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Server

[<Interface>]
type Server =
    abstract member EventEmitter: EventEmitterConstructor with get, set
    abstract member EventEmitterAsyncResource: EventEmitterAsyncResourceConstructor with get, set
    abstract member captureRejectionSymbol: Symbol
    abstract member captureRejections: bool with get, set
    abstract member connections: float with get, set
    abstract member defaultMaxListeners: float with get, set
    abstract member errorMonitor: Symbol
    abstract member listening: bool
    abstract member maxConnections: float with get, set
    abstract member SymbolAsyncDispose () : Promise<unit>
    static member addAbortListener (signal: AbortSignal, resource: Event -> unit) : Disposable
    abstract member addListener (event: string, listener: obj array -> unit) : Server
    abstract member addListenerClose (listener: unit -> unit) : Server
    abstract member addListenerConnection (listener: Socket -> unit) : Server
    abstract member addListenerDrop (listener: DropArgument option -> unit) : Server
    abstract member addListenerError (listener: exn -> unit) : Server
    abstract member addListenerListening (listener: unit -> unit) : Server
    abstract member address () : U2<string,AddressInfo> option
    abstract member close (?callback: (exn option -> unit)) : Server
    abstract member emit (event: U2<string,Symbol>, args: obj array) : bool
    abstract member emitClose () : bool
    abstract member emitConnection (socket: Socket) : bool
    abstract member emitDrop (?data: DropArgument) : bool
    abstract member emitError (err: exn) : bool
    abstract member emitListening () : bool
    abstract member eventNames () : U2<string,Symbol> array
    abstract member getConnections (cb: Cb) : Server
    static member getEventListeners (emitter: U2<EventEmitter<unit array>,EventTarget>, name: U2<string,Symbol>) : Function array
    static member getMaxListeners (emitter: U2<EventEmitter<unit array>,EventTarget>) : float
    abstract member listen (handle: obj, ?listeningListener: (unit -> unit)) : Server
    abstract member listen (handle: obj, ?backlog: float, ?listeningListener: (unit -> unit)) : Server
    abstract member listen (options: ListenOptions, ?listeningListener: (unit -> unit)) : Server
    abstract member listen (path: string, ?listeningListener: (unit -> unit)) : Server
    abstract member listen (path: string, ?backlog: float, ?listeningListener: (unit -> unit)) : Server
    abstract member listen (?port: float, ?listeningListener: (unit -> unit)) : Server
    abstract member listen (?port: float, ?backlog: float, ?listeningListener: (unit -> unit)) : Server
    abstract member listen (?port: float, ?hostname: string, ?listeningListener: (unit -> unit)) : Server
    abstract member listen (?port: float, ?hostname: string, ?backlog: float, ?listeningListener: (unit -> unit)) : Server
    static member listenerCount (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>) : float
    abstract member listenerCount (eventName: U2<string,Symbol>, ?listener: Function) : float
    abstract member listeners (eventName: U2<string,Symbol>) : Function array
    abstract member off (eventName: U2<string,Symbol>, listener: obj array -> unit) : Server
    static member on (emitter: EventTarget, eventName: string, ?options: StaticEventEmitterIteratorOptions) : AsyncIterator<obj array,obj,obj>
    static member on (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>, ?options: StaticEventEmitterIteratorOptions) : AsyncIterator<obj array,obj,obj>
    abstract member on (event: string, listener: obj array -> unit) : Server
    abstract member onClose (listener: unit -> unit) : Server
    abstract member onConnection (listener: Socket -> unit) : Server
    abstract member onDrop (listener: DropArgument option -> unit) : Server
    abstract member onError (listener: exn -> unit) : Server
    abstract member onListening (listener: unit -> unit) : Server
    static member once (emitter: EventTarget, eventName: string, ?options: StaticEventEmitterOptions) : Promise<obj array>
    static member once (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>, ?options: StaticEventEmitterOptions) : Promise<obj array>
    abstract member once (event: string, listener: obj array -> unit) : Server
    abstract member onceClose (listener: unit -> unit) : Server
    abstract member onceConnection (listener: Socket -> unit) : Server
    abstract member onceDrop (listener: DropArgument option -> unit) : Server
    abstract member onceError (listener: exn -> unit) : Server
    abstract member onceListening (listener: unit -> unit) : Server
    abstract member prependListener (event: string, listener: obj array -> unit) : Server
    abstract member prependListenerClose (listener: unit -> unit) : Server
    abstract member prependListenerConnection (listener: Socket -> unit) : Server
    abstract member prependListenerDrop (listener: DropArgument option -> unit) : Server
    abstract member prependListenerError (listener: exn -> unit) : Server
    abstract member prependListenerListening (listener: unit -> unit) : Server
    abstract member prependOnceListener (event: string, listener: obj array -> unit) : Server
    abstract member prependOnceListenerClose (listener: unit -> unit) : Server
    abstract member prependOnceListenerConnection (listener: Socket -> unit) : Server
    abstract member prependOnceListenerDrop (listener: DropArgument option -> unit) : Server
    abstract member prependOnceListenerError (listener: exn -> unit) : Server
    abstract member prependOnceListenerListening (listener: unit -> unit) : Server
    abstract member rawListeners (eventName: U2<string,Symbol>) : Function array
    abstract member ref () : Server
    abstract member removeAllListeners (?eventName: U2<string,Symbol>) : Server
    abstract member removeListener (eventName: U2<string,Symbol>, listener: obj array -> unit) : Server
    static member setMaxListeners (n: float option, eventTargets: U2<EventEmitter<unit array>,EventTarget> array) : unit
    abstract member setMaxListeners (n: float) : Server
    abstract member unref () : Server
AssemblyXantham.Fable.Node
ImplementsEventEmitter<unit array>
Attributes[<Interface>] [<Import>]

This class is used to create a TCP or IPC server.

@since v0.1.90

Declared inside

GetConnections

Properties

abstract member EventEmitter: EventEmitterConstructor with get, set
abstract member EventEmitterAsyncResource: EventEmitterAsyncResourceConstructor with get, set

Integrates EventEmitter with AsyncResource for EventEmitters that require manual async tracking. Specifically, all events emitted by instances of events.EventEmitterAsyncResource will run within its async context.

import { EventEmitterAsyncResource, EventEmitter } from 'node:events';
import { notStrictEqual, strictEqual } from 'node:assert';
import { executionAsyncId, triggerAsyncId } from 'node:async_hooks';

// Async tracking tooling will identify this as 'Q'.
const ee1 = new EventEmitterAsyncResource({ name: 'Q' });

// 'foo' listeners will run in the EventEmitters async context.
ee1.on('foo', () => {
strictEqual(executionAsyncId(), ee1.asyncId);
strictEqual(triggerAsyncId(), ee1.triggerAsyncId);
});

const ee2 = new EventEmitter();

// 'foo' listeners on ordinary EventEmitters that do not track async
// context, however, run in the same async context as the emit().
ee2.on('foo', () => {
notStrictEqual(executionAsyncId(), ee2.asyncId);
notStrictEqual(triggerAsyncId(), ee2.triggerAsyncId);
});

Promise.resolve().then(() => {
ee1.emit('foo');
ee2.emit('foo');
});

The EventEmitterAsyncResource class has the same methods and takes the same options as EventEmitter and AsyncResource themselves.

@since v17.4.0, v16.14.0

abstract member captureRejectionSymbol: Symbol

Value: Symbol.for('nodejs.rejection')

See how to write a custom rejection handler.

@since v13.4.0, v12.16.0

abstract member captureRejections: bool with get, set

Value: boolean

Change the default captureRejections option on all new EventEmitter objects.

@since v13.4.0, v12.16.0

abstract member connections: float with get, set
abstract member defaultMaxListeners: float with get, set

By default, a maximum of 10 listeners can be registered for any single event. This limit can be changed for individual EventEmitter instances using the emitter.setMaxListeners(n) method. To change the default for allEventEmitter instances, the events.defaultMaxListeners property can be used. If this value is not a positive number, a RangeError is thrown.

Take caution when setting the events.defaultMaxListeners because the change affects all EventEmitter instances, including those created before the change is made. However, calling emitter.setMaxListeners(n) still has precedence over events.defaultMaxListeners.

This is not a hard limit. The EventEmitter instance will allow more listeners to be added but will output a trace warning to stderr indicating that a "possible EventEmitter memory leak" has been detected. For any single EventEmitter, the emitter.getMaxListeners() and emitter.setMaxListeners() methods can be used to temporarily avoid this warning:

import { EventEmitter } from 'node:events';
const emitter = new EventEmitter();
emitter.setMaxListeners(emitter.getMaxListeners() + 1);
emitter.once('event', () => {
// do stuff
emitter.setMaxListeners(Math.max(emitter.getMaxListeners() - 1, 0));
});

The --trace-warnings command-line flag can be used to display the stack trace for such warnings.

The emitted warning can be inspected with process.on('warning') and will have the additional emitter, type, and count properties, referring to the event emitter instance, the event's name and the number of attached listeners, respectively. Its name property is set to 'MaxListenersExceededWarning'.

@since v0.11.2

abstract member errorMonitor: Symbol

This symbol shall be used to install a listener for only monitoring 'error' events. Listeners installed using this symbol are called before the regular 'error' listeners are called.

Installing a listener using this symbol does not change the behavior once an 'error' event is emitted. Therefore, the process will still crash if no regular 'error' listener is installed.

@since v13.6.0, v12.17.0

abstract member listening: bool

Indicates whether or not the server is listening for connections.

@since v5.7.0

abstract member maxConnections: float with get, set

Set this property to reject connections when the server's connection count gets high.

It is not recommended to use this option once a socket has been sent to a child with child_process.fork().

@since v0.2.0

Methods

abstract member SymbolAsyncDispose () : Promise<unit>

Calls Server.close() and returns a promise that fulfills when the server has closed.

@since v20.5.0

static member addAbortListener (signal: AbortSignal, resource: Event -> unit) : Disposable

Listens once to the abort event on the provided signal.

Listening to the abort event on abort signals is unsafe and may lead to resource leaks since another third party with the signal can call e.stopImmediatePropagation(). Unfortunately Node.js cannot change this since it would violate the web standard. Additionally, the original API makes it easy to forget to remove listeners.

This API allows safely using AbortSignals in Node.js APIs by solving these two issues by listening to the event such that stopImmediatePropagation does not prevent the listener from running.

Returns a disposable so that it may be unsubscribed from more easily.

import { addAbortListener } from 'node:events';

function example(signal) {
let disposable;
try {
signal.addEventListener('abort', (e) => e.stopImmediatePropagation());
disposable = addAbortListener(signal, (e) => {
// Do something when signal is aborted.
});
} finally {
disposable?.[Symbol.dispose]();
}
}

@since v20.5.0

Returns. Disposable that removes the abort listener.

abstract member addListener (event: string, listener: obj array -> unit) : Server

events.EventEmitter

  1. close
  2. connection
  3. error
  4. listening
  5. drop
abstract member addListenerClose (listener: unit -> unit) : Server
addListener(event: "close", listener: () => void): this
abstract member addListenerConnection (listener: Socket -> unit) : Server
addListener(event: "connection", listener: (socket: Socket) => void): this
abstract member addListenerDrop (listener: DropArgument option -> unit) : Server
addListener(event: "drop", listener: (data?: DropArgument) => void): this
abstract member addListenerError (listener: exn -> unit) : Server
addListener(event: "error", listener: (err: Error) => void): this
abstract member addListenerListening (listener: unit -> unit) : Server
addListener(event: "listening", listener: () => void): this
abstract member address () : U2<string,AddressInfo> option

Returns the bound address, the address family name, and port of the server as reported by the operating system if listening on an IP socket (useful to find which port was assigned when getting an OS-assigned address):{ port: 12346, family: 'IPv4', address: '127.0.0.1' }.

For a server listening on a pipe or Unix domain socket, the name is returned as a string.

const server = net.createServer((socket) => {
socket.end('goodbye\n');
}).on('error', (err) => {
// Handle errors here.
throw err;
});

// Grab an arbitrary unused port.
server.listen(() => {
console.log('opened server on', server.address());
});

server.address() returns null before the 'listening' event has been emitted or after calling server.close().

@since v0.1.90

abstract member close (?callback: (exn option -> unit)) : Server

Stops the server from accepting new connections and keeps existing connections. This function is asynchronous, the server is finally closed when all connections are ended and the server emits a 'close' event. The optional callback will be called once the 'close' event occurs. Unlike that event, it will be called with an Error as its only argument if the server was not open when it was closed.

@since v0.1.90

Parameter
callbackCalled when the server is closed.
abstract member emit (event: U2<string,Symbol>, args: obj array) : bool

Synchronously calls each of the listeners registered for the event named eventName, in the order they were registered, passing the supplied arguments to each.

Returns true if the event had listeners, false otherwise.

import { EventEmitter } from 'node:events';
const myEmitter = new EventEmitter();

// First listener
myEmitter.on('event', function firstListener() {
console.log('Helloooo! first listener');
});
// Second listener
myEmitter.on('event', function secondListener(arg1, arg2) {
console.log(`event with parameters ${arg1}, ${arg2} in second listener`);
});
// Third listener
myEmitter.on('event', function thirdListener(...args) {
const parameters = args.join(', ');
console.log(`event with parameters ${parameters} in third listener`);
});

console.log(myEmitter.listeners('event'));

myEmitter.emit('event', 1, 2, 3, 4, 5);

// Prints:
// [
//   [Function: firstListener],
//   [Function: secondListener],
//   [Function: thirdListener]
// ]
// Helloooo! first listener
// event with parameters 1, 2 in second listener
// event with parameters 1, 2, 3, 4, 5 in third listener
abstract member emitClose () : bool
emit(event: "close"): boolean
abstract member emitConnection (socket: Socket) : bool
emit(event: "connection", socket: Socket): boolean
abstract member emitDrop (?data: DropArgument) : bool
emit(event: "drop", data?: DropArgument): boolean
abstract member emitError (err: exn) : bool
emit(event: "error", err: Error): boolean
abstract member emitListening () : bool
emit(event: "listening"): boolean
abstract member eventNames () : U2<string,Symbol> array

Returns an array listing the events for which the emitter has registered listeners. The values in the array are strings or Symbols.

import { EventEmitter } from 'node:events';

const myEE = new EventEmitter();
myEE.on('foo', () => {});
myEE.on('bar', () => {});

const sym = Symbol('symbol');
myEE.on(sym, () => {});

console.log(myEE.eventNames());
// Prints: [ 'foo', 'bar', Symbol(symbol) ]

@since v6.0.0

abstract member getConnections (cb: Cb) : Server

Asynchronously get the number of concurrent connections on the server. Works when sockets were sent to forks.

Callback should take two arguments err and count.

@since v0.9.7

static member getEventListeners (emitter: U2<EventEmitter<unit array>,EventTarget>, name: U2<string,Symbol>) : Function array

Returns a copy of the array of listeners for the event named eventName.

For EventEmitters this behaves exactly the same as calling .listeners on the emitter.

For EventTargets this is the only way to get the event listeners for the event target. This is useful for debugging and diagnostic purposes.

import { getEventListeners, EventEmitter } from 'node:events';

{
const ee = new EventEmitter();
const listener = () => console.log('Events are fun');
ee.on('foo', listener);
console.log(getEventListeners(ee, 'foo')); // [ [Function: listener] ]
}
{
const et = new EventTarget();
const listener = () => console.log('Events are fun');
et.addEventListener('foo', listener);
console.log(getEventListeners(et, 'foo')); // [ [Function: listener] ]
}

@since v15.2.0, v14.17.0

static member getMaxListeners (emitter: U2<EventEmitter<unit array>,EventTarget>) : float

Returns the currently set max amount of listeners.

For EventEmitters this behaves exactly the same as calling .getMaxListeners on the emitter.

For EventTargets this is the only way to get the max event listeners for the event target. If the number of event handlers on a single EventTarget exceeds the max set, the EventTarget will print a warning.

import { getMaxListeners, setMaxListeners, EventEmitter } from 'node:events';

{
const ee = new EventEmitter();
console.log(getMaxListeners(ee)); // 10
setMaxListeners(11, ee);
console.log(getMaxListeners(ee)); // 11
}
{
const et = new EventTarget();
console.log(getMaxListeners(et)); // 10
setMaxListeners(11, et);
console.log(getMaxListeners(et)); // 11
}

@since v19.9.0

abstract member listen (handle: obj, ?listeningListener: (unit -> unit)) : Server

Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

Possible signatures:

  • server.listen(handle[, backlog][, callback])
  • server.listen(options[, callback])
  • server.listen(path[, backlog][, callback]) for IPC servers
  • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

All Socket are set to SO_REUSEADDR (see socket(7) for details).

The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

server.on('error', (e) => {
if (e.code === 'EADDRINUSE') {
console.error('Address in use, retrying...');
setTimeout(() => {
server.close();
server.listen(PORT, HOST);
}, 1000);
}
});
abstract member listen (handle: obj, ?backlog: float, ?listeningListener: (unit -> unit)) : Server

Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

Possible signatures:

  • server.listen(handle[, backlog][, callback])
  • server.listen(options[, callback])
  • server.listen(path[, backlog][, callback]) for IPC servers
  • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

All Socket are set to SO_REUSEADDR (see socket(7) for details).

The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

server.on('error', (e) => {
if (e.code === 'EADDRINUSE') {
console.error('Address in use, retrying...');
setTimeout(() => {
server.close();
server.listen(PORT, HOST);
}, 1000);
}
});
abstract member listen (options: ListenOptions, ?listeningListener: (unit -> unit)) : Server

Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

Possible signatures:

  • server.listen(handle[, backlog][, callback])
  • server.listen(options[, callback])
  • server.listen(path[, backlog][, callback]) for IPC servers
  • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

All Socket are set to SO_REUSEADDR (see socket(7) for details).

The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

server.on('error', (e) => {
if (e.code === 'EADDRINUSE') {
console.error('Address in use, retrying...');
setTimeout(() => {
server.close();
server.listen(PORT, HOST);
}, 1000);
}
});
abstract member listen (path: string, ?listeningListener: (unit -> unit)) : Server

Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

Possible signatures:

  • server.listen(handle[, backlog][, callback])
  • server.listen(options[, callback])
  • server.listen(path[, backlog][, callback]) for IPC servers
  • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

All Socket are set to SO_REUSEADDR (see socket(7) for details).

The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

server.on('error', (e) => {
if (e.code === 'EADDRINUSE') {
console.error('Address in use, retrying...');
setTimeout(() => {
server.close();
server.listen(PORT, HOST);
}, 1000);
}
});
abstract member listen (path: string, ?backlog: float, ?listeningListener: (unit -> unit)) : Server

Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

Possible signatures:

  • server.listen(handle[, backlog][, callback])
  • server.listen(options[, callback])
  • server.listen(path[, backlog][, callback]) for IPC servers
  • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

All Socket are set to SO_REUSEADDR (see socket(7) for details).

The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

server.on('error', (e) => {
if (e.code === 'EADDRINUSE') {
console.error('Address in use, retrying...');
setTimeout(() => {
server.close();
server.listen(PORT, HOST);
}, 1000);
}
});
abstract member listen (?port: float, ?listeningListener: (unit -> unit)) : Server

Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

Possible signatures:

  • server.listen(handle[, backlog][, callback])
  • server.listen(options[, callback])
  • server.listen(path[, backlog][, callback]) for IPC servers
  • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

All Socket are set to SO_REUSEADDR (see socket(7) for details).

The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

server.on('error', (e) => {
if (e.code === 'EADDRINUSE') {
console.error('Address in use, retrying...');
setTimeout(() => {
server.close();
server.listen(PORT, HOST);
}, 1000);
}
});
abstract member listen (?port: float, ?backlog: float, ?listeningListener: (unit -> unit)) : Server

Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

Possible signatures:

  • server.listen(handle[, backlog][, callback])
  • server.listen(options[, callback])
  • server.listen(path[, backlog][, callback]) for IPC servers
  • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

All Socket are set to SO_REUSEADDR (see socket(7) for details).

The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

server.on('error', (e) => {
if (e.code === 'EADDRINUSE') {
console.error('Address in use, retrying...');
setTimeout(() => {
server.close();
server.listen(PORT, HOST);
}, 1000);
}
});
abstract member listen (?port: float, ?hostname: string, ?listeningListener: (unit -> unit)) : Server

Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

Possible signatures:

  • server.listen(handle[, backlog][, callback])
  • server.listen(options[, callback])
  • server.listen(path[, backlog][, callback]) for IPC servers
  • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

All Socket are set to SO_REUSEADDR (see socket(7) for details).

The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

server.on('error', (e) => {
if (e.code === 'EADDRINUSE') {
console.error('Address in use, retrying...');
setTimeout(() => {
server.close();
server.listen(PORT, HOST);
}, 1000);
}
});
abstract member listen (?port: float, ?hostname: string, ?backlog: float, ?listeningListener: (unit -> unit)) : Server

Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

Possible signatures:

  • server.listen(handle[, backlog][, callback])
  • server.listen(options[, callback])
  • server.listen(path[, backlog][, callback]) for IPC servers
  • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

All Socket are set to SO_REUSEADDR (see socket(7) for details).

The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

server.on('error', (e) => {
if (e.code === 'EADDRINUSE') {
console.error('Address in use, retrying...');
setTimeout(() => {
server.close();
server.listen(PORT, HOST);
}, 1000);
}
});
static member listenerCount (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>) : float

A class method that returns the number of listeners for the given eventName registered on the given emitter.

import { EventEmitter, listenerCount } from 'node:events';

const myEmitter = new EventEmitter();
myEmitter.on('event', () => {});
myEmitter.on('event', () => {});
console.log(listenerCount(myEmitter, 'event'));
// Prints: 2

@since v0.9.12

Parameter
emitterThe emitter to query
eventNameThe event name
abstract member listenerCount (eventName: U2<string,Symbol>, ?listener: Function) : float

Returns the number of listeners listening for the event named eventName. If listener is provided, it will return how many times the listener is found in the list of the listeners of the event.

@since v3.2.0

Parameter
eventNameThe name of the event being listened for
listenerThe event handler function
abstract member listeners (eventName: U2<string,Symbol>) : Function array

Returns a copy of the array of listeners for the event named eventName.

server.on('connection', (stream) => {
console.log('someone connected!');
});
console.log(util.inspect(server.listeners('connection')));
// Prints: [ [Function] ]

@since v0.1.26

abstract member off (eventName: U2<string,Symbol>, listener: obj array -> unit) : Server

Alias for emitter.removeListener().

@since v10.0.0

static member on (emitter: EventTarget, eventName: string, ?options: StaticEventEmitterIteratorOptions) : AsyncIterator<obj array,obj,obj>
import { on, EventEmitter } from 'node:events';
import process from 'node:process';

const ee = new EventEmitter();

// Emit later on
process.nextTick(() => {
ee.emit('foo', 'bar');
ee.emit('foo', 42);
});

for await (const event of on(ee, 'foo')) {
// The execution of this inner block is synchronous and it
// processes one event at a time (even with await). Do not use
// if concurrent execution is required.
console.log(event); // prints ['bar'] [42]
}
// Unreachable here

Returns an AsyncIterator that iterates eventName events. It will throw if the EventEmitter emits 'error'. It removes all listeners when exiting the loop. The value returned by each iteration is an array composed of the emitted event arguments.

An AbortSignal can be used to cancel waiting on events:

import { on, EventEmitter } from 'node:events';
import process from 'node:process';

const ac = new AbortController();

(async () => {
const ee = new EventEmitter();

// Emit later on
process.nextTick(() => {
ee.emit('foo', 'bar');
ee.emit('foo', 42);
});

for await (const event of on(ee, 'foo', { signal: ac.signal })) {
// The execution of this inner block is synchronous and it
// processes one event at a time (even with await). Do not use
// if concurrent execution is required.
console.log(event); // prints ['bar'] [42]
}
// Unreachable here
})();

process.nextTick(() => ac.abort());

Use the close option to specify an array of event names that will end the iteration:

import { on, EventEmitter } from 'node:events';
import process from 'node:process';

const ee = new EventEmitter();

// Emit later on
process.nextTick(() => {
ee.emit('foo', 'bar');
ee.emit('foo', 42);
ee.emit('close');
});

for await (const event of on(ee, 'foo', { close: ['close'] })) {
console.log(event); // prints ['bar'] [42]
}
// the loop will exit after 'close' is emitted
console.log('done'); // prints 'done'

@since v13.6.0, v12.16.0

Returns. An AsyncIterator that iterates eventName events emitted by the emitter

static member on (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>, ?options: StaticEventEmitterIteratorOptions) : AsyncIterator<obj array,obj,obj>
import { on, EventEmitter } from 'node:events';
import process from 'node:process';

const ee = new EventEmitter();

// Emit later on
process.nextTick(() => {
ee.emit('foo', 'bar');
ee.emit('foo', 42);
});

for await (const event of on(ee, 'foo')) {
// The execution of this inner block is synchronous and it
// processes one event at a time (even with await). Do not use
// if concurrent execution is required.
console.log(event); // prints ['bar'] [42]
}
// Unreachable here

Returns an AsyncIterator that iterates eventName events. It will throw if the EventEmitter emits 'error'. It removes all listeners when exiting the loop. The value returned by each iteration is an array composed of the emitted event arguments.

An AbortSignal can be used to cancel waiting on events:

import { on, EventEmitter } from 'node:events';
import process from 'node:process';

const ac = new AbortController();

(async () => {
const ee = new EventEmitter();

// Emit later on
process.nextTick(() => {
ee.emit('foo', 'bar');
ee.emit('foo', 42);
});

for await (const event of on(ee, 'foo', { signal: ac.signal })) {
// The execution of this inner block is synchronous and it
// processes one event at a time (even with await). Do not use
// if concurrent execution is required.
console.log(event); // prints ['bar'] [42]
}
// Unreachable here
})();

process.nextTick(() => ac.abort());

Use the close option to specify an array of event names that will end the iteration:

import { on, EventEmitter } from 'node:events';
import process from 'node:process';

const ee = new EventEmitter();

// Emit later on
process.nextTick(() => {
ee.emit('foo', 'bar');
ee.emit('foo', 42);
ee.emit('close');
});

for await (const event of on(ee, 'foo', { close: ['close'] })) {
console.log(event); // prints ['bar'] [42]
}
// the loop will exit after 'close' is emitted
console.log('done'); // prints 'done'

@since v13.6.0, v12.16.0

Returns. An AsyncIterator that iterates eventName events emitted by the emitter

abstract member on (event: string, listener: obj array -> unit) : Server

Adds the listener function to the end of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

server.on('connection', (stream) => {
console.log('someone connected!');
});

Returns a reference to the EventEmitter, so that calls can be chained.

By default, event listeners are invoked in the order they are added. The emitter.prependListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

import { EventEmitter } from 'node:events';
const myEE = new EventEmitter();
myEE.on('foo', () => console.log('a'));
myEE.prependListener('foo', () => console.log('b'));
myEE.emit('foo');
// Prints:
//   b
//   a
abstract member onClose (listener: unit -> unit) : Server
on(event: "close", listener: () => void): this
abstract member onConnection (listener: Socket -> unit) : Server
on(event: "connection", listener: (socket: Socket) => void): this
abstract member onDrop (listener: DropArgument option -> unit) : Server
on(event: "drop", listener: (data?: DropArgument) => void): this
abstract member onError (listener: exn -> unit) : Server
on(event: "error", listener: (err: Error) => void): this
abstract member onListening (listener: unit -> unit) : Server
on(event: "listening", listener: () => void): this
static member once (emitter: EventTarget, eventName: string, ?options: StaticEventEmitterOptions) : Promise<obj array>

Creates a Promise that is fulfilled when the EventEmitter emits the given event or that is rejected if the EventEmitter emits 'error' while waiting. The Promise will resolve with an array of all the arguments emitted to the given event.

This method is intentionally generic and works with the web platform EventTarget interface, which has no special'error' event semantics and does not listen to the 'error' event.

import { once, EventEmitter } from 'node:events';
import process from 'node:process';

const ee = new EventEmitter();

process.nextTick(() => {
ee.emit('myevent', 42);
});

const [value] = await once(ee, 'myevent');
console.log(value);

const err = new Error('kaboom');
process.nextTick(() => {
ee.emit('error', err);
});

try {
await once(ee, 'myevent');
} catch (err) {
console.error('error happened', err);
}

The special handling of the 'error' event is only used when events.once() is used to wait for another event. If events.once() is used to wait for the 'error' event itself, then it is treated as any other kind of event without special handling:

import { EventEmitter, once } from 'node:events';

const ee = new EventEmitter();

once(ee, 'error')
.then(([err]) => console.log('ok', err.message))
.catch((err) => console.error('error', err.message));

ee.emit('error', new Error('boom'));

// Prints: ok boom

An AbortSignal can be used to cancel waiting for the event:

import { EventEmitter, once } from 'node:events';

const ee = new EventEmitter();
const ac = new AbortController();

async function foo(emitter, event, signal) {
try {
await once(emitter, event, { signal });
console.log('event emitted!');
} catch (error) {
if (error.name === 'AbortError') {
console.error('Waiting for the event was canceled!');
} else {
console.error('There was an error', error.message);
}
}
}

foo(ee, 'foo', ac.signal);
ac.abort(); // Abort waiting for the event
ee.emit('foo'); // Prints: Waiting for the event was canceled!

@since v11.13.0, v10.16.0

static member once (emitter: EventEmitter<unit array>, eventName: U2<string,Symbol>, ?options: StaticEventEmitterOptions) : Promise<obj array>

Creates a Promise that is fulfilled when the EventEmitter emits the given event or that is rejected if the EventEmitter emits 'error' while waiting. The Promise will resolve with an array of all the arguments emitted to the given event.

This method is intentionally generic and works with the web platform EventTarget interface, which has no special'error' event semantics and does not listen to the 'error' event.

import { once, EventEmitter } from 'node:events';
import process from 'node:process';

const ee = new EventEmitter();

process.nextTick(() => {
ee.emit('myevent', 42);
});

const [value] = await once(ee, 'myevent');
console.log(value);

const err = new Error('kaboom');
process.nextTick(() => {
ee.emit('error', err);
});

try {
await once(ee, 'myevent');
} catch (err) {
console.error('error happened', err);
}

The special handling of the 'error' event is only used when events.once() is used to wait for another event. If events.once() is used to wait for the 'error' event itself, then it is treated as any other kind of event without special handling:

import { EventEmitter, once } from 'node:events';

const ee = new EventEmitter();

once(ee, 'error')
.then(([err]) => console.log('ok', err.message))
.catch((err) => console.error('error', err.message));

ee.emit('error', new Error('boom'));

// Prints: ok boom

An AbortSignal can be used to cancel waiting for the event:

import { EventEmitter, once } from 'node:events';

const ee = new EventEmitter();
const ac = new AbortController();

async function foo(emitter, event, signal) {
try {
await once(emitter, event, { signal });
console.log('event emitted!');
} catch (error) {
if (error.name === 'AbortError') {
console.error('Waiting for the event was canceled!');
} else {
console.error('There was an error', error.message);
}
}
}

foo(ee, 'foo', ac.signal);
ac.abort(); // Abort waiting for the event
ee.emit('foo'); // Prints: Waiting for the event was canceled!

@since v11.13.0, v10.16.0

abstract member once (event: string, listener: obj array -> unit) : Server

Adds a one-timelistener function for the event named eventName. The next time eventName is triggered, this listener is removed and then invoked.

server.once('connection', (stream) => {
console.log('Ah, we have our first user!');
});

Returns a reference to the EventEmitter, so that calls can be chained.

By default, event listeners are invoked in the order they are added. The emitter.prependOnceListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

import { EventEmitter } from 'node:events';
const myEE = new EventEmitter();
myEE.once('foo', () => console.log('a'));
myEE.prependOnceListener('foo', () => console.log('b'));
myEE.emit('foo');
// Prints:
//   b
//   a
abstract member onceClose (listener: unit -> unit) : Server
once(event: "close", listener: () => void): this
abstract member onceConnection (listener: Socket -> unit) : Server
once(event: "connection", listener: (socket: Socket) => void): this
abstract member onceDrop (listener: DropArgument option -> unit) : Server
once(event: "drop", listener: (data?: DropArgument) => void): this
abstract member onceError (listener: exn -> unit) : Server
once(event: "error", listener: (err: Error) => void): this
abstract member onceListening (listener: unit -> unit) : Server
once(event: "listening", listener: () => void): this
abstract member prependListener (event: string, listener: obj array -> unit) : Server

Adds the listener function to the beginning of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

server.prependListener('connection', (stream) => {
console.log('someone connected!');
});

Returns a reference to the EventEmitter, so that calls can be chained.

abstract member prependListenerClose (listener: unit -> unit) : Server
prependListener(event: "close", listener: () => void): this
abstract member prependListenerConnection (listener: Socket -> unit) : Server
prependListener(event: "connection", listener: (socket: Socket) => void): this
abstract member prependListenerDrop (listener: DropArgument option -> unit) : Server
prependListener(event: "drop", listener: (data?: DropArgument) => void): this
abstract member prependListenerError (listener: exn -> unit) : Server
prependListener(event: "error", listener: (err: Error) => void): this
abstract member prependListenerListening (listener: unit -> unit) : Server
prependListener(event: "listening", listener: () => void): this
abstract member prependOnceListener (event: string, listener: obj array -> unit) : Server

Adds a one-timelistener function for the event named eventName to the beginning of the listeners array. The next time eventName is triggered, this listener is removed, and then invoked.

server.prependOnceListener('connection', (stream) => {
console.log('Ah, we have our first user!');
});

Returns a reference to the EventEmitter, so that calls can be chained.

abstract member prependOnceListenerClose (listener: unit -> unit) : Server
prependOnceListener(event: "close", listener: () => void): this
abstract member prependOnceListenerConnection (listener: Socket -> unit) : Server
prependOnceListener(event: "connection", listener: (socket: Socket) => void): this
abstract member prependOnceListenerDrop (listener: DropArgument option -> unit) : Server
prependOnceListener(event: "drop", listener: (data?: DropArgument) => void): this
abstract member prependOnceListenerError (listener: exn -> unit) : Server
prependOnceListener(event: "error", listener: (err: Error) => void): this
abstract member prependOnceListenerListening (listener: unit -> unit) : Server
prependOnceListener(event: "listening", listener: () => void): this
abstract member rawListeners (eventName: U2<string,Symbol>) : Function array

Returns a copy of the array of listeners for the event named eventName, including any wrappers (such as those created by .once()).

import { EventEmitter } from 'node:events';
const emitter = new EventEmitter();
emitter.once('log', () => console.log('log once'));

// Returns a new Array with a function `onceWrapper` which has a property
// `listener` which contains the original listener bound above
const listeners = emitter.rawListeners('log');
const logFnWrapper = listeners[0];

// Logs "log once" to the console and does not unbind the `once` event
logFnWrapper.listener();

// Logs "log once" to the console and removes the listener
logFnWrapper();

emitter.on('log', () => console.log('log persistently'));
// Will return a new Array with a single function bound by `.on()` above
const newListeners = emitter.rawListeners('log');

// Logs "log persistently" twice
newListeners[0]();
emitter.emit('log');

@since v9.4.0

abstract member ref () : Server

Opposite of unref(), calling ref() on a previously unrefed server will not let the program exit if it's the only server left (the default behavior). If the server is refed calling ref() again will have no effect.

@since v0.9.1

abstract member removeAllListeners (?eventName: U2<string,Symbol>) : Server

Removes all listeners, or those of the specified eventName.

It is bad practice to remove listeners added elsewhere in the code, particularly when the EventEmitter instance was created by some other component or module (e.g. sockets or file streams).

Returns a reference to the EventEmitter, so that calls can be chained.

@since v0.1.26

abstract member removeListener (eventName: U2<string,Symbol>, listener: obj array -> unit) : Server

Removes the specified listener from the listener array for the event named eventName.

const callback = (stream) => {
console.log('someone connected!');
};
server.on('connection', callback);
// ...
server.removeListener('connection', callback);

removeListener() will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specified eventName, then removeListener() must be called multiple times to remove each instance.

Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any removeListener() or removeAllListeners() calls after emitting and before the last listener finishes execution will not remove them fromemit() in progress. Subsequent events behave as expected.

import { EventEmitter } from 'node:events';
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();

const callbackA = () => {
console.log('A');
myEmitter.removeListener('event', callbackB);
};

const callbackB = () => {
console.log('B');
};

myEmitter.on('event', callbackA);

myEmitter.on('event', callbackB);

// callbackA removes listener callbackB but it will still be called.
// Internal listener array at time of emit [callbackA, callbackB]
myEmitter.emit('event');
// Prints:
//   A
//   B

// callbackB is now removed.
// Internal listener array [callbackA]
myEmitter.emit('event');
// Prints:
//   A

Because listeners are managed using an internal array, calling this will change the position indices of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the emitter.listeners() method will need to be recreated.

When a single function has been added as a handler multiple times for a single event (as in the example below), removeListener() will remove the most recently added instance. In the example the once('ping') listener is removed:

import { EventEmitter } from 'node:events';
const ee = new EventEmitter();

function pong() {
console.log('pong');
}

ee.on('ping', pong);
ee.once('ping', pong);
ee.removeListener('ping', pong);

ee.emit('ping');
ee.emit('ping');

Returns a reference to the EventEmitter, so that calls can be chained.

@since v0.1.26

static member setMaxListeners (n: float option, eventTargets: U2<EventEmitter<unit array>,EventTarget> array) : unit
import { setMaxListeners, EventEmitter } from 'node:events';

const target = new EventTarget();
const emitter = new EventEmitter();

setMaxListeners(5, target, emitter);

@since v15.4.0

Parameter
nA non-negative number. The maximum number of listeners per EventTarget event.
eventTargetsZero or more or instances. If none are specified, n is set as the default max for all newly created and objects.
abstract member setMaxListeners (n: float) : Server

By default EventEmitters will print a warning if more than 10 listeners are added for a particular event. This is a useful default that helps finding memory leaks. The emitter.setMaxListeners() method allows the limit to be modified for this specific EventEmitter instance. The value can be set to Infinity (or 0) to indicate an unlimited number of listeners.

Returns a reference to the EventEmitter, so that calls can be chained.

@since v0.3.5

abstract member unref () : Server

Calling unref() on a server will allow the program to exit if this is the only active server in the event system. If the server is already unrefed callingunref() again will have no effect.

@since v0.9.1