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Process

[<Interface>]
type Process =
    abstract member allowedNodeEnvironmentFlags: ReadonlySet<string> with get, set
    abstract member arch: Architecture
    abstract member argv: string array with get, set
    abstract member argv0: string with get, set
    abstract member channel: Control option with get, set
    abstract member config: ProcessConfig
    abstract member connected: bool with get, set
    abstract member debugPort: float with get, set
    abstract member env: ProcessEnv with get, set
    abstract member execArgv: string array with get, set
    abstract member execPath: string with get, set
    abstract member execve: Execve option with get, set
    abstract member exitCode: OpenMode option with get, set
    abstract member features: ProcessFeatures
    abstract member finalization: Finalization with get, set
    abstract member getegid: (unit -> float) option with get, set
    abstract member geteuid: (unit -> float) option with get, set
    abstract member getgid: (unit -> float) option with get, set
    abstract member getgroups: (unit -> float array) option with get, set
    abstract member getuid: (unit -> float) option with get, set
    abstract member hrtime: HRTime with get, set
    abstract member mainModule: Module option with get, set
    abstract member memoryUsage: MemoryUsageFn with get, set
    abstract member noDeprecation: bool option with get, set
    abstract member permission: ProcessPermission with get, set
    abstract member pid: float
    abstract member platform: Platform
    abstract member ppid: float
    abstract member release: ProcessRelease
    abstract member report: ProcessReport with get, set
    abstract member send: Send option with get, set
    abstract member setegid: (OpenMode -> unit) option with get, set
    abstract member seteuid: (OpenMode -> unit) option with get, set
    abstract member setgid: (OpenMode -> unit) option with get, set
    abstract member setgroups: (OpenMode array -> unit) option with get, set
    abstract member setuid: (OpenMode -> unit) option with get, set
    abstract member sourceMapsEnabled: bool
    abstract member stderr: Stderr with get, set
    abstract member stdin: Stdin with get, set
    abstract member stdout: Stdout with get, set
    abstract member throwDeprecation: bool with get, set
    abstract member title: string with get, set
    abstract member traceDeprecation: bool with get, set
    abstract member version: string
    abstract member versions: ProcessVersions
    abstract member abort () : unit
    abstract member addListener (event: Signals, listener: SignalsListener) : Process
    abstract member addListenerBeforeExit (listener: BeforeExitListener) : Process
    abstract member addListenerDisconnect (listener: DisconnectListener) : Process
    abstract member addListenerExit (listener: ExitListener) : Process
    abstract member addListenerMessage (listener: MessageListener) : Process
    abstract member addListenerMultipleResolves (listener: MultipleResolveListener) : Process
    abstract member addListenerRejectionHandled (listener: RejectionHandledListener) : Process
    abstract member addListenerUncaughtException (listener: UncaughtExceptionListener) : Process
    abstract member addListenerUncaughtExceptionMonitor (listener: UncaughtExceptionListener) : Process
    abstract member addListenerUnhandledRejection (listener: UnhandledRejectionListener) : Process
    abstract member addListenerWarning (listener: WarningListener) : Process
    abstract member addListenerWorker (listener: WorkerListener) : Process
    abstract member addListenerWorkerMessage (listener: Listener) : Process
    abstract member availableMemory () : float
    abstract member chdir (directory: string) : unit
    abstract member constrainedMemory () : float
    abstract member cpuUsage (?previousValue: CpuUsage) : CpuUsage
    abstract member cwd () : string
    abstract member disconnect () : unit
    abstract member dlopen (module: obj, filename: string, ?flags: float) : unit
    abstract member emit (event: Signals, ?signal: Signals) : bool
    abstract member emitBeforeExit (code: float) : bool
    abstract member emitDisconnect () : bool
    abstract member emitExit (code: float) : bool
    abstract member emitMessage (message: obj, sendHandle: SendHandle) : Process
    abstract member emitMultipleResolves (type: MultipleResolveType, promise: Promise<obj>, value: obj) : Process
    abstract member emitRejectionHandled (promise: Promise<obj>) : bool
    abstract member emitUncaughtException (error: exn) : bool
    abstract member emitUncaughtExceptionMonitor (error: exn) : bool
    abstract member emitUnhandledRejection (reason: obj, promise: Promise<obj>) : bool
    abstract member emitWarning (warning: U2<string,exn>, ?options: EmitWarningOptions) : unit
    abstract member emitWarning (warning: U2<string,exn>, ?type: string, ?code: string, ?ctor: Function) : unit
    abstract member emitWarning (warning: U2<string,exn>, ?type: string, ?ctor: Function) : unit
    abstract member emitWarning (warning: U2<string,exn>, ?ctor: Function) : unit
    abstract member emitWorker (listener: WorkerListener) : Process
    abstract member emitWorkerMessage (value: obj, source: float) : Process
    abstract member emit_Warning (warning: exn) : bool
    abstract member eventNames () : U2<string,Symbol> array
    abstract member exit (?code: OpenMode) : unit
    abstract member getActiveResourcesInfo () : string array
    abstract member getBuiltinModule (id: string) : obj option
    abstract member getBuiltinModule<'ID> (id: 'ID) : obj
    abstract member hasUncaughtExceptionCaptureCallback () : bool
    abstract member kill (pid: float, ?signal: OpenMode) : bool
    abstract member listenerCount (eventName: U2<string,Symbol>, ?listener: Function) : float
    abstract member listeners (event: Signals) : SignalsListener array
    abstract member listenersBeforeExit () : BeforeExitListener array
    abstract member listenersDisconnect () : DisconnectListener array
    abstract member listenersExit () : ExitListener array
    abstract member listenersMessage () : MessageListener array
    abstract member listenersMultipleResolves () : MultipleResolveListener array
    abstract member listenersRejectionHandled () : RejectionHandledListener array
    abstract member listenersUncaughtException () : UncaughtExceptionListener array
    abstract member listenersUncaughtExceptionMonitor () : UncaughtExceptionListener array
    abstract member listenersUnhandledRejection () : UnhandledRejectionListener array
    abstract member listenersWarning () : WarningListener array
    abstract member listenersWorker () : WorkerListener array
    abstract member listenersWorkerMessage () : Item array
    abstract member loadEnvFile (?path: PathLike) : unit
    abstract member nextTick (callback: Function, args: obj array) : unit
    abstract member off (eventName: U2<string,Symbol>, listener: obj array -> unit) : Process
    abstract member on (event: U2<string,Symbol>, listener: obj array -> unit) : Process
    abstract member on (event: Signals, listener: SignalsListener) : Process
    abstract member onBeforeExit (listener: BeforeExitListener) : Process
    abstract member onDisconnect (listener: DisconnectListener) : Process
    abstract member onExit (listener: ExitListener) : Process
    abstract member onMessage (listener: MessageListener) : Process
    abstract member onMultipleResolves (listener: MultipleResolveListener) : Process
    abstract member onRejectionHandled (listener: RejectionHandledListener) : Process
    abstract member onUncaughtException (listener: UncaughtExceptionListener) : Process
    abstract member onUncaughtExceptionMonitor (listener: UncaughtExceptionListener) : Process
    abstract member onUnhandledRejection (listener: UnhandledRejectionListener) : Process
    abstract member onWarning (listener: WarningListener) : Process
    abstract member onWorker (listener: WorkerListener) : Process
    abstract member onWorkerMessage (listener: Listener) : Process
    abstract member once (event: U2<string,Symbol>, listener: obj array -> unit) : Process
    abstract member once (event: Signals, listener: SignalsListener) : Process
    abstract member onceBeforeExit (listener: BeforeExitListener) : Process
    abstract member onceDisconnect (listener: DisconnectListener) : Process
    abstract member onceExit (listener: ExitListener) : Process
    abstract member onceMessage (listener: MessageListener) : Process
    abstract member onceMultipleResolves (listener: MultipleResolveListener) : Process
    abstract member onceRejectionHandled (listener: RejectionHandledListener) : Process
    abstract member onceUncaughtException (listener: UncaughtExceptionListener) : Process
    abstract member onceUncaughtExceptionMonitor (listener: UncaughtExceptionListener) : Process
    abstract member onceUnhandledRejection (listener: UnhandledRejectionListener) : Process
    abstract member onceWarning (listener: WarningListener) : Process
    abstract member onceWorker (listener: WorkerListener) : Process
    abstract member onceWorkerMessage (listener: Listener) : Process
    abstract member prependListener (event: Signals, listener: SignalsListener) : Process
    abstract member prependListenerBeforeExit (listener: BeforeExitListener) : Process
    abstract member prependListenerDisconnect (listener: DisconnectListener) : Process
    abstract member prependListenerExit (listener: ExitListener) : Process
    abstract member prependListenerMessage (listener: MessageListener) : Process
    abstract member prependListenerMultipleResolves (listener: MultipleResolveListener) : Process
    abstract member prependListenerRejectionHandled (listener: RejectionHandledListener) : Process
    abstract member prependListenerUncaughtException (listener: UncaughtExceptionListener) : Process
    abstract member prependListenerUncaughtExceptionMonitor (listener: UncaughtExceptionListener) : Process
    abstract member prependListenerUnhandledRejection (listener: UnhandledRejectionListener) : Process
    abstract member prependListenerWarning (listener: WarningListener) : Process
    abstract member prependListenerWorker (listener: WorkerListener) : Process
    abstract member prependListenerWorkerMessage (listener: Listener) : Process
    abstract member prependOnceListener (event: Signals, listener: SignalsListener) : Process
    abstract member prependOnceListenerBeforeExit (listener: BeforeExitListener) : Process
    abstract member prependOnceListenerDisconnect (listener: DisconnectListener) : Process
    abstract member prependOnceListenerExit (listener: ExitListener) : Process
    abstract member prependOnceListenerMessage (listener: MessageListener) : Process
    abstract member prependOnceListenerMultipleResolves (listener: MultipleResolveListener) : Process
    abstract member prependOnceListenerRejectionHandled (listener: RejectionHandledListener) : Process
    abstract member prependOnceListenerUncaughtException (listener: UncaughtExceptionListener) : Process
    abstract member prependOnceListenerUncaughtExceptionMonitor (listener: UncaughtExceptionListener) : Process
    abstract member prependOnceListenerUnhandledRejection (listener: UnhandledRejectionListener) : Process
    abstract member prependOnceListenerWarning (listener: WarningListener) : Process
    abstract member prependOnceListenerWorker (listener: WorkerListener) : Process
    abstract member prependOnceListenerWorkerMessage (listener: Listener) : Process
    abstract member rawListeners (eventName: U2<string,Symbol>) : Function array
    abstract member ref (maybeRefable: obj) : unit
    abstract member removeAllListeners (?eventName: U2<string,Symbol>) : Process
    abstract member removeListener (eventName: U2<string,Symbol>, listener: obj array -> unit) : Process
    abstract member resourceUsage () : ResourceUsage
    abstract member setMaxListeners (n: float) : Process
    abstract member setSourceMapsEnabled (value: bool) : unit
    abstract member setUncaughtExceptionCaptureCallback (?cb: (exn -> unit)) : unit
    abstract member threadCpuUsage (?previousValue: CpuUsage) : CpuUsage
    abstract member umask (mask: OpenMode) : float
    abstract member umask () : float
    abstract member unref (maybeRefable: obj) : unit
    abstract member uptime () : float
AssemblyXantham.Fable.Node
ImplementsEventEmitter<unit array>

Declared inside

AddListener
Finalization
Listeners
On
Once
PrependListener
PrependOnceListener
Stderr
Stdin
Stdout

Properties

abstract member allowedNodeEnvironmentFlags: ReadonlySet<string> with get, set

The process.allowedNodeEnvironmentFlags property is a special, read-only Set of flags allowable within the NODE_OPTIONS environment variable.

process.allowedNodeEnvironmentFlags extends Set, but overrides Set.prototype.has to recognize several different possible flag representations. process.allowedNodeEnvironmentFlags.has() will return true in the following cases:

  • Flags may omit leading single (-) or double (--) dashes; e.g., inspect-brk for --inspect-brk, or r for -r.
  • Flags passed through to V8 (as listed in --v8-options) may replace one or more non-leading dashes for an underscore, or vice-versa; e.g., --perf_basic_prof, --perf-basic-prof, --perf_basic-prof, etc.
  • Flags may contain one or more equals (=) characters; all characters after and including the first equals will be ignored; e.g., --stack-trace-limit=100.
  • Flags must be allowable within NODE_OPTIONS.

When iterating over process.allowedNodeEnvironmentFlags, flags will appear only once; each will begin with one or more dashes. Flags passed through to V8 will contain underscores instead of non-leading dashes:

import { allowedNodeEnvironmentFlags } from 'node:process';

allowedNodeEnvironmentFlags.forEach((flag) => {
// -r
// --inspect-brk
// --abort_on_uncaught_exception
// ...
});

The methods add(), clear(), and delete() ofprocess.allowedNodeEnvironmentFlags do nothing, and will fail silently.

If Node.js was compiled without NODE_OPTIONS support (shown in config), process.allowedNodeEnvironmentFlags will contain what would have been allowable.

@since v10.10.0

abstract member arch: Architecture

The operating system CPU architecture for which the Node.js binary was compiled. Possible values are: 'arm', 'arm64', 'ia32', 'loong64', 'mips', 'mipsel', 'ppc', 'ppc64', 'riscv64', 's390', 's390x', and 'x64'.

import { arch } from 'node:process';

console.log(`This processor architecture is ${arch}`);

@since v0.5.0

abstract member argv: string array with get, set

The process.argv property returns an array containing the command-line arguments passed when the Node.js process was launched. The first element will be execPath. See process.argv0 if access to the original value of argv[0] is needed. The second element will be the path to the JavaScript file being executed. The remaining elements will be any additional command-line arguments.

For example, assuming the following script for process-args.js:

import { argv } from 'node:process';

// print process.argv
argv.forEach((val, index) => {
console.log(`${index}: ${val}`);
});

Launching the Node.js process as:

node process-args.js one two=three four

Would generate the output:

0: /usr/local/bin/node
1: /Users/mjr/work/node/process-args.js
2: one
3: two=three
4: four

@since v0.1.27

abstract member argv0: string with get, set

The process.argv0 property stores a read-only copy of the original value ofargv[0] passed when Node.js starts.

$ bash -c 'exec -a customArgv0 ./node'
> process.argv[0]
'/Volumes/code/external/node/out/Release/node'
> process.argv0
'customArgv0'

@since v6.4.0

abstract member channel: Control option with get, set

If the Node.js process was spawned with an IPC channel, the process.channel property is a reference to the IPC channel. If no IPC channel exists, this property is undefined.

@since v7.1.0

abstract member config: ProcessConfig

The process.config property returns a frozen Object containing the JavaScript representation of the configure options used to compile the current Node.js executable. This is the same as the config.gypi file that was produced when running the ./configure script.

An example of the possible output looks like:

{
target_defaults:
{ cflags: [],
default_configuration: 'Release',
defines: [],
include_dirs: [],
libraries: [] },
variables:
{
host_arch: 'x64',
napi_build_version: 5,
node_install_npm: 'true',
node_prefix: '',
node_shared_cares: 'false',
node_shared_http_parser: 'false',
node_shared_libuv: 'false',
node_shared_zlib: 'false',
node_use_openssl: 'true',
node_shared_openssl: 'false',
strict_aliasing: 'true',
target_arch: 'x64',
v8_use_snapshot: 1
}
}

@since v0.7.7

abstract member connected: bool with get, set

If the Node.js process is spawned with an IPC channel (see the Child Process and Cluster documentation), the process.connected property will return true so long as the IPC channel is connected and will return false after process.disconnect() is called.

Once process.connected is false, it is no longer possible to send messages over the IPC channel using process.send().

@since v0.7.2

abstract member debugPort: float with get, set

The port used by the Node.js debugger when enabled.

import process from 'node:process';

process.debugPort = 5858;

@since v0.7.2

abstract member env: ProcessEnv with get, set

The process.env property returns an object containing the user environment. See environ(7).

An example of this object looks like:

{
TERM: 'xterm-256color',
SHELL: '/usr/local/bin/bash',
USER: 'maciej',
PATH: '~/.bin/:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin',
PWD: '/Users/maciej',
EDITOR: 'vim',
SHLVL: '1',
HOME: '/Users/maciej',
LOGNAME: 'maciej',
_: '/usr/local/bin/node'
}

It is possible to modify this object, but such modifications will not be reflected outside the Node.js process, or (unless explicitly requested) to other Worker threads. In other words, the following example would not work:

node -e 'process.env.foo = "bar"' &#x26;&#x26; echo $foo

While the following will:

import { env } from 'node:process';

env.foo = 'bar';
console.log(env.foo);

Assigning a property on process.env will implicitly convert the value to a string. This behavior is deprecated. Future versions of Node.js may throw an error when the value is not a string, number, or boolean.

import { env } from 'node:process';

env.test = null;
console.log(env.test);
// => 'null'
env.test = undefined;
console.log(env.test);
// => 'undefined'

Use delete to delete a property from process.env.

import { env } from 'node:process';

env.TEST = 1;
delete env.TEST;
console.log(env.TEST);
// => undefined

On Windows operating systems, environment variables are case-insensitive.

import { env } from 'node:process';

env.TEST = 1;
console.log(env.test);
// => 1

Unless explicitly specified when creating a Worker instance, each Worker thread has its own copy of process.env, based on its parent thread's process.env, or whatever was specified as the env option to the Worker constructor. Changes to process.env will not be visible across Worker threads, and only the main thread can make changes that are visible to the operating system or to native add-ons. On Windows, a copy of process.env on a Worker instance operates in a case-sensitive manner unlike the main thread.

@since v0.1.27

abstract member execArgv: string array with get, set

The process.execArgv property returns the set of Node.js-specific command-line options passed when the Node.js process was launched. These options do not appear in the array returned by the argv property, and do not include the Node.js executable, the name of the script, or any options following the script name. These options are useful in order to spawn child processes with the same execution environment as the parent.

node --icu-data-dir=./foo --require ./bar.js script.js --version

Results in process.execArgv:

["--icu-data-dir=./foo", "--require", "./bar.js"]

And process.argv:

['/usr/local/bin/node', 'script.js', '--version']

Refer to Worker constructor for the detailed behavior of worker threads with this property.

@since v0.7.7

abstract member execPath: string with get, set

The process.execPath property returns the absolute pathname of the executable that started the Node.js process. Symbolic links, if any, are resolved.

'/usr/local/bin/node'

@since v0.1.100

abstract member execve: Execve option with get, set

Replaces the current process with a new process.

This is achieved by using the execve POSIX function and therefore no memory or other resources from the current process are preserved, except for the standard input, standard output and standard error file descriptor.

All other resources are discarded by the system when the processes are swapped, without triggering any exit or close events and without running any cleanup handler.

This function will never return, unless an error occurred.

This function is not available on Windows or IBM i.

@since v22.15.0

Parameter
fileThe name or path of the executable file to run.
argsList of string arguments. No argument can contain a null-byte (\u0000).
envEnvironment key-value pairs. No key or value can contain a null-byte (\u0000). Default:process.env.
abstract member exitCode: OpenMode option with get, set

A number which will be the process exit code, when the process either exits gracefully, or is exited via exit without specifying a code.

Specifying a code to exit will override any previous setting of process.exitCode.

@since v0.11.8

abstract member features: ProcessFeatures
abstract member finalization: Finalization with get, set
abstract member getegid: (unit -> float) option with get, set

The process.getegid() method returns the numerical effective group identity of the Node.js process. (See getegid(2).)

import process from 'node:process';

if (process.getegid) {
console.log(`Current gid: ${process.getegid()}`);
}

This function is only available on POSIX platforms (i.e. not Windows or Android).

@since v2.0.0

abstract member geteuid: (unit -> float) option with get, set

The process.geteuid() method returns the numerical effective user identity of the process. (See geteuid(2).)

import process from 'node:process';

if (process.geteuid) {
console.log(`Current uid: ${process.geteuid()}`);
}

This function is only available on POSIX platforms (i.e. not Windows or Android).

@since v2.0.0

abstract member getgid: (unit -> float) option with get, set

The process.getgid() method returns the numerical group identity of the process. (See getgid(2).)

import process from 'node:process';

if (process.getgid) {
console.log(`Current gid: ${process.getgid()}`);
}

This function is only available on POSIX platforms (i.e. not Windows or Android).

@since v0.1.31

abstract member getgroups: (unit -> float array) option with get, set

The process.getgroups() method returns an array with the supplementary group IDs. POSIX leaves it unspecified if the effective group ID is included but Node.js ensures it always is.

import process from 'node:process';

if (process.getgroups) {
console.log(process.getgroups()); // [ 16, 21, 297 ]
}

This function is only available on POSIX platforms (i.e. not Windows or Android).

@since v0.9.4

abstract member getuid: (unit -> float) option with get, set

The process.getuid() method returns the numeric user identity of the process. (See getuid(2).)

import process from 'node:process';

if (process.getuid) {
console.log(`Current uid: ${process.getuid()}`);
}

This function is only available on POSIX platforms (i.e. not Windows or Android).

@since v0.1.28

abstract member hrtime: HRTime with get, set
abstract member mainModule: Module option with get, set

The process.mainModule property provides an alternative way of retrieving require.main. The difference is that if the main module changes at runtime, require.main may still refer to the original main module in modules that were required before the change occurred. Generally, it's safe to assume that the two refer to the same module.

As with require.main, process.mainModule will be undefined if there is no entry script.

@since v0.1.17

abstract member memoryUsage: MemoryUsageFn with get, set
abstract member noDeprecation: bool option with get, set

The process.noDeprecation property indicates whether the --no-deprecation flag is set on the current Node.js process. See the documentation for the 'warning' event and the emitWarning() method for more information about this flag's behavior.

abstract member permission: ProcessPermission with get, set

This API is available through the --permission flag.

process.permission is an object whose methods are used to manage permissions for the current process. Additional documentation is available in the Permission Model.

@since v20.0.0

abstract member pid: float

The process.pid property returns the PID of the process.

import { pid } from 'node:process';

console.log(`This process is pid ${pid}`);

@since v0.1.15

abstract member platform: Platform

The process.platform property returns a string identifying the operating system platform for which the Node.js binary was compiled.

Currently possible values are:

  • 'aix'
  • 'darwin'
  • 'freebsd'
  • 'linux'
  • 'openbsd'
  • 'sunos'
  • 'win32'
import { platform } from 'node:process';

console.log(`This platform is ${platform}`);

The value 'android' may also be returned if the Node.js is built on the Android operating system. However, Android support in Node.js is experimental.

@since v0.1.16

abstract member ppid: float

The process.ppid property returns the PID of the parent of the current process.

import { ppid } from 'node:process';

console.log(`The parent process is pid ${ppid}`);

@since v9.2.0, v8.10.0, v6.13.0

abstract member release: ProcessRelease

The process.release property returns an Object containing metadata related to the current release, including URLs for the source tarball and headers-only tarball.

process.release contains the following properties:

{
name: 'node',
lts: 'Hydrogen',
sourceUrl: 'https://nodejs.org/download/release/v18.12.0/node-v18.12.0.tar.gz',
headersUrl: 'https://nodejs.org/download/release/v18.12.0/node-v18.12.0-headers.tar.gz',
libUrl: 'https://nodejs.org/download/release/v18.12.0/win-x64/node.lib'
}

In custom builds from non-release versions of the source tree, only the name property may be present. The additional properties should not be relied upon to exist.

@since v3.0.0

abstract member report: ProcessReport with get, set

process.report is an object whose methods are used to generate diagnostic reports for the current process. Additional documentation is available in the report documentation.

@since v11.8.0

abstract member send: Send option with get, set

If Node.js is spawned with an IPC channel, the process.send() method can be used to send messages to the parent process. Messages will be received as a 'message' event on the parent's ChildProcess object.

If Node.js was not spawned with an IPC channel, process.send will be undefined.

The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.

@since v0.5.9

Parameter
optionsused to parameterize the sending of certain types of handles. options supports the following properties:
abstract member setegid: (OpenMode -> unit) option with get, set

The process.setegid() method sets the effective group identity of the process. (See setegid(2).) The id can be passed as either a numeric ID or a group name string. If a group name is specified, this method blocks while resolving the associated a numeric ID.

import process from 'node:process';

if (process.getegid &#x26;&#x26; process.setegid) {
console.log(`Current gid: ${process.getegid()}`);
try {
process.setegid(501);
console.log(`New gid: ${process.getegid()}`);
} catch (err) {
console.log(`Failed to set gid: ${err}`);
}
}

This function is only available on POSIX platforms (i.e. not Windows or Android). This feature is not available in Worker threads.

@since v2.0.0

Parameter
idA group name or ID
abstract member seteuid: (OpenMode -> unit) option with get, set

The process.seteuid() method sets the effective user identity of the process. (See seteuid(2).) The id can be passed as either a numeric ID or a username string. If a username is specified, the method blocks while resolving the associated numeric ID.

import process from 'node:process';

if (process.geteuid &#x26;&#x26; process.seteuid) {
console.log(`Current uid: ${process.geteuid()}`);
try {
process.seteuid(501);
console.log(`New uid: ${process.geteuid()}`);
} catch (err) {
console.log(`Failed to set uid: ${err}`);
}
}

This function is only available on POSIX platforms (i.e. not Windows or Android). This feature is not available in Worker threads.

@since v2.0.0

Parameter
idA user name or ID
abstract member setgid: (OpenMode -> unit) option with get, set

The process.setgid() method sets the group identity of the process. (See setgid(2).) The id can be passed as either a numeric ID or a group name string. If a group name is specified, this method blocks while resolving the associated numeric ID.

import process from 'node:process';

if (process.getgid &#x26;&#x26; process.setgid) {
console.log(`Current gid: ${process.getgid()}`);
try {
process.setgid(501);
console.log(`New gid: ${process.getgid()}`);
} catch (err) {
console.log(`Failed to set gid: ${err}`);
}
}

This function is only available on POSIX platforms (i.e. not Windows or Android). This feature is not available in Worker threads.

@since v0.1.31

Parameter
idThe group name or ID
abstract member setgroups: (OpenMode array -> unit) option with get, set

The process.setgroups() method sets the supplementary group IDs for the Node.js process. This is a privileged operation that requires the Node.js process to have root or the CAP_SETGID capability.

The groups array can contain numeric group IDs, group names, or both.

import process from 'node:process';

if (process.getgroups &#x26;&#x26; process.setgroups) {
try {
process.setgroups([501]);
console.log(process.getgroups()); // new groups
} catch (err) {
console.log(`Failed to set groups: ${err}`);
}
}

This function is only available on POSIX platforms (i.e. not Windows or Android). This feature is not available in Worker threads.

@since v0.9.4

abstract member setuid: (OpenMode -> unit) option with get, set

The process.setuid(id) method sets the user identity of the process. (See setuid(2).) The id can be passed as either a numeric ID or a username string. If a username is specified, the method blocks while resolving the associated numeric ID.

import process from 'node:process';

if (process.getuid &#x26;&#x26; process.setuid) {
console.log(`Current uid: ${process.getuid()}`);
try {
process.setuid(501);
console.log(`New uid: ${process.getuid()}`);
} catch (err) {
console.log(`Failed to set uid: ${err}`);
}
}

This function is only available on POSIX platforms (i.e. not Windows or Android). This feature is not available in Worker threads.

@since v0.1.28

abstract member sourceMapsEnabled: bool

The process.sourceMapsEnabled property returns whether the Source Map v3 support for stack traces is enabled.

@since v20.7.0

abstract member stderr: Stderr with get, set

The process.stderr property returns a stream connected tostderr (fd 2). It is a net.Socket (which is a Duplex stream) unless fd 2 refers to a file, in which case it is a Writable stream.

process.stderr differs from other Node.js streams in important ways. See note on process I/O for more information.

abstract member stdin: Stdin with get, set

The process.stdin property returns a stream connected tostdin (fd 0). It is a net.Socket (which is a Duplex stream) unless fd 0 refers to a file, in which case it is a Readable stream.

For details of how to read from stdin see readable.read().

As a Duplex stream, process.stdin can also be used in "old" mode that is compatible with scripts written for Node.js prior to v0.10. For more information see Stream compatibility.

In "old" streams mode the stdin stream is paused by default, so one must call process.stdin.resume() to read from it. Note also that calling process.stdin.resume() itself would switch stream to "old" mode.

abstract member stdout: Stdout with get, set

The process.stdout property returns a stream connected tostdout (fd 1). It is a net.Socket (which is a Duplex stream) unless fd 1 refers to a file, in which case it is a Writable stream.

For example, to copy process.stdin to process.stdout:

import { stdin, stdout } from 'node:process';

stdin.pipe(stdout);

process.stdout differs from other Node.js streams in important ways. See note on process I/O for more information.

abstract member throwDeprecation: bool with get, set

The initial value of process.throwDeprecation indicates whether the --throw-deprecation flag is set on the current Node.js process. process.throwDeprecation is mutable, so whether or not deprecation warnings result in errors may be altered at runtime. See the documentation for the 'warning' event and the emitWarning() method for more information.

$ node --throw-deprecation -p "process.throwDeprecation"
true
$ node -p "process.throwDeprecation"
undefined
$ node
> process.emitWarning('test', 'DeprecationWarning');
undefined
> (node:26598) DeprecationWarning: test
> process.throwDeprecation = true;
true
> process.emitWarning('test', 'DeprecationWarning');
Thrown:
[DeprecationWarning: test] { name: 'DeprecationWarning' }

@since v0.9.12

abstract member title: string with get, set

The process.title property returns the current process title (i.e. returns the current value of ps). Assigning a new value to process.title modifies the current value of ps.

When a new value is assigned, different platforms will impose different maximum length restrictions on the title. Usually such restrictions are quite limited. For instance, on Linux and macOS, process.title is limited to the size of the binary name plus the length of the command-line arguments because setting the process.title overwrites the argv memory of the process. Node.js v0.8 allowed for longer process title strings by also overwriting the environ memory but that was potentially insecure and confusing in some (rather obscure) cases.

Assigning a value to process.title might not result in an accurate label within process manager applications such as macOS Activity Monitor or Windows Services Manager.

@since v0.1.104

abstract member traceDeprecation: bool with get, set

The process.traceDeprecation property indicates whether the --trace-deprecation flag is set on the current Node.js process. See the documentation for the 'warning' event and the emitWarning() method for more information about this flag's behavior.

@since v0.8.0

abstract member version: string

The process.version property contains the Node.js version string.

import { version } from 'node:process';

console.log(`Version: ${version}`);
// Version: v14.8.0

To get the version string without the prepended v, useprocess.versions.node.

@since v0.1.3

abstract member versions: ProcessVersions

The process.versions property returns an object listing the version strings of Node.js and its dependencies. process.versions.modules indicates the current ABI version, which is increased whenever a C++ API changes. Node.js will refuse to load modules that were compiled against a different module ABI version.

import { versions } from 'node:process';

console.log(versions);

Will generate an object similar to:

{ node: '20.2.0',
acorn: '8.8.2',
ada: '2.4.0',
ares: '1.19.0',
base64: '0.5.0',
brotli: '1.0.9',
cjs_module_lexer: '1.2.2',
cldr: '43.0',
icu: '73.1',
llhttp: '8.1.0',
modules: '115',
napi: '8',
nghttp2: '1.52.0',
nghttp3: '0.7.0',
ngtcp2: '0.8.1',
openssl: '3.0.8+quic',
simdutf: '3.2.9',
tz: '2023c',
undici: '5.22.0',
unicode: '15.0',
uv: '1.44.2',
uvwasi: '0.0.16',
v8: '11.3.244.8-node.9',
zlib: '1.2.13' }

@since v0.2.0

Methods

abstract member abort () : unit

The process.abort() method causes the Node.js process to exit immediately and generate a core file.

This feature is not available in Worker threads.

@since v0.7.0

abstract member addListener (event: Signals, listener: SignalsListener) : Process

Alias for emitter.on(eventName, listener).

abstract member addListenerBeforeExit (listener: BeforeExitListener) : Process
addListener(event: "beforeExit", listener: BeforeExitListener): this
abstract member addListenerDisconnect (listener: DisconnectListener) : Process
addListener(event: "disconnect", listener: DisconnectListener): this
abstract member addListenerExit (listener: ExitListener) : Process
addListener(event: "exit", listener: ExitListener): this
abstract member addListenerMessage (listener: MessageListener) : Process
addListener(event: "message", listener: MessageListener): this
abstract member addListenerMultipleResolves (listener: MultipleResolveListener) : Process
addListener(event: "multipleResolves", listener: MultipleResolveListener): this
abstract member addListenerRejectionHandled (listener: RejectionHandledListener) : Process
addListener(event: "rejectionHandled", listener: RejectionHandledListener): this
abstract member addListenerUncaughtException (listener: UncaughtExceptionListener) : Process
addListener(event: "uncaughtException", listener: UncaughtExceptionListener): this
abstract member addListenerUncaughtExceptionMonitor (listener: UncaughtExceptionListener) : Process
addListener(event: "uncaughtExceptionMonitor", listener: UncaughtExceptionListener): this
abstract member addListenerUnhandledRejection (listener: UnhandledRejectionListener) : Process
addListener(event: "unhandledRejection", listener: UnhandledRejectionListener): this
abstract member addListenerWarning (listener: WarningListener) : Process
addListener(event: "warning", listener: WarningListener): this
abstract member addListenerWorker (listener: WorkerListener) : Process
addListener(event: "worker", listener: WorkerListener): this
abstract member addListenerWorkerMessage (listener: Listener) : Process
addListener(event: "workerMessage", listener: (value: any, source: number) => void): this
abstract member availableMemory () : float

Gets the amount of free memory that is still available to the process (in bytes). See uv_get_available_memory for more information.

@since v20.13.0

abstract member chdir (directory: string) : unit

The process.chdir() method changes the current working directory of the Node.js process or throws an exception if doing so fails (for instance, if the specified directory does not exist).

import { chdir, cwd } from 'node:process';

console.log(`Starting directory: ${cwd()}`);
try {
chdir('/tmp');
console.log(`New directory: ${cwd()}`);
} catch (err) {
console.error(`chdir: ${err}`);
}

This feature is not available in Worker threads.

@since v0.1.17

abstract member constrainedMemory () : float

Gets the amount of memory available to the process (in bytes) based on limits imposed by the OS. If there is no such constraint, or the constraint is unknown, 0 is returned.

See uv_get_constrained_memory for more information.

@since v19.6.0, v18.15.0

abstract member cpuUsage (?previousValue: CpuUsage) : CpuUsage

The process.cpuUsage() method returns the user and system CPU time usage of the current process, in an object with properties user and system, whose values are microsecond values (millionth of a second). These values measure time spent in user and system code respectively, and may end up being greater than actual elapsed time if multiple CPU cores are performing work for this process.

The result of a previous call to process.cpuUsage() can be passed as the argument to the function, to get a diff reading.

import { cpuUsage } from 'node:process';

const startUsage = cpuUsage();
// { user: 38579, system: 6986 }

// spin the CPU for 500 milliseconds
const now = Date.now();
while (Date.now() - now < 500);

console.log(cpuUsage(startUsage));
// { user: 514883, system: 11226 }

@since v6.1.0

Parameter
previousValueA previous return value from calling process.cpuUsage()
abstract member cwd () : string

The process.cwd() method returns the current working directory of the Node.js process.

import { cwd } from 'node:process';

console.log(`Current directory: ${cwd()}`);

@since v0.1.8

abstract member disconnect () : unit

If the Node.js process is spawned with an IPC channel (see the Child Process and Cluster documentation), the process.disconnect() method will close the IPC channel to the parent process, allowing the child process to exit gracefully once there are no other connections keeping it alive.

The effect of calling process.disconnect() is the same as calling ChildProcess.disconnect() from the parent process.

If the Node.js process was not spawned with an IPC channel, process.disconnect() will be undefined.

@since v0.7.2

abstract member dlopen (module: obj, filename: string, ?flags: float) : unit

The process.dlopen() method allows dynamically loading shared objects. It is primarily used by require() to load C++ Addons, and should not be used directly, except in special cases. In other words, require() should be preferred over process.dlopen() unless there are specific reasons such as custom dlopen flags or loading from ES modules.

The flags argument is an integer that allows to specify dlopen behavior. See the [os.constants.dlopen](https://nodejs.org/docs/latest-v22.x/api/os.html#dlopen-constants) documentation for details.

An important requirement when calling process.dlopen() is that the module instance must be passed. Functions exported by the C++ Addon are then accessible via module.exports.

The example below shows how to load a C++ Addon, named local.node, that exports a foo function. All the symbols are loaded before the call returns, by passing the RTLD_NOW constant. In this example the constant is assumed to be available.

import { dlopen } from 'node:process';
import { constants } from 'node:os';
import { fileURLToPath } from 'node:url';

const module = { exports: {} };
dlopen(module, fileURLToPath(new URL('local.node', import.meta.url)),
constants.dlopen.RTLD_NOW);
module.exports.foo();
abstract member emit (event: Signals, ?signal: Signals) : bool

Synchronously calls each of the listeners registered for the event named eventName, in the order they were registered, passing the supplied arguments to each.

Returns true if the event had listeners, false otherwise.

import { EventEmitter } from 'node:events';
const myEmitter = new EventEmitter();

// First listener
myEmitter.on('event', function firstListener() {
console.log('Helloooo! first listener');
});
// Second listener
myEmitter.on('event', function secondListener(arg1, arg2) {
console.log(`event with parameters ${arg1}, ${arg2} in second listener`);
});
// Third listener
myEmitter.on('event', function thirdListener(...args) {
const parameters = args.join(', ');
console.log(`event with parameters ${parameters} in third listener`);
});

console.log(myEmitter.listeners('event'));

myEmitter.emit('event', 1, 2, 3, 4, 5);

// Prints:
// [
//   [Function: firstListener],
//   [Function: secondListener],
//   [Function: thirdListener]
// ]
// Helloooo! first listener
// event with parameters 1, 2 in second listener
// event with parameters 1, 2, 3, 4, 5 in third listener
abstract member emitBeforeExit (code: float) : bool
emit(event: "beforeExit", code: number): boolean
abstract member emitDisconnect () : bool
emit(event: "disconnect"): boolean
abstract member emitExit (code: float) : bool
emit(event: "exit", code: number): boolean
abstract member emitMessage (message: obj, sendHandle: SendHandle) : Process
emit(event: "message", message: unknown, sendHandle: SendHandle): this
abstract member emitMultipleResolves (type: MultipleResolveType, promise: Promise<obj>, value: obj) : Process
emit(event: "multipleResolves", type: MultipleResolveType, promise: Promise<unknown>, value: unknown): this
abstract member emitRejectionHandled (promise: Promise<obj>) : bool
emit(event: "rejectionHandled", promise: Promise<unknown>): boolean
abstract member emitUncaughtException (error: exn) : bool
emit(event: "uncaughtException", error: Error): boolean
abstract member emitUncaughtExceptionMonitor (error: exn) : bool
emit(event: "uncaughtExceptionMonitor", error: Error): boolean
abstract member emitUnhandledRejection (reason: obj, promise: Promise<obj>) : bool
emit(event: "unhandledRejection", reason: unknown, promise: Promise<unknown>): boolean
abstract member emitWarning (warning: U2<string,exn>, ?options: EmitWarningOptions) : unit

The process.emitWarning() method can be used to emit custom or application specific process warnings. These can be listened for by adding a handler to the 'warning' event.

import { emitWarning } from 'node:process';

// Emit a warning using a string.
emitWarning('Something happened!');
// Emits: (node: 56338) Warning: Something happened!
import { emitWarning } from 'node:process';

// Emit a warning using a string and a type.
emitWarning('Something Happened!', 'CustomWarning');
// Emits: (node:56338) CustomWarning: Something Happened!
import { emitWarning } from 'node:process';

emitWarning('Something happened!', 'CustomWarning', 'WARN001');
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!
```js

In each of the previous examples, an `Error` object is generated internally by `process.emitWarning()` and passed through to the `'warning'` handler.

```js
import process from 'node:process';

process.on('warning', (warning) => {
console.warn(warning.name);    // 'Warning'
console.warn(warning.message); // 'Something happened!'
console.warn(warning.code);    // 'MY_WARNING'
console.warn(warning.stack);   // Stack trace
console.warn(warning.detail);  // 'This is some additional information'
});

If warning is passed as an Error object, it will be passed through to the 'warning' event handler unmodified (and the optional type, code and ctor arguments will be ignored):

import { emitWarning } from 'node:process';

// Emit a warning using an Error object.
const myWarning = new Error('Something happened!');
// Use the Error name property to specify the type name
myWarning.name = 'CustomWarning';
myWarning.code = 'WARN001';

emitWarning(myWarning);
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!

A TypeError is thrown if warning is anything other than a string or Error object.

While process warnings use Error objects, the process warning mechanism is not a replacement for normal error handling mechanisms.

The following additional handling is implemented if the warning type is 'DeprecationWarning':

  • If the --throw-deprecation command-line flag is used, the deprecation warning is thrown as an exception rather than being emitted as an event.
  • If the --no-deprecation command-line flag is used, the deprecation warning is suppressed.
  • If the --trace-deprecation command-line flag is used, the deprecation warning is printed to stderr along with the full stack trace.

@since v8.0.0

Parameter
warningThe warning to emit.
abstract member emitWarning (warning: U2<string,exn>, ?type: string, ?code: string, ?ctor: Function) : unit

The process.emitWarning() method can be used to emit custom or application specific process warnings. These can be listened for by adding a handler to the 'warning' event.

import { emitWarning } from 'node:process';

// Emit a warning using a string.
emitWarning('Something happened!');
// Emits: (node: 56338) Warning: Something happened!
import { emitWarning } from 'node:process';

// Emit a warning using a string and a type.
emitWarning('Something Happened!', 'CustomWarning');
// Emits: (node:56338) CustomWarning: Something Happened!
import { emitWarning } from 'node:process';

emitWarning('Something happened!', 'CustomWarning', 'WARN001');
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!
```js

In each of the previous examples, an `Error` object is generated internally by `process.emitWarning()` and passed through to the `'warning'` handler.

```js
import process from 'node:process';

process.on('warning', (warning) => {
console.warn(warning.name);    // 'Warning'
console.warn(warning.message); // 'Something happened!'
console.warn(warning.code);    // 'MY_WARNING'
console.warn(warning.stack);   // Stack trace
console.warn(warning.detail);  // 'This is some additional information'
});

If warning is passed as an Error object, it will be passed through to the 'warning' event handler unmodified (and the optional type, code and ctor arguments will be ignored):

import { emitWarning } from 'node:process';

// Emit a warning using an Error object.
const myWarning = new Error('Something happened!');
// Use the Error name property to specify the type name
myWarning.name = 'CustomWarning';
myWarning.code = 'WARN001';

emitWarning(myWarning);
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!

A TypeError is thrown if warning is anything other than a string or Error object.

While process warnings use Error objects, the process warning mechanism is not a replacement for normal error handling mechanisms.

The following additional handling is implemented if the warning type is 'DeprecationWarning':

  • If the --throw-deprecation command-line flag is used, the deprecation warning is thrown as an exception rather than being emitted as an event.
  • If the --no-deprecation command-line flag is used, the deprecation warning is suppressed.
  • If the --trace-deprecation command-line flag is used, the deprecation warning is printed to stderr along with the full stack trace.

@since v8.0.0

Parameter
warningThe warning to emit.
abstract member emitWarning (warning: U2<string,exn>, ?type: string, ?ctor: Function) : unit

The process.emitWarning() method can be used to emit custom or application specific process warnings. These can be listened for by adding a handler to the 'warning' event.

import { emitWarning } from 'node:process';

// Emit a warning using a string.
emitWarning('Something happened!');
// Emits: (node: 56338) Warning: Something happened!
import { emitWarning } from 'node:process';

// Emit a warning using a string and a type.
emitWarning('Something Happened!', 'CustomWarning');
// Emits: (node:56338) CustomWarning: Something Happened!
import { emitWarning } from 'node:process';

emitWarning('Something happened!', 'CustomWarning', 'WARN001');
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!
```js

In each of the previous examples, an `Error` object is generated internally by `process.emitWarning()` and passed through to the `'warning'` handler.

```js
import process from 'node:process';

process.on('warning', (warning) => {
console.warn(warning.name);    // 'Warning'
console.warn(warning.message); // 'Something happened!'
console.warn(warning.code);    // 'MY_WARNING'
console.warn(warning.stack);   // Stack trace
console.warn(warning.detail);  // 'This is some additional information'
});

If warning is passed as an Error object, it will be passed through to the 'warning' event handler unmodified (and the optional type, code and ctor arguments will be ignored):

import { emitWarning } from 'node:process';

// Emit a warning using an Error object.
const myWarning = new Error('Something happened!');
// Use the Error name property to specify the type name
myWarning.name = 'CustomWarning';
myWarning.code = 'WARN001';

emitWarning(myWarning);
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!

A TypeError is thrown if warning is anything other than a string or Error object.

While process warnings use Error objects, the process warning mechanism is not a replacement for normal error handling mechanisms.

The following additional handling is implemented if the warning type is 'DeprecationWarning':

  • If the --throw-deprecation command-line flag is used, the deprecation warning is thrown as an exception rather than being emitted as an event.
  • If the --no-deprecation command-line flag is used, the deprecation warning is suppressed.
  • If the --trace-deprecation command-line flag is used, the deprecation warning is printed to stderr along with the full stack trace.

@since v8.0.0

Parameter
warningThe warning to emit.
abstract member emitWarning (warning: U2<string,exn>, ?ctor: Function) : unit

The process.emitWarning() method can be used to emit custom or application specific process warnings. These can be listened for by adding a handler to the 'warning' event.

import { emitWarning } from 'node:process';

// Emit a warning using a string.
emitWarning('Something happened!');
// Emits: (node: 56338) Warning: Something happened!
import { emitWarning } from 'node:process';

// Emit a warning using a string and a type.
emitWarning('Something Happened!', 'CustomWarning');
// Emits: (node:56338) CustomWarning: Something Happened!
import { emitWarning } from 'node:process';

emitWarning('Something happened!', 'CustomWarning', 'WARN001');
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!
```js

In each of the previous examples, an `Error` object is generated internally by `process.emitWarning()` and passed through to the `'warning'` handler.

```js
import process from 'node:process';

process.on('warning', (warning) => {
console.warn(warning.name);    // 'Warning'
console.warn(warning.message); // 'Something happened!'
console.warn(warning.code);    // 'MY_WARNING'
console.warn(warning.stack);   // Stack trace
console.warn(warning.detail);  // 'This is some additional information'
});

If warning is passed as an Error object, it will be passed through to the 'warning' event handler unmodified (and the optional type, code and ctor arguments will be ignored):

import { emitWarning } from 'node:process';

// Emit a warning using an Error object.
const myWarning = new Error('Something happened!');
// Use the Error name property to specify the type name
myWarning.name = 'CustomWarning';
myWarning.code = 'WARN001';

emitWarning(myWarning);
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!

A TypeError is thrown if warning is anything other than a string or Error object.

While process warnings use Error objects, the process warning mechanism is not a replacement for normal error handling mechanisms.

The following additional handling is implemented if the warning type is 'DeprecationWarning':

  • If the --throw-deprecation command-line flag is used, the deprecation warning is thrown as an exception rather than being emitted as an event.
  • If the --no-deprecation command-line flag is used, the deprecation warning is suppressed.
  • If the --trace-deprecation command-line flag is used, the deprecation warning is printed to stderr along with the full stack trace.

@since v8.0.0

Parameter
warningThe warning to emit.
abstract member emitWorker (listener: WorkerListener) : Process
emit(event: "worker", listener: WorkerListener): this
abstract member emitWorkerMessage (value: obj, source: float) : Process
emit(event: "workerMessage", value: any, source: number): this
abstract member emit_Warning (warning: exn) : bool
emit(event: "warning", warning: Error): boolean
abstract member eventNames () : U2<string,Symbol> array

Returns an array listing the events for which the emitter has registered listeners. The values in the array are strings or Symbols.

import { EventEmitter } from 'node:events';

const myEE = new EventEmitter();
myEE.on('foo', () => {});
myEE.on('bar', () => {});

const sym = Symbol('symbol');
myEE.on(sym, () => {});

console.log(myEE.eventNames());
// Prints: [ 'foo', 'bar', Symbol(symbol) ]

@since v6.0.0

abstract member exit (?code: OpenMode) : unit

The process.exit() method instructs Node.js to terminate the process synchronously with an exit status of code. If code is omitted, exit uses either the 'success' code 0 or the value of process.exitCode if it has been set. Node.js will not terminate until all the 'exit' event listeners are called.

To exit with a 'failure' code:

import { exit } from 'node:process';

exit(1);

The shell that executed Node.js should see the exit code as 1.

Calling process.exit() will force the process to exit as quickly as possible even if there are still asynchronous operations pending that have not yet completed fully, including I/O operations to process.stdout and process.stderr.

In most situations, it is not actually necessary to call process.exit() explicitly. The Node.js process will exit on its own if there is no additional work pending in the event loop. The process.exitCode property can be set to tell the process which exit code to use when the process exits gracefully.

For instance, the following example illustrates a misuse of the process.exit() method that could lead to data printed to stdout being truncated and lost:

import { exit } from 'node:process';

// This is an example of what *not* to do:
if (someConditionNotMet()) {
printUsageToStdout();
exit(1);
}

The reason this is problematic is because writes to process.stdout in Node.js are sometimes asynchronous and may occur over multiple ticks of the Node.js event loop. Calling process.exit(), however, forces the process to exit before those additional writes to stdout can be performed.

Rather than calling process.exit() directly, the code should set the process.exitCode and allow the process to exit naturally by avoiding scheduling any additional work for the event loop:

import process from 'node:process';

// How to properly set the exit code while letting
// the process exit gracefully.
if (someConditionNotMet()) {
printUsageToStdout();
process.exitCode = 1;
}

If it is necessary to terminate the Node.js process due to an error condition, throwing an uncaught error and allowing the process to terminate accordingly is safer than calling process.exit().

In Worker threads, this function stops the current thread rather than the current process.

@since v0.1.13

Parameter
codeThe exit code. For string type, only integer strings (e.g.,'1') are allowed.
abstract member getActiveResourcesInfo () : string array

The process.getActiveResourcesInfo() method returns an array of strings containing the types of the active resources that are currently keeping the event loop alive.

import { getActiveResourcesInfo } from 'node:process';
import { setTimeout } from 'node:timers';

console.log('Before:', getActiveResourcesInfo());
setTimeout(() => {}, 1000);
console.log('After:', getActiveResourcesInfo());
// Prints:
//   Before: [ 'TTYWrap', 'TTYWrap', 'TTYWrap' ]
//   After: [ 'TTYWrap', 'TTYWrap', 'TTYWrap', 'Timeout' ]

@since v17.3.0, v16.14.0

abstract member getBuiltinModule (id: string) : obj option

Provides a way to load built-in modules in a globally available function.

Parameter
idID of the built-in module being requested.
abstract member getBuiltinModule<'ID> (id: 'ID) : obj

Provides a way to load built-in modules in a globally available function.

Parameter
idID of the built-in module being requested.
abstract member hasUncaughtExceptionCaptureCallback () : bool

Indicates whether a callback has been set using setUncaughtExceptionCaptureCallback.

@since v9.3.0

abstract member kill (pid: float, ?signal: OpenMode) : bool

The process.kill() method sends the signal to the process identified bypid.

Signal names are strings such as 'SIGINT' or 'SIGHUP'. See Signal Events and kill(2) for more information.

This method will throw an error if the target pid does not exist. As a special case, a signal of 0 can be used to test for the existence of a process. Windows platforms will throw an error if the pid is used to kill a process group.

Even though the name of this function is process.kill(), it is really just a signal sender, like the kill system call. The signal sent may do something other than kill the target process.

import process, { kill } from 'node:process';

process.on('SIGHUP', () => {
console.log('Got SIGHUP signal.');
});

setTimeout(() => {
console.log('Exiting.');
process.exit(0);
}, 100);

kill(process.pid, 'SIGHUP');

When SIGUSR1 is received by a Node.js process, Node.js will start the debugger. See Signal Events.

@since v0.0.6

Parameter
pidA process ID
signalThe signal to send, either as a string or number.
abstract member listenerCount (eventName: U2<string,Symbol>, ?listener: Function) : float

Returns the number of listeners listening for the event named eventName. If listener is provided, it will return how many times the listener is found in the list of the listeners of the event.

@since v3.2.0

Parameter
eventNameThe name of the event being listened for
listenerThe event handler function
abstract member listeners (event: Signals) : SignalsListener array

Returns a copy of the array of listeners for the event named eventName.

server.on('connection', (stream) => {
console.log('someone connected!');
});
console.log(util.inspect(server.listeners('connection')));
// Prints: [ [Function] ]
abstract member listenersBeforeExit () : BeforeExitListener array
listeners(event: "beforeExit"): BeforeExitListener[]
abstract member listenersDisconnect () : DisconnectListener array
listeners(event: "disconnect"): DisconnectListener[]
abstract member listenersExit () : ExitListener array
listeners(event: "exit"): ExitListener[]
abstract member listenersMessage () : MessageListener array
listeners(event: "message"): MessageListener[]
abstract member listenersMultipleResolves () : MultipleResolveListener array
listeners(event: "multipleResolves"): MultipleResolveListener[]
abstract member listenersRejectionHandled () : RejectionHandledListener array
listeners(event: "rejectionHandled"): RejectionHandledListener[]
abstract member listenersUncaughtException () : UncaughtExceptionListener array
listeners(event: "uncaughtException"): UncaughtExceptionListener[]
abstract member listenersUncaughtExceptionMonitor () : UncaughtExceptionListener array
listeners(event: "uncaughtExceptionMonitor"): UncaughtExceptionListener[]
abstract member listenersUnhandledRejection () : UnhandledRejectionListener array
listeners(event: "unhandledRejection"): UnhandledRejectionListener[]
abstract member listenersWarning () : WarningListener array
listeners(event: "warning"): WarningListener[]
abstract member listenersWorker () : WorkerListener array
listeners(event: "worker"): WorkerListener[]
abstract member listenersWorkerMessage () : Item array
listeners(event: "workerMessage"): ((value: any, source: number) => void)[]
abstract member loadEnvFile (?path: PathLike) : unit

Loads the environment configuration from a .env file into process.env. If the file is not found, error will be thrown.

To load a specific .env file by specifying its path, use the following code:

import { loadEnvFile } from 'node:process';

loadEnvFile('./development.env')

@since v20.12.0

Parameter
pathThe path to the .env file
abstract member nextTick (callback: Function, args: obj array) : unit

process.nextTick() adds callback to the "next tick queue". This queue is fully drained after the current operation on the JavaScript stack runs to completion and before the event loop is allowed to continue. It's possible to create an infinite loop if one were to recursively call process.nextTick(). See the Event Loop guide for more background.

import { nextTick } from 'node:process';

console.log('start');
nextTick(() => {
console.log('nextTick callback');
});
console.log('scheduled');
// Output:
// start
// scheduled
// nextTick callback

This is important when developing APIs in order to give users the opportunity to assign event handlers after an object has been constructed but before any I/O has occurred:

import { nextTick } from 'node:process';

function MyThing(options) {
this.setupOptions(options);

nextTick(() => {
this.startDoingStuff();
});
}

const thing = new MyThing();
thing.getReadyForStuff();

// thing.startDoingStuff() gets called now, not before.

It is very important for APIs to be either 100% synchronous or 100% asynchronous. Consider this example:

// WARNING!  DO NOT USE!  BAD UNSAFE HAZARD!
function maybeSync(arg, cb) {
if (arg) {
cb();
return;
}

fs.stat('file', cb);
}

This API is hazardous because in the following case:

const maybeTrue = Math.random() > 0.5;

maybeSync(maybeTrue, () => {
foo();
});

bar();

It is not clear whether foo() or bar() will be called first.

The following approach is much better:

import { nextTick } from 'node:process';

function definitelyAsync(arg, cb) {
if (arg) {
nextTick(cb);
return;
}

fs.stat('file', cb);
}

@since v0.1.26

Parameter
argsAdditional arguments to pass when invoking the callback
abstract member off (eventName: U2<string,Symbol>, listener: obj array -> unit) : Process

Alias for emitter.removeListener().

@since v10.0.0

abstract member on (event: U2<string,Symbol>, listener: obj array -> unit) : Process

Adds the listener function to the end of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

server.on('connection', (stream) => {
console.log('someone connected!');
});

Returns a reference to the EventEmitter, so that calls can be chained.

By default, event listeners are invoked in the order they are added. The emitter.prependListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

import { EventEmitter } from 'node:events';
const myEE = new EventEmitter();
myEE.on('foo', () => console.log('a'));
myEE.prependListener('foo', () => console.log('b'));
myEE.emit('foo');
// Prints:
//   b
//   a
abstract member on (event: Signals, listener: SignalsListener) : Process

Adds the listener function to the end of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

server.on('connection', (stream) => {
console.log('someone connected!');
});

Returns a reference to the EventEmitter, so that calls can be chained.

By default, event listeners are invoked in the order they are added. The emitter.prependListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

import { EventEmitter } from 'node:events';
const myEE = new EventEmitter();
myEE.on('foo', () => console.log('a'));
myEE.prependListener('foo', () => console.log('b'));
myEE.emit('foo');
// Prints:
//   b
//   a
abstract member onBeforeExit (listener: BeforeExitListener) : Process
on(event: "beforeExit", listener: BeforeExitListener): this
abstract member onDisconnect (listener: DisconnectListener) : Process
on(event: "disconnect", listener: DisconnectListener): this
abstract member onExit (listener: ExitListener) : Process
on(event: "exit", listener: ExitListener): this
abstract member onMessage (listener: MessageListener) : Process
on(event: "message", listener: MessageListener): this
abstract member onMultipleResolves (listener: MultipleResolveListener) : Process
on(event: "multipleResolves", listener: MultipleResolveListener): this
abstract member onRejectionHandled (listener: RejectionHandledListener) : Process
on(event: "rejectionHandled", listener: RejectionHandledListener): this
abstract member onUncaughtException (listener: UncaughtExceptionListener) : Process
on(event: "uncaughtException", listener: UncaughtExceptionListener): this
abstract member onUncaughtExceptionMonitor (listener: UncaughtExceptionListener) : Process
on(event: "uncaughtExceptionMonitor", listener: UncaughtExceptionListener): this
abstract member onUnhandledRejection (listener: UnhandledRejectionListener) : Process
on(event: "unhandledRejection", listener: UnhandledRejectionListener): this
abstract member onWarning (listener: WarningListener) : Process
on(event: "warning", listener: WarningListener): this
abstract member onWorker (listener: WorkerListener) : Process
on(event: "worker", listener: WorkerListener): this
abstract member onWorkerMessage (listener: Listener) : Process
on(event: "workerMessage", listener: (value: any, source: number) => void): this
abstract member once (event: U2<string,Symbol>, listener: obj array -> unit) : Process

Adds a one-timelistener function for the event named eventName. The next time eventName is triggered, this listener is removed and then invoked.

server.once('connection', (stream) => {
console.log('Ah, we have our first user!');
});

Returns a reference to the EventEmitter, so that calls can be chained.

By default, event listeners are invoked in the order they are added. The emitter.prependOnceListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

import { EventEmitter } from 'node:events';
const myEE = new EventEmitter();
myEE.once('foo', () => console.log('a'));
myEE.prependOnceListener('foo', () => console.log('b'));
myEE.emit('foo');
// Prints:
//   b
//   a
abstract member once (event: Signals, listener: SignalsListener) : Process

Adds a one-timelistener function for the event named eventName. The next time eventName is triggered, this listener is removed and then invoked.

server.once('connection', (stream) => {
console.log('Ah, we have our first user!');
});

Returns a reference to the EventEmitter, so that calls can be chained.

By default, event listeners are invoked in the order they are added. The emitter.prependOnceListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

import { EventEmitter } from 'node:events';
const myEE = new EventEmitter();
myEE.once('foo', () => console.log('a'));
myEE.prependOnceListener('foo', () => console.log('b'));
myEE.emit('foo');
// Prints:
//   b
//   a
abstract member onceBeforeExit (listener: BeforeExitListener) : Process
once(event: "beforeExit", listener: BeforeExitListener): this
abstract member onceDisconnect (listener: DisconnectListener) : Process
once(event: "disconnect", listener: DisconnectListener): this
abstract member onceExit (listener: ExitListener) : Process
once(event: "exit", listener: ExitListener): this
abstract member onceMessage (listener: MessageListener) : Process
once(event: "message", listener: MessageListener): this
abstract member onceMultipleResolves (listener: MultipleResolveListener) : Process
once(event: "multipleResolves", listener: MultipleResolveListener): this
abstract member onceRejectionHandled (listener: RejectionHandledListener) : Process
once(event: "rejectionHandled", listener: RejectionHandledListener): this
abstract member onceUncaughtException (listener: UncaughtExceptionListener) : Process
once(event: "uncaughtException", listener: UncaughtExceptionListener): this
abstract member onceUncaughtExceptionMonitor (listener: UncaughtExceptionListener) : Process
once(event: "uncaughtExceptionMonitor", listener: UncaughtExceptionListener): this
abstract member onceUnhandledRejection (listener: UnhandledRejectionListener) : Process
once(event: "unhandledRejection", listener: UnhandledRejectionListener): this
abstract member onceWarning (listener: WarningListener) : Process
once(event: "warning", listener: WarningListener): this
abstract member onceWorker (listener: WorkerListener) : Process
once(event: "worker", listener: WorkerListener): this
abstract member onceWorkerMessage (listener: Listener) : Process
once(event: "workerMessage", listener: (value: any, source: number) => void): this
abstract member prependListener (event: Signals, listener: SignalsListener) : Process

Adds the listener function to the beginning of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

server.prependListener('connection', (stream) => {
console.log('someone connected!');
});

Returns a reference to the EventEmitter, so that calls can be chained.

abstract member prependListenerBeforeExit (listener: BeforeExitListener) : Process
prependListener(event: "beforeExit", listener: BeforeExitListener): this
abstract member prependListenerDisconnect (listener: DisconnectListener) : Process
prependListener(event: "disconnect", listener: DisconnectListener): this
abstract member prependListenerExit (listener: ExitListener) : Process
prependListener(event: "exit", listener: ExitListener): this
abstract member prependListenerMessage (listener: MessageListener) : Process
prependListener(event: "message", listener: MessageListener): this
abstract member prependListenerMultipleResolves (listener: MultipleResolveListener) : Process
prependListener(event: "multipleResolves", listener: MultipleResolveListener): this
abstract member prependListenerRejectionHandled (listener: RejectionHandledListener) : Process
prependListener(event: "rejectionHandled", listener: RejectionHandledListener): this
abstract member prependListenerUncaughtException (listener: UncaughtExceptionListener) : Process
prependListener(event: "uncaughtException", listener: UncaughtExceptionListener): this
abstract member prependListenerUncaughtExceptionMonitor (listener: UncaughtExceptionListener) : Process
prependListener(event: "uncaughtExceptionMonitor", listener: UncaughtExceptionListener): this
abstract member prependListenerUnhandledRejection (listener: UnhandledRejectionListener) : Process
prependListener(event: "unhandledRejection", listener: UnhandledRejectionListener): this
abstract member prependListenerWarning (listener: WarningListener) : Process
prependListener(event: "warning", listener: WarningListener): this
abstract member prependListenerWorker (listener: WorkerListener) : Process
prependListener(event: "worker", listener: WorkerListener): this
abstract member prependListenerWorkerMessage (listener: Listener) : Process
prependListener(event: "workerMessage", listener: (value: any, source: number) => void): this
abstract member prependOnceListener (event: Signals, listener: SignalsListener) : Process

Adds a one-timelistener function for the event named eventName to the beginning of the listeners array. The next time eventName is triggered, this listener is removed, and then invoked.

server.prependOnceListener('connection', (stream) => {
console.log('Ah, we have our first user!');
});

Returns a reference to the EventEmitter, so that calls can be chained.

abstract member prependOnceListenerBeforeExit (listener: BeforeExitListener) : Process
prependOnceListener(event: "beforeExit", listener: BeforeExitListener): this
abstract member prependOnceListenerDisconnect (listener: DisconnectListener) : Process
prependOnceListener(event: "disconnect", listener: DisconnectListener): this
abstract member prependOnceListenerExit (listener: ExitListener) : Process
prependOnceListener(event: "exit", listener: ExitListener): this
abstract member prependOnceListenerMessage (listener: MessageListener) : Process
prependOnceListener(event: "message", listener: MessageListener): this
abstract member prependOnceListenerMultipleResolves (listener: MultipleResolveListener) : Process
prependOnceListener(event: "multipleResolves", listener: MultipleResolveListener): this
abstract member prependOnceListenerRejectionHandled (listener: RejectionHandledListener) : Process
prependOnceListener(event: "rejectionHandled", listener: RejectionHandledListener): this
abstract member prependOnceListenerUncaughtException (listener: UncaughtExceptionListener) : Process
prependOnceListener(event: "uncaughtException", listener: UncaughtExceptionListener): this
abstract member prependOnceListenerUncaughtExceptionMonitor (listener: UncaughtExceptionListener) : Process
prependOnceListener(event: "uncaughtExceptionMonitor", listener: UncaughtExceptionListener): this
abstract member prependOnceListenerUnhandledRejection (listener: UnhandledRejectionListener) : Process
prependOnceListener(event: "unhandledRejection", listener: UnhandledRejectionListener): this
abstract member prependOnceListenerWarning (listener: WarningListener) : Process
prependOnceListener(event: "warning", listener: WarningListener): this
abstract member prependOnceListenerWorker (listener: WorkerListener) : Process
prependOnceListener(event: "worker", listener: WorkerListener): this
abstract member prependOnceListenerWorkerMessage (listener: Listener) : Process
prependOnceListener(event: "workerMessage", listener: (value: any, source: number) => void): this
abstract member rawListeners (eventName: U2<string,Symbol>) : Function array

Returns a copy of the array of listeners for the event named eventName, including any wrappers (such as those created by .once()).

import { EventEmitter } from 'node:events';
const emitter = new EventEmitter();
emitter.once('log', () => console.log('log once'));

// Returns a new Array with a function `onceWrapper` which has a property
// `listener` which contains the original listener bound above
const listeners = emitter.rawListeners('log');
const logFnWrapper = listeners[0];

// Logs "log once" to the console and does not unbind the `once` event
logFnWrapper.listener();

// Logs "log once" to the console and removes the listener
logFnWrapper();

emitter.on('log', () => console.log('log persistently'));
// Will return a new Array with a single function bound by `.on()` above
const newListeners = emitter.rawListeners('log');

// Logs "log persistently" twice
newListeners[0]();
emitter.emit('log');

@since v9.4.0

abstract member ref (maybeRefable: obj) : unit

An object is "refable" if it implements the Node.js "Refable protocol". Specifically, this means that the object implements the Symbol.for('nodejs.ref') and Symbol.for('nodejs.unref') methods. "Ref'd" objects will keep the Node.js event loop alive, while "unref'd" objects will not. Historically, this was implemented by using ref() and unref() methods directly on the objects. This pattern, however, is being deprecated in favor of the "Refable protocol" in order to better support Web Platform API types whose APIs cannot be modified to add ref() and unref() methods but still need to support that behavior.

@since v22.14.0

Parameter
maybeRefableAn object that may be "refable".
abstract member removeAllListeners (?eventName: U2<string,Symbol>) : Process

Removes all listeners, or those of the specified eventName.

It is bad practice to remove listeners added elsewhere in the code, particularly when the EventEmitter instance was created by some other component or module (e.g. sockets or file streams).

Returns a reference to the EventEmitter, so that calls can be chained.

@since v0.1.26

abstract member removeListener (eventName: U2<string,Symbol>, listener: obj array -> unit) : Process

Removes the specified listener from the listener array for the event named eventName.

const callback = (stream) => {
console.log('someone connected!');
};
server.on('connection', callback);
// ...
server.removeListener('connection', callback);

removeListener() will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specified eventName, then removeListener() must be called multiple times to remove each instance.

Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any removeListener() or removeAllListeners() calls after emitting and before the last listener finishes execution will not remove them fromemit() in progress. Subsequent events behave as expected.

import { EventEmitter } from 'node:events';
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();

const callbackA = () => {
console.log('A');
myEmitter.removeListener('event', callbackB);
};

const callbackB = () => {
console.log('B');
};

myEmitter.on('event', callbackA);

myEmitter.on('event', callbackB);

// callbackA removes listener callbackB but it will still be called.
// Internal listener array at time of emit [callbackA, callbackB]
myEmitter.emit('event');
// Prints:
//   A
//   B

// callbackB is now removed.
// Internal listener array [callbackA]
myEmitter.emit('event');
// Prints:
//   A

Because listeners are managed using an internal array, calling this will change the position indices of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the emitter.listeners() method will need to be recreated.

When a single function has been added as a handler multiple times for a single event (as in the example below), removeListener() will remove the most recently added instance. In the example the once('ping') listener is removed:

import { EventEmitter } from 'node:events';
const ee = new EventEmitter();

function pong() {
console.log('pong');
}

ee.on('ping', pong);
ee.once('ping', pong);
ee.removeListener('ping', pong);

ee.emit('ping');
ee.emit('ping');

Returns a reference to the EventEmitter, so that calls can be chained.

@since v0.1.26

abstract member resourceUsage () : ResourceUsage
import { resourceUsage } from 'node:process';

console.log(resourceUsage());
/*
Will output:
{
userCPUTime: 82872,
systemCPUTime: 4143,
maxRSS: 33164,
sharedMemorySize: 0,
unsharedDataSize: 0,
unsharedStackSize: 0,
minorPageFault: 2469,
majorPageFault: 0,
swappedOut: 0,
fsRead: 0,
fsWrite: 8,
ipcSent: 0,
ipcReceived: 0,
signalsCount: 0,
voluntaryContextSwitches: 79,
involuntaryContextSwitches: 1
}

@since v12.6.0

Returns. the resource usage for the current process. All of these values come from the uv_getrusage call which returns a [uv_rusage_t struct][uv_rusage_t].

abstract member setMaxListeners (n: float) : Process

By default EventEmitters will print a warning if more than 10 listeners are added for a particular event. This is a useful default that helps finding memory leaks. The emitter.setMaxListeners() method allows the limit to be modified for this specific EventEmitter instance. The value can be set to Infinity (or 0) to indicate an unlimited number of listeners.

Returns a reference to the EventEmitter, so that calls can be chained.

@since v0.3.5

abstract member setSourceMapsEnabled (value: bool) : unit

This function enables or disables the Source Map v3 support for stack traces.

It provides same features as launching Node.js process with commandline options --enable-source-maps.

Only source maps in JavaScript files that are loaded after source maps has been enabled will be parsed and loaded.

@since v16.6.0, v14.18.0

abstract member setUncaughtExceptionCaptureCallback (?cb: (exn -> unit)) : unit

The process.setUncaughtExceptionCaptureCallback() function sets a function that will be invoked when an uncaught exception occurs, which will receive the exception value itself as its first argument.

If such a function is set, the 'uncaughtException' event will not be emitted. If --abort-on-uncaught-exception was passed from the command line or set through v8.setFlagsFromString(), the process will not abort. Actions configured to take place on exceptions such as report generations will be affected too

To unset the capture function, process.setUncaughtExceptionCaptureCallback(null) may be used. Calling this method with a non-null argument while another capture function is set will throw an error.

Using this function is mutually exclusive with using the deprecated domain built-in module.

@since v9.3.0

abstract member threadCpuUsage (?previousValue: CpuUsage) : CpuUsage

The process.threadCpuUsage() method returns the user and system CPU time usage of the current worker thread, in an object with properties user and system, whose values are microsecond values (millionth of a second).

The result of a previous call to process.threadCpuUsage() can be passed as the argument to the function, to get a diff reading.

@since v22.19.0

Parameter
previousValueA previous return value from calling process.threadCpuUsage()
abstract member umask (mask: OpenMode) : float

process.umask() returns the Node.js process's file mode creation mask. Child processes inherit the mask from the parent process. Can only be set if not in worker thread.

abstract member umask () : float

process.umask() returns the Node.js process's file mode creation mask. Child processes inherit the mask from the parent process. Can only be set if not in worker thread.

@since v0.1.19

abstract member unref (maybeRefable: obj) : unit

An object is "unrefable" if it implements the Node.js "Refable protocol". Specifically, this means that the object implements the Symbol.for('nodejs.ref') and Symbol.for('nodejs.unref') methods. "Ref'd" objects will keep the Node.js event loop alive, while "unref'd" objects will not. Historically, this was implemented by using ref() and unref() methods directly on the objects. This pattern, however, is being deprecated in favor of the "Refable protocol" in order to better support Web Platform API types whose APIs cannot be modified to add ref() and unref() methods but still need to support that behavior.

@since v22.14.0

Parameter
maybeRefableAn object that may be "unref'd".
abstract member uptime () : float

The process.uptime() method returns the number of seconds the current Node.js process has been running.

The return value includes fractions of a second. Use Math.floor() to get whole seconds.

@since v0.5.0