a DataView, the offset and length specify the offset within the Buffer where the message begins and the number of bytes in the message, respectively. If msg is a String, then it is automatically converted to a Buffer with 'utf8' encoding. With messages that contain multi-byte characters, offset and length will be calculated with respect to byte length and not the character position. If msg is an array, offset and length must not be specified.

The address argument is a string. If the value of address is a host name, DNS will be used to resolve the address of the host. If address is not provided or otherwise nullish, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default.

If the socket has not been previously bound with a call to bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0' for udp4 sockets, '::0' for udp6 sockets.)

An optional callback function may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse the buf object. DNS lookups delay the time to send for at least one tick of the Node.js event loop.

The only way to know for sure that the datagram has been sent is by using a callback. If an error occurs and a callback is given, the error will be passed as the first argument to the callback. If a callback is not given, the error is emitted as an 'error' event on the socket object.

Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a Buffer, a TypedArray, or a DataView.

This method throws ERR_SOCKET_BAD_PORT if called on an unbound socket.

Example of sending a UDP packet to a port on localhost;

import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';

const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.send(message, 41234, 'localhost', (err) => {
client.close();
});

Example of sending a UDP packet composed of multiple buffers to a port on127.0.0.1;

import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';

const buf1 = Buffer.from('Some ');
const buf2 = Buffer.from('bytes');
const client = dgram.createSocket('udp4');
client.send([buf1, buf2], 41234, (err) => {
client.close();
});

Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.

Example of sending a UDP packet using a socket connected to a port on localhost:

import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';

const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.connect(41234, 'localhost', (err) => {
client.send(message, (err) => {
client.close();
});
});

@since v0.1.99

Parameter
msgMessage to be sent.
offsetOffset in the buffer where the message starts.
lengthNumber of bytes in the message.
portDestination port.
addressDestination host name or IP address.
callbackCalled when the message has been sent.
abstract member send (msg: BinaryLike, offset: float, length: float, ?port: float, ?address: string, ?callback: Callback4) : unit

Broadcasts a datagram on the socket. For connectionless sockets, the destination port and address must be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so the port and address arguments must not be set.

The msg argument contains the message to be sent. Depending on its type, different behavior can apply. If msg is a Buffer, any TypedArray or a DataView, the offset and length specify the offset within the Buffer where the message begins and the number of bytes in the message, respectively. If msg is a String, then it is automatically converted to a Buffer with 'utf8' encoding. With messages that contain multi-byte characters, offset and length will be calculated with respect to byte length and not the character position. If msg is an array, offset and length must not be specified.

The address argument is a string. If the value of address is a host name, DNS will be used to resolve the address of the host. If address is not provided or otherwise nullish, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default.

If the socket has not been previously bound with a call to bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0' for udp4 sockets, '::0' for udp6 sockets.)

An optional callback function may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse the buf object. DNS lookups delay the time to send for at least one tick of the Node.js event loop.

The only way to know for sure that the datagram has been sent is by using a callback. If an error occurs and a callback is given, the error will be passed as the first argument to the callback. If a callback is not given, the error is emitted as an 'error' event on the socket object.

Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a Buffer, a TypedArray, or a DataView.

This method throws ERR_SOCKET_BAD_PORT if called on an unbound socket.

Example of sending a UDP packet to a port on localhost;

import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';

const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.send(message, 41234, 'localhost', (err) => {
client.close();
});

Example of sending a UDP packet composed of multiple buffers to a port on127.0.0.1;

import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';

const buf1 = Buffer.from('Some ');
const buf2 = Buffer.from('bytes');
const client = dgram.createSocket('udp4');
client.send([buf1, buf2], 41234, (err) => {
client.close();
});

Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.

Example of sending a UDP packet using a socket connected to a port on localhost:

import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';

const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.connect(41234, 'localhost', (err) => {
client.send(message, (err) => {
client.close();
});
});

@since v0.1.99

Parameter
msgMessage to be sent.
offsetOffset in the buffer where the message starts.
lengthNumber of bytes in the message.
portDestination port.
addressDestination host name or IP address.
callbackCalled when the message has been sent.
abstract member send (msg: U14<string,BigInt64Array<U2<ArrayBuffer,SharedArrayBuffer>>,BigUint64Array<U2<ArrayBuffer,SharedArrayBuffer>>,DataView<U2<ArrayBuffer,SharedArrayBuffer>>,Float32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Float64Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int8Array<U2<ArrayBuffer,SharedArrayBuffer>>,obj array,Uint16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8ClampedArray<U2<ArrayBuffer,SharedArrayBuffer>>>, ?callback: Callback3) : unit

Broadcasts a datagram on the socket. For connectionless sockets, the destination port and address must be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so the port and address arguments must not be set.

The msg argument contains the message to be sent. Depending on its type, different behavior can apply. If msg is a Buffer, any TypedArray or a DataView, the offset and length specify the offset within the Buffer where the message begins and the number of bytes in the message, respectively. If msg is a String, then it is automatically converted to a Buffer with 'utf8' encoding. With messages that contain multi-byte characters, offset and length will be calculated with respect to byte length and not the character position. If msg is an array, offset and length must not be specified.

The address argument is a string. If the value of address is a host name, DNS will be used to resolve the address of the host. If address is not provided or otherwise nullish, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default.

If the socket has not been previously bound with a call to bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0' for udp4 sockets, '::0' for udp6 sockets.)

An optional callback function may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse the buf object. DNS lookups delay the time to send for at least one tick of the Node.js event loop.

The only way to know for sure that the datagram has been sent is by using a callback. If an error occurs and a callback is given, the error will be passed as the first argument to the callback. If a callback is not given, the error is emitted as an 'error' event on the socket object.

Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a Buffer, a TypedArray, or a DataView.

This method throws ERR_SOCKET_BAD_PORT if called on an unbound socket.

Example of sending a UDP packet to a port on localhost;

import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';

const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.send(message, 41234, 'localhost', (err) => {
client.close();
});

Example of sending a UDP packet composed of multiple buffers to a port on127.0.0.1;

import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';

const buf1 = Buffer.from('Some ');
const buf2 = Buffer.from('bytes');
const client = dgram.createSocket('udp4');
client.send([buf1, buf2], 41234, (err) => {
client.close();
});

Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.

Example of sending a UDP packet using a socket connected to a port on localhost:

import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';

const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.connect(41234, 'localhost', (err) => {
client.send(message, (err) => {
client.close();
});
});

@since v0.1.99

Parameter
msgMessage to be sent.
offsetOffset in the buffer where the message starts.
lengthNumber of bytes in the message.
portDestination port.
addressDestination host name or IP address.
callbackCalled when the message has been sent.
abstract member send (msg: U14<string,BigInt64Array<U2<ArrayBuffer,SharedArrayBuffer>>,BigUint64Array<U2<ArrayBuffer,SharedArrayBuffer>>,DataView<U2<ArrayBuffer,SharedArrayBuffer>>,Float32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Float64Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int8Array<U2<ArrayBuffer,SharedArrayBuffer>>,obj array,Uint16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8ClampedArray<U2<ArrayBuffer,SharedArrayBuffer>>>, ?port: float, ?callback: Callback2) : unit

Broadcasts a datagram on the socket. For connectionless sockets, the destination port and address must be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so the port and address arguments must not be set.

The msg argument contains the message to be sent. Depending on its type, different behavior can apply. If msg is a Buffer, any TypedArray or a DataView, the offset and length specify the offset within the Buffer where the message begins and the number of bytes in the message, respectively. If msg is a String, then it is automatically converted to a Buffer with 'utf8' encoding. With messages that contain multi-byte characters, offset and length will be calculated with respect to byte length and not the character position. If msg is an array, offset and length must not be specified.

The address argument is a string. If the value of address is a host name, DNS will be used to resolve the address of the host. If address is not provided or otherwise nullish, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default.

If the socket has not been previously bound with a call to bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0' for udp4 sockets, '::0' for udp6 sockets.)

An optional callback function may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse the buf object. DNS lookups delay the time to send for at least one tick of the Node.js event loop.

The only way to know for sure that the datagram has been sent is by using a callback. If an error occurs and a callback is given, the error will be passed as the first argument to the callback. If a callback is not given, the error is emitted as an 'error' event on the socket object.

Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a Buffer, a TypedArray, or a DataView.

This method throws ERR_SOCKET_BAD_PORT if called on an unbound socket.

Example of sending a UDP packet to a port on localhost;

import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';

const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.send(message, 41234, 'localhost', (err) => {
client.close();
});

Example of sending a UDP packet composed of multiple buffers to a port on127.0.0.1;

import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';

const buf1 = Buffer.from('Some ');
const buf2 = Buffer.from('bytes');
const client = dgram.createSocket('udp4');
client.send([buf1, buf2], 41234, (err) => {
client.close();
});

Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.

Example of sending a UDP packet using a socket connected to a port on localhost:

import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';

const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.connect(41234, 'localhost', (err) => {
client.send(message, (err) => {
client.close();
});
});

@since v0.1.99

Parameter
msgMessage to be sent.
offsetOffset in the buffer where the message starts.
lengthNumber of bytes in the message.
portDestination port.
addressDestination host name or IP address.
callbackCalled when the message has been sent.
abstract member send (msg: U14<string,BigInt64Array<U2<ArrayBuffer,SharedArrayBuffer>>,BigUint64Array<U2<ArrayBuffer,SharedArrayBuffer>>,DataView<U2<ArrayBuffer,SharedArrayBuffer>>,Float32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Float64Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Int8Array<U2<ArrayBuffer,SharedArrayBuffer>>,obj array,Uint16Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint32Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8Array<U2<ArrayBuffer,SharedArrayBuffer>>,Uint8ClampedArray<U2<ArrayBuffer,SharedArrayBuffer>>>, ?port: float, ?address: string, ?callback: Callback) : unit

Broadcasts a datagram on the socket. For connectionless sockets, the destination port and address must be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so the port and address arguments must not be set.

The msg argument contains the message to be sent. Depending on its type, different behavior can apply. If msg is a Buffer, any TypedArray or a DataView, the offset and length specify the offset within the Buffer where the message begins and the number of bytes in the message, respectively. If msg is a String, then it is automatically converted to a Buffer with 'utf8' encoding. With messages that contain multi-byte characters, offset and length will be calculated with respect to byte length and not the character position. If msg is an array, offset and length must not be specified.

The address argument is a string. If the value of address is a host name, DNS will be used to resolve the address of the host. If address is not provided or otherwise nullish, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default.

If the socket has not been previously bound with a call to bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0' for udp4 sockets, '::0' for udp6 sockets.)

An optional callback function may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse the buf object. DNS lookups delay the time to send for at least one tick of the Node.js event loop.

The only way to know for sure that the datagram has been sent is by using a callback. If an error occurs and a callback is given, the error will be passed as the first argument to the callback. If a callback is not given, the error is emitted as an 'error' event on the socket object.

Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a Buffer, a TypedArray, or a DataView.

This method throws ERR_SOCKET_BAD_PORT if called on an unbound socket.

Example of sending a UDP packet to a port on localhost;

import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';

const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.send(message, 41234, 'localhost', (err) => {
client.close();
});

Example of sending a UDP packet composed of multiple buffers to a port on127.0.0.1;

import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';

const buf1 = Buffer.from('Some ');
const buf2 = Buffer.from('bytes');
const client = dgram.createSocket('udp4');
client.send([buf1, buf2], 41234, (err) => {
client.close();
});

Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.

Example of sending a UDP packet using a socket connected to a port on localhost:

import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';

const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.connect(41234, 'localhost', (err) => {
client.send(message, (err) => {
client.close();
});
});

@since v0.1.99

Parameter
msgMessage to be sent.
offsetOffset in the buffer where the message starts.
lengthNumber of bytes in the message.
portDestination port.
addressDestination host name or IP address.
callbackCalled when the message has been sent.
abstract member setBroadcast (flag: bool) : unit

Sets or clears the SO_BROADCAST socket option. When set to true, UDP packets may be sent to a local interface's broadcast address.

This method throws EBADF if called on an unbound socket.

@since v0.6.9

static member setMaxListeners (n: float option, eventTargets: U2<EventEmitter<unit array>,EventTarget> array) : unit
import { setMaxListeners, EventEmitter } from 'node:events';

const target = new EventTarget();
const emitter = new EventEmitter();

setMaxListeners(5, target, emitter);

@since v15.4.0

Parameter
nA non-negative number. The maximum number of listeners per EventTarget event.
eventTargetsZero or more or instances. If none are specified, n is set as the default max for all newly created and objects.
abstract member setMaxListeners (n: float) : Socket

By default EventEmitters will print a warning if more than 10 listeners are added for a particular event. This is a useful default that helps finding memory leaks. The emitter.setMaxListeners() method allows the limit to be modified for this specific EventEmitter instance. The value can be set to Infinity (or 0) to indicate an unlimited number of listeners.

Returns a reference to the EventEmitter, so that calls can be chained.

@since v0.3.5

abstract member setMulticastInterface (multicastInterface: string) : unit

All references to scope in this section are referring to IPv6 Zone Indices, which are defined by RFC 4007. In string form, an IP with a scope index is written as 'IP%scope' where scope is an interface name or interface number.

Sets the default outgoing multicast interface of the socket to a chosen interface or back to system interface selection. The multicastInterface must be a valid string representation of an IP from the socket's family.

For IPv4 sockets, this should be the IP configured for the desired physical interface. All packets sent to multicast on the socket will be sent on the interface determined by the most recent successful use of this call.

For IPv6 sockets, multicastInterface should include a scope to indicate the interface as in the examples that follow. In IPv6, individual send calls can also use explicit scope in addresses, so only packets sent to a multicast address without specifying an explicit scope are affected by the most recent successful use of this call.

This method throws EBADF if called on an unbound socket.

Example: IPv6 outgoing multicast interface

On most systems, where scope format uses the interface name:

const socket = dgram.createSocket('udp6');

socket.bind(1234, () => {
socket.setMulticastInterface('::%eth1');
});

On Windows, where scope format uses an interface number:

const socket = dgram.createSocket('udp6');

socket.bind(1234, () => {
socket.setMulticastInterface('::%2');
});

Example: IPv4 outgoing multicast interface

All systems use an IP of the host on the desired physical interface:

const socket = dgram.createSocket('udp4');

socket.bind(1234, () => {
socket.setMulticastInterface('10.0.0.2');
});

@since v8.6.0

abstract member setMulticastLoopback (flag: bool) : bool

Sets or clears the IP_MULTICAST_LOOP socket option. When set to true, multicast packets will also be received on the local interface.

This method throws EBADF if called on an unbound socket.

@since v0.3.8

abstract member setMulticastTTL (ttl: float) : float

Sets the IP_MULTICAST_TTL socket option. While TTL generally stands for "Time to Live", in this context it specifies the number of IP hops that a packet is allowed to travel through, specifically for multicast traffic. Each router or gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded.

The ttl argument may be between 0 and 255. The default on most systems is 1.

This method throws EBADF if called on an unbound socket.

@since v0.3.8

abstract member setRecvBufferSize (size: float) : unit

Sets the SO_RCVBUF socket option. Sets the maximum socket receive buffer in bytes.

This method throws ERR_SOCKET_BUFFER_SIZE if called on an unbound socket.

@since v8.7.0

abstract member setSendBufferSize (size: float) : unit

Sets the SO_SNDBUF socket option. Sets the maximum socket send buffer in bytes.

This method throws ERR_SOCKET_BUFFER_SIZE if called on an unbound socket.

@since v8.7.0

abstract member setTTL (ttl: float) : float

Sets the IP_TTL socket option. While TTL generally stands for "Time to Live", in this context it specifies the number of IP hops that a packet is allowed to travel through. Each router or gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded. Changing TTL values is typically done for network probes or when multicasting.

The ttl argument may be between 1 and 255. The default on most systems is 64.

This method throws EBADF if called on an unbound socket.

@since v0.1.101

abstract member unref () : Socket

By default, binding a socket will cause it to block the Node.js process from exiting as long as the socket is open. The socket.unref() method can be used to exclude the socket from the reference counting that keeps the Node.js process active, allowing the process to exit even if the socket is still listening.

Calling socket.unref() multiple times will have no additional effect.

The socket.unref() method returns a reference to the socket so calls can be chained.

@since v0.9.1