Agent
[<Interface>]
type Agent =
abstract member EventEmitter: EventEmitterConstructor with get, set
abstract member EventEmitterAsyncResource: EventEmitterAsyncResourceConstructor with get, set
abstract member captureRejectionSymbol: Symbol
abstract member captureRejections: bool with get, set
abstract member defaultMaxListeners: float with get, set
abstract member errorMonitor: Symbol
abstract member freeSockets: ReadOnlyDict<Socket array>
abstract member maxFreeSockets: float with get, set
abstract member maxSockets: float with get, set
abstract member maxTotalSockets: float with get, set
abstract member requests: ReadOnlyDict<ClientRequest array>
abstract member sockets: ReadOnlyDict<Socket array>
static member addAbortListener (signal: AbortSignal, resource: Event -> unit) : Disposable
abstract member addListener (eventName: U2<string,Symbol>, listener: obj array -> unit) : Agent
abstract member createConnection (options: ClientRequestArgs, ?callback: Callback) : Duplex option
abstract member destroy () : unit
abstract member emit (eventName: U2<string,Symbol>, args: obj array) : bool
abstract member eventNames () : U2<string,Symbol> array
static member getEventListeners (emitter: U2<EventEmitter<unit array>,EventTarget>, name: U2<string,Symbol>) : Function array
static member getMaxListeners (emitter: U2<EventEmitter<unit array>,EventTarget>) : float
abstract member getName (?options: ClientRequestArgs) : string
abstract member keepSocketAlive (socket: Duplex) : unit
static member listenerCount (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>) : float
abstract member listenerCount (eventName: U2<string,Symbol>, ?listener: Function) : float
abstract member listeners (eventName: U2<string,Symbol>) : Function array
abstract member off (eventName: U2<string,Symbol>, listener: obj array -> unit) : Agent
static member on (emitter: EventTarget, eventName: string, ?options: StaticEventEmitterIteratorOptions) : AsyncIterator<obj array,obj,obj>
static member on (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>, ?options: StaticEventEmitterIteratorOptions) : AsyncIterator<obj array,obj,obj>
abstract member on (eventName: U2<string,Symbol>, listener: obj array -> unit) : Agent
static member once (emitter: EventTarget, eventName: string, ?options: StaticEventEmitterOptions) : Promise<obj array>
static member once (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>, ?options: StaticEventEmitterOptions) : Promise<obj array>
abstract member once (eventName: U2<string,Symbol>, listener: obj array -> unit) : Agent
abstract member prependListener (eventName: U2<string,Symbol>, listener: obj array -> unit) : Agent
abstract member prependOnceListener (eventName: U2<string,Symbol>, listener: obj array -> unit) : Agent
abstract member rawListeners (eventName: U2<string,Symbol>) : Function array
abstract member removeAllListeners (?eventName: U2<string,Symbol>) : Agent
abstract member removeListener (eventName: U2<string,Symbol>, listener: obj array -> unit) : Agent
abstract member reuseSocket (socket: Duplex, request: ClientRequest) : unit
static member setMaxListeners (n: float option, eventTargets: U2<EventEmitter<unit array>,EventTarget> array) : unit
abstract member setMaxListeners (n: float) : Agent| Assembly | Xantham.Fable.Node |
| Implements | EventEmitter<unit array> |
| Attributes | [<Interface>] [<Import>] |
An Agent is responsible for managing connection persistence and reuse for HTTP clients. It maintains a queue of pending requests for a given host and port, reusing a single socket connection for each until the queue is empty, at which time the socket is either destroyed or put into a pool where it is kept to be used again for requests to the same host and port. Whether it is destroyed or pooled depends on the keepAlive``option.
Pooled connections have TCP Keep-Alive enabled for them, but servers may still close idle connections, in which case they will be removed from the pool and a new connection will be made when a new HTTP request is made for that host and port. Servers may also refuse to allow multiple requests over the same connection, in which case the connection will have to be remade for every request and cannot be pooled. The Agent will still make the requests to that server, but each one will occur over a new connection.
When a connection is closed by the client or the server, it is removed from the pool. Any unused sockets in the pool will be unrefed so as not to keep the Node.js process running when there are no outstanding requests. (see socket.unref()).
It is good practice, to destroy() an Agent instance when it is no longer in use, because unused sockets consume OS resources.
Sockets are removed from an agent when the socket emits either a 'close' event or an 'agentRemove' event. When intending to keep one HTTP request open for a long time without keeping it in the agent, something like the following may be done:
http.get(options, (res) => {
// Do stuff
}).on('socket', (socket) => {
socket.emit('agentRemove');
});
An agent may also be used for an individual request. By providing {agent: false} as an option to the http.get() or http.request() functions, a one-time use Agent with default options will be used for the client connection.
agent:false:
http.get({
hostname: 'localhost',
port: 80,
path: '/',
agent: false, // Create a new agent just for this one request
}, (res) => {
// Do stuff with response
});
options in socket.connect() are also supported.
To configure any of them, a custom Agent instance must be created.
import http from 'node:http';
const keepAliveAgent = new http.Agent({ keepAlive: true });
options.agent = keepAliveAgent;
http.request(options, onResponseCallback)
@since v0.3.4
Declared inside
CreateConnection |
Properties
abstract member EventEmitter: EventEmitterConstructor with get, setabstract member EventEmitterAsyncResource: EventEmitterAsyncResourceConstructor with get, set
abstract member EventEmitterAsyncResource: EventEmitterAsyncResourceConstructor with get, setIntegrates EventEmitter with AsyncResource for EventEmitters that require manual async tracking. Specifically, all events emitted by instances of events.EventEmitterAsyncResource will run within its async context.
import { EventEmitterAsyncResource, EventEmitter } from 'node:events';
import { notStrictEqual, strictEqual } from 'node:assert';
import { executionAsyncId, triggerAsyncId } from 'node:async_hooks';
// Async tracking tooling will identify this as 'Q'.
const ee1 = new EventEmitterAsyncResource({ name: 'Q' });
// 'foo' listeners will run in the EventEmitters async context.
ee1.on('foo', () => {
strictEqual(executionAsyncId(), ee1.asyncId);
strictEqual(triggerAsyncId(), ee1.triggerAsyncId);
});
const ee2 = new EventEmitter();
// 'foo' listeners on ordinary EventEmitters that do not track async
// context, however, run in the same async context as the emit().
ee2.on('foo', () => {
notStrictEqual(executionAsyncId(), ee2.asyncId);
notStrictEqual(triggerAsyncId(), ee2.triggerAsyncId);
});
Promise.resolve().then(() => {
ee1.emit('foo');
ee2.emit('foo');
});
The EventEmitterAsyncResource class has the same methods and takes the same options as EventEmitter and AsyncResource themselves.
@since v17.4.0, v16.14.0
abstract member captureRejectionSymbol: Symbol
abstract member captureRejectionSymbol: SymbolValue: Symbol.for('nodejs.rejection')
See how to write a custom rejection handler.
@since v13.4.0, v12.16.0
abstract member captureRejections: bool with get, set
abstract member captureRejections: bool with get, setValue: boolean
Change the default captureRejections option on all new EventEmitter objects.
@since v13.4.0, v12.16.0
abstract member defaultMaxListeners: float with get, set
abstract member defaultMaxListeners: float with get, setBy default, a maximum of 10 listeners can be registered for any single event. This limit can be changed for individual EventEmitter instances using the emitter.setMaxListeners(n) method. To change the default for allEventEmitter instances, the events.defaultMaxListeners property can be used. If this value is not a positive number, a RangeError is thrown.
Take caution when setting the events.defaultMaxListeners because the change affects all EventEmitter instances, including those created before the change is made. However, calling emitter.setMaxListeners(n) still has precedence over events.defaultMaxListeners.
This is not a hard limit. The EventEmitter instance will allow more listeners to be added but will output a trace warning to stderr indicating that a "possible EventEmitter memory leak" has been detected. For any single EventEmitter, the emitter.getMaxListeners() and emitter.setMaxListeners() methods can be used to temporarily avoid this warning:
import { EventEmitter } from 'node:events';
const emitter = new EventEmitter();
emitter.setMaxListeners(emitter.getMaxListeners() + 1);
emitter.once('event', () => {
// do stuff
emitter.setMaxListeners(Math.max(emitter.getMaxListeners() - 1, 0));
});
The --trace-warnings command-line flag can be used to display the stack trace for such warnings.
The emitted warning can be inspected with process.on('warning') and will have the additional emitter, type, and count properties, referring to the event emitter instance, the event's name and the number of attached listeners, respectively. Its name property is set to 'MaxListenersExceededWarning'.
@since v0.11.2
abstract member errorMonitor: Symbol
abstract member errorMonitor: SymbolThis symbol shall be used to install a listener for only monitoring 'error' events. Listeners installed using this symbol are called before the regular 'error' listeners are called.
Installing a listener using this symbol does not change the behavior once an 'error' event is emitted. Therefore, the process will still crash if no regular 'error' listener is installed.
@since v13.6.0, v12.17.0
abstract member freeSockets: ReadOnlyDict<Socket array>
abstract member freeSockets: ReadOnlyDict<Socket array>An object which contains arrays of sockets currently awaiting use by the agent when keepAlive is enabled. Do not modify.
Sockets in the freeSockets list will be automatically destroyed and removed from the array on 'timeout'.
@since v0.11.4
abstract member maxFreeSockets: float with get, set
abstract member maxFreeSockets: float with get, setBy default set to 256. For agents with keepAlive enabled, this sets the maximum number of sockets that will be left open in the free state.
@since v0.11.7
abstract member maxSockets: float with get, set
abstract member maxSockets: float with get, setBy default set to Infinity. Determines how many concurrent sockets the agent can have open per origin. Origin is the returned value of agent.getName().
@since v0.3.6
abstract member maxTotalSockets: float with get, set
abstract member maxTotalSockets: float with get, setBy default set to Infinity. Determines how many concurrent sockets the agent can have open. Unlike maxSockets, this parameter applies across all origins.
@since v14.5.0, v12.19.0
abstract member requests: ReadOnlyDict<ClientRequest array>
abstract member requests: ReadOnlyDict<ClientRequest array>An object which contains queues of requests that have not yet been assigned to sockets. Do not modify.
@since v0.5.9
abstract member sockets: ReadOnlyDict<Socket array>
abstract member sockets: ReadOnlyDict<Socket array>An object which contains arrays of sockets currently in use by the agent. Do not modify.
@since v0.3.6
Methods
static member addAbortListener (signal: AbortSignal, resource: Event -> unit) : Disposable
static member addAbortListener (signal: AbortSignal, resource: Event -> unit) : DisposableListens once to the abort event on the provided signal.
Listening to the abort event on abort signals is unsafe and may lead to resource leaks since another third party with the signal can call e.stopImmediatePropagation(). Unfortunately Node.js cannot change this since it would violate the web standard. Additionally, the original API makes it easy to forget to remove listeners.
This API allows safely using AbortSignals in Node.js APIs by solving these two issues by listening to the event such that stopImmediatePropagation does not prevent the listener from running.
Returns a disposable so that it may be unsubscribed from more easily.
import { addAbortListener } from 'node:events';
function example(signal) {
let disposable;
try {
signal.addEventListener('abort', (e) => e.stopImmediatePropagation());
disposable = addAbortListener(signal, (e) => {
// Do something when signal is aborted.
});
} finally {
disposable?.[Symbol.dispose]();
}
}
@since v20.5.0
Returns. Disposable that removes the abort listener.
abstract member addListener (eventName: U2<string,Symbol>, listener: obj array -> unit) : Agent
abstract member addListener (eventName: U2<string,Symbol>, listener: obj array -> unit) : AgentAlias for emitter.on(eventName, listener).
@since v0.1.26
abstract member createConnection (options: ClientRequestArgs, ?callback: Callback) : Duplex option
abstract member createConnection (options: ClientRequestArgs, ?callback: Callback) : Duplex optionProduces a socket/stream to be used for HTTP requests.
By default, this function is the same as net.createConnection(). However, custom agents may override this method in case greater flexibility is desired.
A socket/stream can be supplied in one of two ways: by returning the socket/stream from this function, or by passing the socket/stream to callback.
This method is guaranteed to return an instance of the net.Socket class, a subclass of stream.Duplex, unless the user specifies a socket type other than net.Socket.
callback has a signature of (err, stream).
@since v0.11.4
| Parameter | |
|---|---|
options | Options containing connection details. Check createConnection for the format of the options |
callback | Callback function that receives the created socket |
abstract member destroy () : unit
abstract member destroy () : unitDestroy any sockets that are currently in use by the agent.
It is usually not necessary to do this. However, if using an agent with keepAlive enabled, then it is best to explicitly shut down the agent when it is no longer needed. Otherwise, sockets might stay open for quite a long time before the server terminates them.
@since v0.11.4
abstract member emit (eventName: U2<string,Symbol>, args: obj array) : bool
abstract member emit (eventName: U2<string,Symbol>, args: obj array) : boolSynchronously calls each of the listeners registered for the event named eventName, in the order they were registered, passing the supplied arguments to each.
Returns true if the event had listeners, false otherwise.
import { EventEmitter } from 'node:events';
const myEmitter = new EventEmitter();
// First listener
myEmitter.on('event', function firstListener() {
console.log('Helloooo! first listener');
});
// Second listener
myEmitter.on('event', function secondListener(arg1, arg2) {
console.log(`event with parameters ${arg1}, ${arg2} in second listener`);
});
// Third listener
myEmitter.on('event', function thirdListener(...args) {
const parameters = args.join(', ');
console.log(`event with parameters ${parameters} in third listener`);
});
console.log(myEmitter.listeners('event'));
myEmitter.emit('event', 1, 2, 3, 4, 5);
// Prints:
// [
// [Function: firstListener],
// [Function: secondListener],
// [Function: thirdListener]
// ]
// Helloooo! first listener
// event with parameters 1, 2 in second listener
// event with parameters 1, 2, 3, 4, 5 in third listener
@since v0.1.26
abstract member eventNames () : U2<string,Symbol> array
abstract member eventNames () : U2<string,Symbol> arrayReturns an array listing the events for which the emitter has registered listeners. The values in the array are strings or Symbols.
import { EventEmitter } from 'node:events';
const myEE = new EventEmitter();
myEE.on('foo', () => {});
myEE.on('bar', () => {});
const sym = Symbol('symbol');
myEE.on(sym, () => {});
console.log(myEE.eventNames());
// Prints: [ 'foo', 'bar', Symbol(symbol) ]
@since v6.0.0
static member getEventListeners (emitter: U2<EventEmitter<unit array>,EventTarget>, name: U2<string,Symbol>) : Function array
static member getEventListeners (emitter: U2<EventEmitter<unit array>,EventTarget>, name: U2<string,Symbol>) : Function arrayReturns a copy of the array of listeners for the event named eventName.
For EventEmitters this behaves exactly the same as calling .listeners on the emitter.
For EventTargets this is the only way to get the event listeners for the event target. This is useful for debugging and diagnostic purposes.
import { getEventListeners, EventEmitter } from 'node:events';
{
const ee = new EventEmitter();
const listener = () => console.log('Events are fun');
ee.on('foo', listener);
console.log(getEventListeners(ee, 'foo')); // [ [Function: listener] ]
}
{
const et = new EventTarget();
const listener = () => console.log('Events are fun');
et.addEventListener('foo', listener);
console.log(getEventListeners(et, 'foo')); // [ [Function: listener] ]
}
@since v15.2.0, v14.17.0
static member getMaxListeners (emitter: U2<EventEmitter<unit array>,EventTarget>) : float
static member getMaxListeners (emitter: U2<EventEmitter<unit array>,EventTarget>) : floatReturns the currently set max amount of listeners.
For EventEmitters this behaves exactly the same as calling .getMaxListeners on the emitter.
For EventTargets this is the only way to get the max event listeners for the event target. If the number of event handlers on a single EventTarget exceeds the max set, the EventTarget will print a warning.
import { getMaxListeners, setMaxListeners, EventEmitter } from 'node:events';
{
const ee = new EventEmitter();
console.log(getMaxListeners(ee)); // 10
setMaxListeners(11, ee);
console.log(getMaxListeners(ee)); // 11
}
{
const et = new EventTarget();
console.log(getMaxListeners(et)); // 10
setMaxListeners(11, et);
console.log(getMaxListeners(et)); // 11
}
@since v19.9.0
abstract member getName (?options: ClientRequestArgs) : string
abstract member getName (?options: ClientRequestArgs) : stringGet a unique name for a set of request options, to determine whether a connection can be reused. For an HTTP agent, this returnshost:port:localAddress or host:port:localAddress:family. For an HTTPS agent, the name includes the CA, cert, ciphers, and other HTTPS/TLS-specific options that determine socket reusability.
@since v0.11.4
| Parameter | |
|---|---|
options | A set of options providing information for name generation |
abstract member keepSocketAlive (socket: Duplex) : unit
abstract member keepSocketAlive (socket: Duplex) : unitCalled when socket is detached from a request and could be persisted by theAgent. Default behavior is to:
socket.setKeepAlive(true, this.keepAliveMsecs);
socket.unref();
return true;
This method can be overridden by a particular Agent subclass. If this method returns a falsy value, the socket will be destroyed instead of persisting it for use with the next request.
The socket argument can be an instance of net.Socket, a subclass of stream.Duplex.
@since v8.1.0
static member listenerCount (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>) : float
static member listenerCount (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>) : floatA class method that returns the number of listeners for the given eventName registered on the given emitter.
import { EventEmitter, listenerCount } from 'node:events';
const myEmitter = new EventEmitter();
myEmitter.on('event', () => {});
myEmitter.on('event', () => {});
console.log(listenerCount(myEmitter, 'event'));
// Prints: 2
@since v0.9.12
| Parameter | |
|---|---|
emitter | The emitter to query |
eventName | The event name |
abstract member listenerCount (eventName: U2<string,Symbol>, ?listener: Function) : float
abstract member listenerCount (eventName: U2<string,Symbol>, ?listener: Function) : floatReturns the number of listeners listening for the event named eventName. If listener is provided, it will return how many times the listener is found in the list of the listeners of the event.
@since v3.2.0
| Parameter | |
|---|---|
eventName | The name of the event being listened for |
listener | The event handler function |
abstract member listeners (eventName: U2<string,Symbol>) : Function array
abstract member listeners (eventName: U2<string,Symbol>) : Function arrayReturns a copy of the array of listeners for the event named eventName.
server.on('connection', (stream) => {
console.log('someone connected!');
});
console.log(util.inspect(server.listeners('connection')));
// Prints: [ [Function] ]
@since v0.1.26
abstract member off (eventName: U2<string,Symbol>, listener: obj array -> unit) : Agent
abstract member off (eventName: U2<string,Symbol>, listener: obj array -> unit) : AgentAlias for emitter.removeListener().
@since v10.0.0
static member on (emitter: EventTarget, eventName: string, ?options: StaticEventEmitterIteratorOptions) : AsyncIterator<obj array,obj,obj>
static member on (emitter: EventTarget, eventName: string, ?options: StaticEventEmitterIteratorOptions) : AsyncIterator<obj array,obj,obj>import { on, EventEmitter } from 'node:events';
import process from 'node:process';
const ee = new EventEmitter();
// Emit later on
process.nextTick(() => {
ee.emit('foo', 'bar');
ee.emit('foo', 42);
});
for await (const event of on(ee, 'foo')) {
// The execution of this inner block is synchronous and it
// processes one event at a time (even with await). Do not use
// if concurrent execution is required.
console.log(event); // prints ['bar'] [42]
}
// Unreachable here
Returns an AsyncIterator that iterates eventName events. It will throw if the EventEmitter emits 'error'. It removes all listeners when exiting the loop. The value returned by each iteration is an array composed of the emitted event arguments.
An AbortSignal can be used to cancel waiting on events:
import { on, EventEmitter } from 'node:events';
import process from 'node:process';
const ac = new AbortController();
(async () => {
const ee = new EventEmitter();
// Emit later on
process.nextTick(() => {
ee.emit('foo', 'bar');
ee.emit('foo', 42);
});
for await (const event of on(ee, 'foo', { signal: ac.signal })) {
// The execution of this inner block is synchronous and it
// processes one event at a time (even with await). Do not use
// if concurrent execution is required.
console.log(event); // prints ['bar'] [42]
}
// Unreachable here
})();
process.nextTick(() => ac.abort());
Use the close option to specify an array of event names that will end the iteration:
import { on, EventEmitter } from 'node:events';
import process from 'node:process';
const ee = new EventEmitter();
// Emit later on
process.nextTick(() => {
ee.emit('foo', 'bar');
ee.emit('foo', 42);
ee.emit('close');
});
for await (const event of on(ee, 'foo', { close: ['close'] })) {
console.log(event); // prints ['bar'] [42]
}
// the loop will exit after 'close' is emitted
console.log('done'); // prints 'done'
@since v13.6.0, v12.16.0
Returns. An AsyncIterator that iterates eventName events emitted by the emitter
static member on (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>, ?options: StaticEventEmitterIteratorOptions) : AsyncIterator<obj array,obj,obj>
static member on (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>, ?options: StaticEventEmitterIteratorOptions) : AsyncIterator<obj array,obj,obj>import { on, EventEmitter } from 'node:events';
import process from 'node:process';
const ee = new EventEmitter();
// Emit later on
process.nextTick(() => {
ee.emit('foo', 'bar');
ee.emit('foo', 42);
});
for await (const event of on(ee, 'foo')) {
// The execution of this inner block is synchronous and it
// processes one event at a time (even with await). Do not use
// if concurrent execution is required.
console.log(event); // prints ['bar'] [42]
}
// Unreachable here
Returns an AsyncIterator that iterates eventName events. It will throw if the EventEmitter emits 'error'. It removes all listeners when exiting the loop. The value returned by each iteration is an array composed of the emitted event arguments.
An AbortSignal can be used to cancel waiting on events:
import { on, EventEmitter } from 'node:events';
import process from 'node:process';
const ac = new AbortController();
(async () => {
const ee = new EventEmitter();
// Emit later on
process.nextTick(() => {
ee.emit('foo', 'bar');
ee.emit('foo', 42);
});
for await (const event of on(ee, 'foo', { signal: ac.signal })) {
// The execution of this inner block is synchronous and it
// processes one event at a time (even with await). Do not use
// if concurrent execution is required.
console.log(event); // prints ['bar'] [42]
}
// Unreachable here
})();
process.nextTick(() => ac.abort());
Use the close option to specify an array of event names that will end the iteration:
import { on, EventEmitter } from 'node:events';
import process from 'node:process';
const ee = new EventEmitter();
// Emit later on
process.nextTick(() => {
ee.emit('foo', 'bar');
ee.emit('foo', 42);
ee.emit('close');
});
for await (const event of on(ee, 'foo', { close: ['close'] })) {
console.log(event); // prints ['bar'] [42]
}
// the loop will exit after 'close' is emitted
console.log('done'); // prints 'done'
@since v13.6.0, v12.16.0
Returns. An AsyncIterator that iterates eventName events emitted by the emitter
abstract member on (eventName: U2<string,Symbol>, listener: obj array -> unit) : Agent
abstract member on (eventName: U2<string,Symbol>, listener: obj array -> unit) : AgentAdds the listener function to the end of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.
server.on('connection', (stream) => {
console.log('someone connected!');
});
Returns a reference to the EventEmitter, so that calls can be chained.
By default, event listeners are invoked in the order they are added. The emitter.prependListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.
import { EventEmitter } from 'node:events';
const myEE = new EventEmitter();
myEE.on('foo', () => console.log('a'));
myEE.prependListener('foo', () => console.log('b'));
myEE.emit('foo');
// Prints:
// b
// a
@since v0.1.101
| Parameter | |
|---|---|
eventName | The name of the event. |
listener | The callback function |
static member once (emitter: EventTarget, eventName: string, ?options: StaticEventEmitterOptions) : Promise<obj array>
static member once (emitter: EventTarget, eventName: string, ?options: StaticEventEmitterOptions) : Promise<obj array>Creates a Promise that is fulfilled when the EventEmitter emits the given event or that is rejected if the EventEmitter emits 'error' while waiting. The Promise will resolve with an array of all the arguments emitted to the given event.
This method is intentionally generic and works with the web platform EventTarget interface, which has no special'error' event semantics and does not listen to the 'error' event.
import { once, EventEmitter } from 'node:events';
import process from 'node:process';
const ee = new EventEmitter();
process.nextTick(() => {
ee.emit('myevent', 42);
});
const [value] = await once(ee, 'myevent');
console.log(value);
const err = new Error('kaboom');
process.nextTick(() => {
ee.emit('error', err);
});
try {
await once(ee, 'myevent');
} catch (err) {
console.error('error happened', err);
}
The special handling of the 'error' event is only used when events.once() is used to wait for another event. If events.once() is used to wait for the 'error' event itself, then it is treated as any other kind of event without special handling:
import { EventEmitter, once } from 'node:events';
const ee = new EventEmitter();
once(ee, 'error')
.then(([err]) => console.log('ok', err.message))
.catch((err) => console.error('error', err.message));
ee.emit('error', new Error('boom'));
// Prints: ok boom
An AbortSignal can be used to cancel waiting for the event:
import { EventEmitter, once } from 'node:events';
const ee = new EventEmitter();
const ac = new AbortController();
async function foo(emitter, event, signal) {
try {
await once(emitter, event, { signal });
console.log('event emitted!');
} catch (error) {
if (error.name === 'AbortError') {
console.error('Waiting for the event was canceled!');
} else {
console.error('There was an error', error.message);
}
}
}
foo(ee, 'foo', ac.signal);
ac.abort(); // Abort waiting for the event
ee.emit('foo'); // Prints: Waiting for the event was canceled!
@since v11.13.0, v10.16.0
static member once (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>, ?options: StaticEventEmitterOptions) : Promise<obj array>
static member once (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>, ?options: StaticEventEmitterOptions) : Promise<obj array>Creates a Promise that is fulfilled when the EventEmitter emits the given event or that is rejected if the EventEmitter emits 'error' while waiting. The Promise will resolve with an array of all the arguments emitted to the given event.
This method is intentionally generic and works with the web platform EventTarget interface, which has no special'error' event semantics and does not listen to the 'error' event.
import { once, EventEmitter } from 'node:events';
import process from 'node:process';
const ee = new EventEmitter();
process.nextTick(() => {
ee.emit('myevent', 42);
});
const [value] = await once(ee, 'myevent');
console.log(value);
const err = new Error('kaboom');
process.nextTick(() => {
ee.emit('error', err);
});
try {
await once(ee, 'myevent');
} catch (err) {
console.error('error happened', err);
}
The special handling of the 'error' event is only used when events.once() is used to wait for another event. If events.once() is used to wait for the 'error' event itself, then it is treated as any other kind of event without special handling:
import { EventEmitter, once } from 'node:events';
const ee = new EventEmitter();
once(ee, 'error')
.then(([err]) => console.log('ok', err.message))
.catch((err) => console.error('error', err.message));
ee.emit('error', new Error('boom'));
// Prints: ok boom
An AbortSignal can be used to cancel waiting for the event:
import { EventEmitter, once } from 'node:events';
const ee = new EventEmitter();
const ac = new AbortController();
async function foo(emitter, event, signal) {
try {
await once(emitter, event, { signal });
console.log('event emitted!');
} catch (error) {
if (error.name === 'AbortError') {
console.error('Waiting for the event was canceled!');
} else {
console.error('There was an error', error.message);
}
}
}
foo(ee, 'foo', ac.signal);
ac.abort(); // Abort waiting for the event
ee.emit('foo'); // Prints: Waiting for the event was canceled!
@since v11.13.0, v10.16.0
abstract member once (eventName: U2<string,Symbol>, listener: obj array -> unit) : Agent
abstract member once (eventName: U2<string,Symbol>, listener: obj array -> unit) : AgentAdds a one-timelistener function for the event named eventName. The next time eventName is triggered, this listener is removed and then invoked.
server.once('connection', (stream) => {
console.log('Ah, we have our first user!');
});
Returns a reference to the EventEmitter, so that calls can be chained.
By default, event listeners are invoked in the order they are added. The emitter.prependOnceListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.
import { EventEmitter } from 'node:events';
const myEE = new EventEmitter();
myEE.once('foo', () => console.log('a'));
myEE.prependOnceListener('foo', () => console.log('b'));
myEE.emit('foo');
// Prints:
// b
// a
@since v0.3.0
| Parameter | |
|---|---|
eventName | The name of the event. |
listener | The callback function |
abstract member prependListener (eventName: U2<string,Symbol>, listener: obj array -> unit) : Agent
abstract member prependListener (eventName: U2<string,Symbol>, listener: obj array -> unit) : AgentAdds the listener function to the beginning of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.
server.prependListener('connection', (stream) => {
console.log('someone connected!');
});
Returns a reference to the EventEmitter, so that calls can be chained.
@since v6.0.0
| Parameter | |
|---|---|
eventName | The name of the event. |
listener | The callback function |
abstract member prependOnceListener (eventName: U2<string,Symbol>, listener: obj array -> unit) : Agent
abstract member prependOnceListener (eventName: U2<string,Symbol>, listener: obj array -> unit) : AgentAdds a one-timelistener function for the event named eventName to the beginning of the listeners array. The next time eventName is triggered, this listener is removed, and then invoked.
server.prependOnceListener('connection', (stream) => {
console.log('Ah, we have our first user!');
});
Returns a reference to the EventEmitter, so that calls can be chained.
@since v6.0.0
| Parameter | |
|---|---|
eventName | The name of the event. |
listener | The callback function |
abstract member rawListeners (eventName: U2<string,Symbol>) : Function array
abstract member rawListeners (eventName: U2<string,Symbol>) : Function arrayReturns a copy of the array of listeners for the event named eventName, including any wrappers (such as those created by .once()).
import { EventEmitter } from 'node:events';
const emitter = new EventEmitter();
emitter.once('log', () => console.log('log once'));
// Returns a new Array with a function `onceWrapper` which has a property
// `listener` which contains the original listener bound above
const listeners = emitter.rawListeners('log');
const logFnWrapper = listeners[0];
// Logs "log once" to the console and does not unbind the `once` event
logFnWrapper.listener();
// Logs "log once" to the console and removes the listener
logFnWrapper();
emitter.on('log', () => console.log('log persistently'));
// Will return a new Array with a single function bound by `.on()` above
const newListeners = emitter.rawListeners('log');
// Logs "log persistently" twice
newListeners[0]();
emitter.emit('log');
@since v9.4.0
abstract member removeAllListeners (?eventName: U2<string,Symbol>) : Agent
abstract member removeAllListeners (?eventName: U2<string,Symbol>) : AgentRemoves all listeners, or those of the specified eventName.
It is bad practice to remove listeners added elsewhere in the code, particularly when the EventEmitter instance was created by some other component or module (e.g. sockets or file streams).
Returns a reference to the EventEmitter, so that calls can be chained.
@since v0.1.26
abstract member removeListener (eventName: U2<string,Symbol>, listener: obj array -> unit) : Agent
abstract member removeListener (eventName: U2<string,Symbol>, listener: obj array -> unit) : AgentRemoves the specified listener from the listener array for the event named eventName.
const callback = (stream) => {
console.log('someone connected!');
};
server.on('connection', callback);
// ...
server.removeListener('connection', callback);
removeListener() will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specified eventName, then removeListener() must be called multiple times to remove each instance.
Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any removeListener() or removeAllListeners() calls after emitting and before the last listener finishes execution will not remove them fromemit() in progress. Subsequent events behave as expected.
import { EventEmitter } from 'node:events';
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
const callbackA = () => {
console.log('A');
myEmitter.removeListener('event', callbackB);
};
const callbackB = () => {
console.log('B');
};
myEmitter.on('event', callbackA);
myEmitter.on('event', callbackB);
// callbackA removes listener callbackB but it will still be called.
// Internal listener array at time of emit [callbackA, callbackB]
myEmitter.emit('event');
// Prints:
// A
// B
// callbackB is now removed.
// Internal listener array [callbackA]
myEmitter.emit('event');
// Prints:
// A
Because listeners are managed using an internal array, calling this will change the position indices of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the emitter.listeners() method will need to be recreated.
When a single function has been added as a handler multiple times for a single event (as in the example below), removeListener() will remove the most recently added instance. In the example the once('ping') listener is removed:
import { EventEmitter } from 'node:events';
const ee = new EventEmitter();
function pong() {
console.log('pong');
}
ee.on('ping', pong);
ee.once('ping', pong);
ee.removeListener('ping', pong);
ee.emit('ping');
ee.emit('ping');
Returns a reference to the EventEmitter, so that calls can be chained.
@since v0.1.26
abstract member reuseSocket (socket: Duplex, request: ClientRequest) : unit
abstract member reuseSocket (socket: Duplex, request: ClientRequest) : unitCalled when socket is attached to request after being persisted because of the keep-alive options. Default behavior is to:
socket.ref();
This method can be overridden by a particular Agent subclass.
The socket argument can be an instance of net.Socket, a subclass of stream.Duplex.
@since v8.1.0
static member setMaxListeners (n: float option, eventTargets: U2<EventEmitter<unit array>,EventTarget> array) : unit
static member setMaxListeners (n: float option, eventTargets: U2<EventEmitter<unit array>,EventTarget> array) : unitimport { setMaxListeners, EventEmitter } from 'node:events';
const target = new EventTarget();
const emitter = new EventEmitter();
setMaxListeners(5, target, emitter);
@since v15.4.0
| Parameter | |
|---|---|
n | A non-negative number. The maximum number of listeners per EventTarget event. |
eventTargets | Zero or more or instances. If none are specified, n is set as the default max for all newly created and objects. |
abstract member setMaxListeners (n: float) : Agent
abstract member setMaxListeners (n: float) : AgentBy default EventEmitters will print a warning if more than 10 listeners are added for a particular event. This is a useful default that helps finding memory leaks. The emitter.setMaxListeners() method allows the limit to be modified for this specific EventEmitter instance. The value can be set to Infinity (or 0) to indicate an unlimited number of listeners.
Returns a reference to the EventEmitter, so that calls can be chained.
@since v0.3.5